@thevoice This is the Japanese variant of : http://openretro.org/snes/cyber-spin/edit
@thevoice This is the beta of: http://openretro.org/snes/road-runners-death-valley-rally/edit
@jyanncorp moved it back to ranm. but since the ranma entry is now merged into street combat, ranma wont show up anymore since i cant move the merged enty back.
@thevoice hi, you dont like for "Natsume Championship Wrestling"? Keep the two separate entry? The US game have nothing to do with the original Japanese. (i'm boring, sorry)
@thevoice The back-cover is incorrect, sorry.
@thevoice This is the japanese variant of : http://openretro.org/snes/nba-give-n-go/edit
@jyanncorp hi, yes we keep these 2 seperated because both of them have their own entry on the relevant sites (moby etc.) so frode deceided to have 2 entries.
@thevoice This is a conversion of the Japanese game "Zen-Nihon Pro Wres' - Sekai Saikyou Tag" but with fictional wrestler. Dis you keep both separated?
@thevoice Hi! No problemo.
@jyanncorp hi, can you set the publish = 1 by yourseflf if you think you are done with an entry? i dont want to mess too much with the way you add things.
@thevoice Can be moved to ; http://openretro.org/game/3d045f10-75d2-4613-a1c4-63dc2831096b/edit
@thevoice It can be move to : http://openretro.org/snes/joe-and-mac-2-lost-in-the-tropics/edit
@thevoice This is the prototype of : http://openretro.org/game/28a7db0e-daa6-41bb-a703-828b759dd502/edit
@thevoice, This is the Japanese variant of : http://openretro.org/snes/super-slam-dunk/edit
@thevoice This this the Japanese variant of : http://openretro.org/snes/kirbys-dream-course/edit
@jyanncorp hi, technically you are correct. but both games are managers for differnet leagues. so we deceided to keep them seperate. you will find more of these cases especially for psx.
@thevoice This is the German variant of : http://openretro.org/snes/kevin-keegans-player-manager/edit
PROBLEM: the game hangs on a black screen up on start. tested with mednafen 1.24.3.
@thevoice This is the Japanese release of http://openretro.org/snes/harleys-humongous-adventure/edit
INFO: the japanese version is a totally different game.
@thevoice This is the Japanese variant of : http://openretro.org/snes/gp-1-part-ii/edit
PROBLEM: hangs with a black screen up on start. tested with mednafen 1.24.3.
PROBLEM: the game corrupts the graphics after a few seconds in a battle. tested with mednafen 1.24.3.
@jyanncorp got you now. the fifa 97 euro was a new entry, maybe no-intro redumed it and i forgot to proper merge it in back then. fixed it now
@jyanncorp this one has the usa release as parent. i may have prefered football over soccer so euro over usa relaease. i can't remember anymore. i think i added snes back in 2015 or so . after tg16 i think i gonna start sorting snes with a current datfile and see. problem is the database worked quite different back then. so all platforms minus psx, pgcd and tg16 need to be adapted to the system openretro uses now.
@thevoice There two entry for this one. You privileged European releases for the FIFAs? the soccer is not very popular in America.
@ jyanncorp and yes .dat files are coming. tgcd i will process the new non unplayble japanese titles now. turbogrfx is also updated. and after this the rest will also get elevated to may 2020. tho psx is already done up to may 2020.
@jyanncorp this decision can be made only by frode. it is his project. well the main problem with translation .ips patches is: they were usually made 20 years ago, with random roms. so if you can make SURE the patch let you play from start to end without any crashes and stuff with actual roms from no-intro and now some roms uploaded to the internet by some random joe, i would be fully support your request. but the testing will take forever i guess.
@thevoice Hi! yes I see variants coming. By the way, The DAT list translate roms, you thinks its possible to add translated variant for these? A lot of RPG or adventure game get fully translated , it can be a nice add.
@thevoice This is the Korean variant of "Dragon Ball Z - Ultime Menace" http://openretro.org/game/7b545176-054e-46bb-a565-e3f604386e8c/edit
@thevoice This is the Japanese version of "Liberty or Death" http://openretro.org/snes/liberty-or-death/edit
@jyanncorp do't worry, i am in the process to update psx to may 2020 at the moment. after that all the other .dat files get updated to may 2020 aswell. so its just a matter of a week or so until you get loaded with "work"
@thevoice The US version "Mutant Fighter" is missing.
@thevoice This is the Japanese version of : http://openretro.org/snes/beauty-and-the-beast/edit
@thevoice This is the same game than Angelique http://openretro.org/game/8993e35c-9b58-4de2-9b32-ec306ec0fbe2 with CD support for audio speech (a strange accessory act as a IR remote control for Cd player to put on the joy pad port) Can you merged it?
@thevoice I'm sorry but I'm dumb about Game/Variants/Merged Game Entries. :/ You can reactive Super Alfred Chicken ? and merged European release to it?
@jyanncorp hi, if you add players(s) infirmation to games can you please add it like this for example: 1 - 2 (1). you always add it like 1-2 (2) with the missing spaces before and after -. so i always have to reject your entry and put it in again .
screenshots re done with mednafen 1.23.0. to get rid of the graphical corruption on top of cockpit view.
@TITUSXD : unfortunately we only talk english here. also some "random" website titles are not supported. the launcher supports no-intro for this console.
Suscríbanse a nuestra página. Super Soccer 2 Latinoamerica: https://www.facebook.com/groups/supersoccer2/
the game uses a weird interlaced mode. that is why the screens look a bit meh
TODO: @frode. can this one merged into another world instead to out of this world ? i think another world is the way more common name for the title.
TODO: @frode yu may want to consider to re-enable this game as it seems to be complete.
TOD: @frode you may want to consider to re-enable this one again as it seems to be complete.
TODO: @frode the national code for korean language (kr) isnt accepted.
japanese release of parodius. might aswell be merged to parodius entry.
this is the japanese release of ninja gaiden trilogy. they might be merged aswell.
this is the japanese release of rocky rodent. could be aswell merged together
TODO: @frode you may want to consider to re-enable this one again.
TODO: @frode you may want to consider to re-enable this one.
A bit hard to make good screens here since the game is just crawl around and make your way to the exit. For the first mission for example the goal is to just kick a computer Just watch the longplay to get a clue what about the game is
Maybe it's a good idea to either merge this one with the Japanese version or simply disable it.
The hyper version and golden fighter are pretty much the same games, while the hyper version play a lot smoother.
You may want to consider to enable this game again since it is finished. it just never got released.
Screens may look a bit the same but the bombs seen scroll into the screen from any side. Just watch the longplay
before each boss fight is a short vconvo in japanese. but since its a beatemup i assume the story isn't mandatory
Story mode may require a bit figuring out the different buildings inside the town, but once you get it its easy to use. The versus mode is a straight beatemup.
the game is mostly in english language. just the track description is in japanese.
sweet a multi platform bug
Looks like the SNES has also been the victim of a game with the "halfcolor bug"
screens 3-5 actually show the attack after the move which is shown on screen 2 xD. i wasnt sure to crop away the huge borders or let the screens as they are. so if you dont like them this way i can crop them .
Fixed game info (year, publisher, MobyGames URL) to reflect that his is actually Lufia II: Rise of the Sinistrals. According to Wikipedia, the PAL publisher was Nintendo.
FAQ: The European version is called simply Lufia.
Variant moved to the other one, and this game entry is disabled as "Duplicate".
@frode this on can be disabled i think as the game requires the snes mouse.
@frode i think this one can be disabled as it depends on the snes mouse.
Both gunforce are the very same titles just no intro named them different.
@frode ah, ok if i stumble over another title like this i put it into description instead .
@thevoice I moved the "game notice" to description instead. I prefer not to put stuff in game/variant/notice/warning/error unless there is something users wanting to start the game should see.
the game have 2 different views sideways and vertical, thats why the screens have different width
This game is safe to be disabled. it requires a "pedal" hardware to simulate real biking while playing the game
There are no obvious "borders" / edges as such on these screens, it's more like a surrounding border area. I think it'll look best to leave it as they are
the screens are unedited. im not entirely sure how to crop them properly.any ideas ?
Good question. maybe dropping the overview screen is best. Don't think showing that mode is essential...
not exactly sure with these screens. screenn 2 shows a level in overview mode while the others show the level in play mode. so whats better ? replace screen 2 with one in playmode and crop them all or have them like this with the big black bottom?
@thevoice The new 2.9.1dev version of FS-UAE Launcher will let you see and start unbublished games and variants. There's a new setting for it
FAQ: This is the USA release of the game Soccer Kid.
Ah, but mednafen is used for SNES emulation, not MAME
Btw, I'm close to having a solution to running unpublished variants from the launcher.
@frode i tried both in mame 0.180 and both hang right after the enix (us) and ubi (euro) logo. i didn't figure out how to test unpublished variants from within the launcher.
@thevoice Are you sure about the game notice? I got into a level just fine. Tested with both variants...
3rd attempt always the best xD
FAQ: In order to save the game, you need to clear a castle level, switch palace, or a ghost house level. Unless you use emulator save states, of course.
TODO: Find a better box scan for this rare game. The one I have used has been heavily photoshopped
FAQ: Being a Nintendo game there is no blood when characters are hit. But a 'blood' cheat allows you to activate blood. Simply enter the options menu, highlight the 'difficulty' option the quickly press the following buttons: B, L, A, DOWN, DOWN, Y
I've set players to 1 - 2 (2), but only a small part of the game can be played simultaneously (2 player battle).