@TITUSXD : unfortunately we only talk english here. also some "random" website titles are not supported. the launcher supports no-intro for this console.
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the game uses a weird interlaced mode. that is why the screens look a bit meh
TODO: @frode. can this one merged into another world instead to out of this world ? i think another world is the way more common name for the title.
TODO: @frode yu may want to consider to re-enable this game as it seems to be complete.
TOD: @frode you may want to consider to re-enable this one again as it seems to be complete.
TODO: @frode the national code for korean language (kr) isnt accepted.
japanese release of parodius. might aswell be merged to parodius entry.
this is the japanese release of ninja gaiden trilogy. they might be merged aswell.
this is the japanese release of rocky rodent. could be aswell merged together
TODO: @frode you may want to consider to re-enable this one again.
TODO: @frode you may want to consider to re-enable this one.
A bit hard to make good screens here since the game is just crawl around and make your way to the exit. For the first mission for example the goal is to just kick a computer Just watch the longplay to get a clue what about the game is
Maybe it's a good idea to either merge this one with the Japanese version or simply disable it.
The hyper version and golden fighter are pretty much the same games, while the hyper version play a lot smoother.
You may want to consider to enable this game again since it is finished. it just never got released.
Screens may look a bit the same but the bombs seen scroll into the screen from any side. Just watch the longplay
before each boss fight is a short vconvo in japanese. but since its a beatemup i assume the story isn't mandatory
Story mode may require a bit figuring out the different buildings inside the town, but once you get it its easy to use. The versus mode is a straight beatemup.
the game is mostly in english language. just the track description is in japanese.
sweet a multi platform bug
Looks like the SNES has also been the victim of a game with the "halfcolor bug"
screens 3-5 actually show the attack after the move which is shown on screen 2 xD. i wasnt sure to crop away the huge borders or let the screens as they are. so if you dont like them this way i can crop them .
Fixed game info (year, publisher, MobyGames URL) to reflect that his is actually Lufia II: Rise of the Sinistrals. According to Wikipedia, the PAL publisher was Nintendo.
FAQ: The European version is called simply Lufia.
Variant moved to the other one, and this game entry is disabled as "Duplicate".
@frode this on can be disabled i think as the game requires the snes mouse.
@frode i think this one can be disabled as it depends on the snes mouse.
Both gunforce are the very same titles just no intro named them different.
@frode ah, ok if i stumble over another title like this i put it into description instead .
@thevoice I moved the "game notice" to description instead. I prefer not to put stuff in game/variant/notice/warning/error unless there is something users wanting to start the game should see.
the game have 2 different views sideways and vertical, thats why the screens have different width
This game is safe to be disabled. it requires a "pedal" hardware to simulate real biking while playing the game
There are no obvious "borders" / edges as such on these screens, it's more like a surrounding border area. I think it'll look best to leave it as they are
the screens are unedited. im not entirely sure how to crop them properly.any ideas ?
Good question. maybe dropping the overview screen is best. Don't think showing that mode is essential...
not exactly sure with these screens. screenn 2 shows a level in overview mode while the others show the level in play mode. so whats better ? replace screen 2 with one in playmode and crop them all or have them like this with the big black bottom?
@thevoice The new 2.9.1dev version of FS-UAE Launcher will let you see and start unbublished games and variants. There's a new setting for it
FAQ: If you want to use the built-in cheat engine inside the emulator by pressing ALT+C use the following "codes" codes are submitted like this address $xxxxxxxxx and number of bytes and value. for number of bytes chose 2 the rest just confirm with enter. Don't forget the $ for the address and the h at the end of a value.
Address Value $7e091d 16h Infinite Health $7e091b 63h Infinite Lives $7e0921 09h Infinite Magic $7e094d 63h Infinite Time $7f205e 18h Invincibility
Once you finish a level and you get bonus points, disable the cheats with Alt+T otherwise bonus counts forever. Once back on the main screen, enable them again with Alt+T.
FAQ: This is the USA release of the game Soccer Kid.
Ah, but mednafen is used for SNES emulation, not MAME
Btw, I'm close to having a solution to running unpublished variants from the launcher.
@frode i tried both in mame 0.180 and both hang right after the enix (us) and ubi (euro) logo. i didn't figure out how to test unpublished variants from within the launcher.
@thevoice Are you sure about the game notice? I got into a level just fine. Tested with both variants...
3rd attempt always the best xD
FAQ: In order to save the game, you need to clear a castle level, switch palace, or a ghost house level. Unless you use emulator save states, of course.
TODO: Find a better box scan for this rare game. The one I have used has been heavily photoshopped
FAQ: Being a Nintendo game there is no blood when characters are hit. But a 'blood' cheat allows you to activate blood. Simply enter the options menu, highlight the 'difficulty' option the quickly press the following buttons: B, L, A, DOWN, DOWN, Y
I've set players to 1 - 2 (2), but only a small part of the game can be played simultaneously (2 player battle).