@Kracoukas this is exactly the information we need here. i have changed the amiga model to a600. feel free to report other titles which have issues
Some clarifications : I found this issue on two PC configurations. 1 laptop with Intel CPU, 1 desktop with Ryzen CPU. I tried 3.02 and 3.05 FS-UAE version = Same story. Best regards. Kracoukas.
Hello. Sorry, this is the first time I ask for a change, I'm not really aware of the procedure (actually I just recently discovered we could ask for configuration change). Anyway ... I found that some Amiga games run faster than they should, when I use WHDLoad, like Buggy boy. On other emulation scenario (UAE4All2 / Android), I could solve the problem by modifying the CPU speed and/or Amiga model configuration. But in this case, if I tried to match the correct HW configuration (A500 / CPU 68000), I lose the possibility to use WHDLoad. I found a compromise using A600 configuration : WHDLoad runs correctly, and the game speed seems fine. Best regards. Kracoukas.
The IPF variant requires an amiga model with kickstart 1.2.
@Kracoukas hi, can you please make a comment why you want a specific change to a variant. in your case you asked to put whdload to a600 instead of a1200. if you comment te reason it makes it easier to check what is the problem.
@ForeverMan hi, i can't approve your submitted screenshots because we have guidelines how they have to be submitted. you maybe want to read up here how to properly create screenshots. https://openretro.org/screenshots
@TVPlexHD hi, the variant you are refering to was already unpublished. I have now marked the variant as Demos and disabled it entirely. I have also moved the other 2 cadaver installs from cadaver the payoff to Cadaver. I also renamed the variants to show they include "The Payoff". If there is still something wrong, feel free to comment here.
This entry is incorrectly titled. It should be "Cadaver" alone or "Cadaver + Cadaver: The Payoff"
This is TWO games.
This is the FULL first Game, Cadaver and its smaller sequel, the Payoff.
The covers and artwork for this release are found on the OTHER entry, Cadaver (which is also incorrect as it is three DEMO levels not the full game)
This is not the full Cadaver game. This is a collection of THREE demo levels, two of which were given away with magazines.
The correct/full game is currently listed incorrectly as Cadaver: The Payoff.
@amigaamigo thanks for providing screenshots. unfortunately they are not properly cropped. if you properly crop them i will approve them.
Solved it. My Kickstart 3.1 ROM wasn't accepted.
Can't get it run. Getting "not enough memory - dos error #103" message. (v1.2)
This error seems to be occurring for me.
I've tried A600 and A1200 and turned on the floppy drives =2 for the Whdload variant.
@amigak Maybe you are missing the kickstart for Amiga 600 and FS-UAE runs with the internal kickstart replacement? Does the bootup screen say AROS or soimething like that?
SetPatch should install a lot of patches when running with the correct kickstart ROM...
@amigaamigo you have to have a suppoerted copy of the game in either .adf or .ipf from TOSEC. to make the launcher properly detect it. if you are sure you have one of the supported versions, then make sure you have it stored in a directory which the launcher scans and update both databases in the launcher.
database doesn't find Rainbow Island.adf What can I do?
@tangodown openretro.org cant help you here. but you can have a look at the eab forum,
Hi, I am new here.
Please, how do I download and install this game into FS-UAE.
@amigak i just tested the current whdload variant from the launcher & online database and it just works. if you play around with own settings, then you are on your own.
hey guys, im new to fs-uae. i love it great work!
anyways was just playing around, made some changes to the model then I read this discussion. i couldnt find a way to remove my own edits again, so please just drop them.
however i have to say: the game is not working for me with the default a600 model setting: it say "Patch list: None" and then I get a DOS-Error #103 (not enough memory available).
if i change it to a500+ it does work.
maybe im missing something else?
@aabdd902 thanks for the report. i fixed it along with your other contribution. next time just make sure you link the cd-rom variants to their respective cd-rom variant not the floppy version.
This variant is wrongly associated with this game:
WHDLoad, v1.1, Palace, 1784
It is actually the Palace head chopping combat game AKA Barbarian The Ultimate Warrior.
@malczx You are right I'll fix it!
TODO: Add variant for FM2AND3.ADF
@Tarvoswerkem totally my fault . i have set model A1200 instead amiga_model A1200. should be fixed now after you update your databases again.
Odd problem, have the latest version of fs-uae etc - but updating the game/file database sets the game to A600 despite its listed to A1200 here on openretro. Hence the game fails launching unless you manually set it to A1200 before launching
I think this entry is linked to the wrong game files.
Some graphical corruption with A1200 model for WHDLoad, at least when entering names, setting model to A600.
Looks like the energy bar number gets corrupted colors (black / unreadable) with the WHDLoad version once it drops to about half energy. Not noticed with the ADF version...
@prezi Yes, I do prefer A600 when it works fine; not only is the emulation less resource-hungry, but the emulation is also more accurate than A1200 emulation.
The database now also allows you to add the quit key to variants, so FS-UAE can (if specified) automatically and gracefully shut down the WHDLoad game using the correct quit key without users having to know it or using an override quite key (setting a global quit key often requires 68010+).
Thanks for helping out
Added viewport option, imported TOSEC variants.
This game supports 4 players via a Genias 4 player parallel port interface. The parallel port joystick support in FS-UAE is not directly compatible with this, but you can remap the input events so this game works with the current adapter support:
joystick_port_2_mode=joystick joystick_port_2_up=action_par_joy_0_right joystick_port_2_down=action_par_joy_0_left joystick_port_2_left=action_par_joy_0_down joystick_port_2_right=action_par_joy_0_up joystick_port_2_primary=action_par_joy_1_fire_button joystick_port_3_mode=joystick joystick_port_3_up=action_par_joy_1_right joystick_port_3_down=action_par_joy_1_left joystick_port_3_left=action_par_joy_1_down joystick_port_3_right=action_par_joy_1_up joystick_port_3_primary=action_par_joy_1_2nd_button
Thanks to @ztronzo for figuring out the remapping
Ok, I got it. I think that non-automatic (upported by tests — confirmation from users) switching from A1200 to A600 is a good idea. Emulation of A1200 needs more cpu power.
@prezi i do mostly nothing but change database values. frode is doing all the work which gives you an easy to use frontend .
Thank you very much! What you do is just amazing!
@prezi this is a simple answer. many whdload slaves have no working quitkey when using a 68000 machine. recnetly quite some updated slaves got 68000 quitkey functionallity. and with the database you have to make a decision. and over time it became somewhat consensus the default is a1200 and a600 for those slaves which are problematic with a 1200 model.
Thank you very much!
BTW, may I ask you why A1200 is default model for WDHload menwhile A600 is enough (except for AGA games)?
@prezi hi, i changed the amiga model to a600 for both the NTSC and the CDTV WHDLoad install. also keep in mind the CDTV WHDload have no sound because WHDLoad does not support CD Audio Tracks.
all screenshots taken by @Enzo i just cropped away the 2 black lines at the bottom.
DOC WHDLoad v3.1 NTSC 0902 is started with A1000 — but sound is distorted. But if A600 is used everything is fine.
I submitted change for this variant.
WHDLoad, Map, v1.05, DE, AGA
WHDLoad, Map, v1.09, DE, AGA @pellewolf @Retro-Nerd @sjuk
@thevoice I've made a cover color up.
re-enabled the trained versions which have both disks. all 3 versions work just fine. i just tested them.
@jyanncorp the black one looks very like the ones levellord made for titles without official cover. so i deceided for this one. i let the oters there aswell and if @frode thiniks the other fits better he can approve it -
@thevoice Why dont use the box cover? She looks better.
@thevoice I put a cleaner cover from the original. thanks for your time, i've a lot of pending.
@thevoice bad one cover too.. The higer res look blurry
@jyanncorp this title can't be published as the floppy versions need to be installed to hard disk.
I'm sorry! my fault.
I have no strong opinion on when the game was released, but I'd like to caution against using copyright date as a proof for release date. The copyright date could just as well just refer to the (first) year the game was being developed, not published.
Thats right, sorry.
@frode : the install is ancient. 11 years . maybe try out a very old version of whdload 16.x or so.
Any updates meanwhile?
I still can't play the WHDLoad-AGA-Versions of EOB1 & EOB2 in German!?
Hmm, cannot get the WHDLoad version to boot without guru (?)
@kovaks hol says 1990, mobygames says 1990, lemon have a mention of a magazine review from march 1990 for this title. only wikipedia say 1989. so 199 as shown here is surely wrong. but i am going to change the year to 1990 until we have hard evidence of a release in 1989.
The game was released in 1989, not 1991
unpublished the data disks. since they are useless without the game disk. the stand alone one workks tho.
all screenshots taken by @jyanncorp. i moved them around a bit, cropped one and removed the mouse pointer where possible.
Sorry for the year, the amiga version out in 1987, not 1986
@jyanncorp If you could do screen5 as well, that would be great
the "WHDLoad, v1.3, De, 0630" variant must be move to "Asterix und Operation Hinkelstein"
Thats very strange, the movie and the game are called "Astérix: El Golpe del Menhir" but the title screen shows "Asterix y Operacion Menhir" I think there is a translation mistake when the game was translate for the spanish market. The programer use the same logic for the title than the english and german vesrion, "Operation something" And this mistake was reproduce again by the TOSEC entry. (HOL webpage made a mistake on the french covers, this is the spanish covers)
TODO: Too many v1.3 CD32 WHDload variants...
TODO: Again, fix WHDLoad mess
I've figured out the mystery. It's a bug in the Launcher actually, it does not properly index the contents of the .lha files for this game. It believes the .v64 files in the archives are byte-swapped Nintendo 64 ROM images, and fails when the file size is not a multiple of 2. Which doesn't make sense here of course
Working on a fix...
ah, wasn't aware there was another version, am rather new to this. thanks
all screenshots taken by @Tarvoswerkem
all screenshots taken by @Tarvoswerkem and @manelcruz
@mothra you are right. probably the impoerte went nuts ? tho only frode can check/fix this.
Since the actual Dev Version and the release of 3.0 ALL 5 Whdload Variants (lha & zip) are not found anymore.
all screenshots taken by Tarvoswerkem
all screenshots taken by Tarvoswerkem
@Tarvoswerkem same here, i moved your screenshots to the right location .
@Tarvoswerkem hi, i have fixed your screenshots (they were uncropped) and uploaded them to the right position. if you want to request to publish a game do it under GAME not in the VARIANTS. anyway the title is published now and should show up in the launcher in a while.
@Tarvoswerkem hi, is there any reason for your changes to a very outdated version of this game ? try to download the current whdload version and you are fine.
@jyanncorp WHDLoad variant added
@Tarvoswerkem I cropped your screenshots a bit to get rid of the black border
The variant list was getting out of hand, so I unpublished quite a few older WHDLoad variants.
@alfman @thevoice For this game as well, using A600 model fixes music for the WHDLoad version.
@alfman @thevoice Turns out, the intro music for the WHDLoad version plays fine with A600 model. Changing to that!
@jyanncorp The existing front cover seemed to be of higher quality (?)
@DMK The variant is added
@jyanncorp Thanks, great cover improvement
Added ADF variant
@jyanncorp Sorry, I had to reject the screenshots, as they have been scaled up (which cannot be fixed).
FAQ: The ADF files for this game are found on the CD version.
@bytedragon Download link added
@jyanncorp The WHDLoad variant wasn't importd because the importer did not find the correct icon/whdload slave arguments. Fixed that manually, variant is now imported
@bytedragon Thanks, fixed
The link to the legal download should be changed to https://amigaland.de/das-telekommando
Hi. New WHDLoad version is out. http://whdload.de/games/SoccerKid.html version 2.0 (13.10.2019)
Can this variant please be added? Thanks.
@DMK amiga model changed to a1200 for version 2.1.