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There is a new version of file, please add it. SimonTheSorcerer_v1.5_AGA_0898.lha
Unparented SWOS variant
For the cracked version, when the screen flashes rainbow colours for the first time, insert disk 5 and press the fire button. The second time time it happens shortly after, reinsert disk 1 and press fire.
Miss screenshot 3 and the right title screen. Now is ok.
@thevoice Ok I see, thanks for informing me it's a known issue. Until there is a fix I just keep using the adf vs. instead.
@nietzsche666 the missing xpkmaster.library is a known issue since umm quite some time. afaik this was never added/fixed by frode.
WHDLoad Version 1.1 crashes in startup process with error message "xpkmaster.library version 4 not found" on FS-UAE 3.0.5 and 3.1.68 in default setting. Follow-Up error message next: "File "Disk.1" is compressed with xpk but not cached. Detected in function 'resload.DiskLoad'." Maybe my whdload install is corrupt, but exchanging it with another copy didn't change anything. ADF versions seem to run fine. Am I missing some kind of additional plug-in or AMIGA system files for this to work? Fiddling with the settings didn't help so far.
@blairsville you are correct. i dont know why the sensible soccer shows up in this entry. for now i unpublished it since this variant have no entry at all.
The info all seems to be for SensibleWorldOfSoccer2122_v2.1.
If you launch ATR: All Terrain Racing WHDLoad, v2.1 sure enough, it launches Sensible Soccer..
@thevoice Thanks a lot, much appreciated.
@nietzsche666 changed amiga_model to A1200
Can confirm there are still problems with the current default configuration of Academy - Tau Ceti 2, WHDLoad v1.1. The Game crashes with error message after the titles. It works for me if you set amiga_model from default setting A600 to A1200 or A4000, but seems to run a little too fast with these model settings.
Hi, is it possible to add the WHDLoad v3.5 variant to this entry?
The ADF used here is the Elite-Crack. This one does unfortunately crash when trying to store records.
The version d20130089b309b7f9929ce402b32df1197ec6cc2 (http://archive.org/download/Commodore_Amiga_TOSEC_2012_04_10/Commodore_Amiga_TOSEC_2012_04_10.zip/Commodore%20Amiga%20%5BTOSEC%20v2012-04-10%5D%2FGames%2F%5BADF%5D%2FCommodore%20Amiga%20-%20Games%20-%20%5BADF%5D%20%28TOSEC%202012-02-27%29%2FGravity-Force%20v1.1%20%281989%29%28Kingsoft%29%28EU%29%28FW%29.zip) on archive.org does not seem to be cracked, but can store its records without crashing.
The screenshoots they've been charged.
@mishRa i changed the amiga model to a1200 rather then increasing the amount of chipmem. since it is an whdload install. result is the same anyway.
@Enzo hi, the screenshot is 702x474 with the black lines on the bottom. some games use weird seizes. so if this screenshot have 1 black line on the bottom and you crop it away it becomes 702x473 for example. so the system tells you something is wrong with your cropping which in this case it is not. in these special cases you can upload the offending screenshot twice. once with even number resolution and then again properly cropped with the crop error notification. usually its easy to see what you did there and i can approve the "false" wrong cropped screenshot.
I only cut the black edges but it always gives me crop error, why? I load them as they are.
The title of game has glitch graphics.
Screenshot 1 created with editor.Nice!
Solved.
Cleared perfectly black border, always gives me crop error.
It would be nice if the TOSEC variants could be added to this. There are a few versions on the internet archive
@thevoice The database contains two WHDLoad variants, which differ based on the extra mission. Variant one is based on IPF 1819 and variant two on IPF 1819 and the Extra Missions that came with the coverdisk for The One, issue 47, August 1992 (http://hol.abime.net/2862). Hence the request to accept the requested change of the variant name.
Box cover has been replaced 
But screenshots 4-5 where are they? I upload them again.
@Enzo Done
Erase the previous screenshots 4-5, the right ones uploaded later. Treasure Island Dizzy - Fantasy World Dizzy.
@thevoice There is a problem with the variant "ADF, cr BTL, h Spelljammer, KS2.0". It only works on an A500 with Kick 2.0 or with Kick 2.05. But not with an A500+ or newer. Unfortunately, when selecting A500, the kick is set to 1.3 by default.
@thevoice I noticed that some variants with f AGA are unpublished. Like here "ADF, v1.00, cr FLT, f AGA Ministry". What is the background?
@thevoice In the variant "ADF, cr Defjam - RSi, t +3 Defjam - RSi, b trainer, official" the trainer was removed or disabled. So wouldn't it be correct to rename it to "ADF, cr Defjam - RSi, t +3 Defjam - RSi, a trainer disabled, official"?
@mishRa yes, i figured it also. it looks like the kickstart parameter does not change anything at all. if there is a problem only frode can solve this. you mentioned you use warp from time to time. especially on .IPF images this will cause problems in many cases. i have tried to start the game like 20 times up to the manual check and never got any guru.
@thevoice I can't always reproduce the error. In 70 percent of the cases, after starting file 1869, via Workbench, Disk 1869A, I get the error "Program failed (error #80000003). The paradox is that I've tried it several times under Kick 3.1 without an error occurring. Then I assumed that it could be the warp mode, but that was not the case. However, I believe that my entry in the database is incorrect. It says 3.0 there now, but 3.1 is still specified under FS-UAE.
@mishRa hi, i tried to boot this variant up to the manual check and it works until there. anyway i have approved the change to kickstart 3.0.
@mishRa actually variant_notice is the right place for such information. so i would vote yes for an entry like this. if frode have other ideas he can always remove it 
@thevoice In the WHDLoad variant, the language selection is only possible through arguments: CUSTOM2=0/1/2/3/4/5 (ENGLISH/FRENCH/GERMAN/ITALIAN/SPANISH)
This information is only available in the info text of the installer. I would like to note this here as well. Should I enter this under variant_notice? What can I put under whdload_args?
@thevoice I'm not sure if my Kickstart entry is syntactically correct. In any case, the IPF, AGA, 1653 only works with Kick 3.0 and not with the default Kick 3.1 setting.
@mishRa as far as i know once amiga model is set to A1200 for whdload installs the launcher set the machine as a stock A1200 with 68ec020cpu and 8mb of fastmem. the other option is a real 68020. as for the performance issues, these are tricky to comment on. for one the performance is ok for one with a poor pc the performance is omg crap. so at the end of the day it is frode's decision to keep the "standard" amiga models or go the tweak even the smalles performance gains with esoteric settings.
@thevoice I'm confused. In the general configuration settings it is possible to select the Amiga models. For A1200, 3.1 ROM is selected by default. Another option is 3.1 ROM, 68020 CPU. Does this mean when selecting 3.1 ROM there is no 68020 processor available? Which one is used instead, the 68000? :o The 68EC020 is the standard processor of the A1200. I had previously tested Lionheart's WHDLoad variant and was surprised about performance problems. After that I chose 3.1 ROM, 68020 CPU setting and the performance was good.
@thevoice For the best experience, the game is most often played in the emulator in High resolution, interlaced, 16 colors mode. However, the A600 is not fast enough for this.
@thevoice Variant "ADF, AGA, DE, cr TRSI" crashes in about 80% of cases with the error "Program failed (error #80000003)". After increasing the Fast RAM to 1 MB or more, the error no longer occurred.
@mishRa hi, if you accidentally put a note which turned out wrong after approval just do variant_notice= again and leave it empty. so after approving it again it will be gone.
Unfortunately there are problems with the save function of the game under "WHDLoad, v1.6". You can easily save and load in the same game session. In a new session, loading the save from the main menu results in this error: Exception "Address Error" ($F00C), PC = $E1A2, Read from $45293 If you start a game via Quick Game and load the save from the running game, no error message appears. However, the adventurer party is somewhere on the map and the collected items are gone.
@thevoice Please remove the notice for variant "WHDLoad, v1.0, Demo". There is no newer version of the WHDLoad for the demo. Can I request the deletion of an entry in another way?
@thevoice please reject my entry at variant_error. My suggested change to A1200 fixes the bug with the mouse cursor
"WHDLoad, v1.2, 1600" is marked as a deprecated variant, but "WHDLoad, v1.3, NTSC" does not replace it. The variant "WHDLoad, v1.3, 1600" is missing. The game has an NTSC version and a normal PAL version (IPF 1600). I suggest unchecking "WHDLoad, v1.2, 1600" until the new variant is made by Frode.
I think the two game entries "Burning Rubber" and "Burning Rubber AGA" got really mixed up. Hall of Light says to differentiate: "Min. Requirements: OCS/ECS chipset, 2MB ram [rather than AGA/2MB chipram as suggested by the game specs 'A1200 2MB chipram req.' stated in the original release contents]." Both games will only require OCS/ECS. WHDLoad also does not differentiate based on the graphics chips, but based on "Enhanced 2MB" and standard.
@mishRa they are disbled because these disks can just install the game to your harddrive. so for the use with the launcher & online database they are entirely useless.
Why are the IPF variants unpublished? The entries are correct.
The variant notice would have to be deleted. It was certainly given in error as there is no newer version, WHDLoad Demo = v1.0, Game = v3.3.
re-enabled the demo version
Why is WHDLoad, v1.0 (Demo) disabled? There is no more recent version.
You couldn't demolish the walls with the jackhammer? Then checked if the autofire is activated.
The problem has occupied me for a few days. 
@thevoice Thanks for the hint. I just noticed it too, since you modified my edits.
@mishRa hi, if you attempt to change the amiga model for whdload games from a600 to a1200 because they run choppy or not at all, please use amiga_model = not just model =.
@mishRa to be honest. i don't know
.
@ thevoice Thank you for the info. Is Frode still active? Many updates or information are from 2019 or earlier.
@ mishRa hi, only Frode is able to trigger updates to newer WHDLoad installs.
WHDLoad already exists in v2.2 (22-10-2022). The current version in the database is v2.0 (18-03-2018). How can the new variant be entered?
Screenshots captured from the demo WHDLoad and ADF version.
@redmelons This database used to list v1.4 but it's been disabled (see the "Disabled Variants" section on the "Edit" tab on this page). Possibly because it's too much trouble to support out-of-date WHDLoad installs. Version 2.2 also fixes several bugs.
I suggest those solutions:
The WHDLoad version available at https://www.ppa.pl/rodzynki/lure-of-the-temptress.html is 1.4, but FS-UAE only lists 2.0 or 2.2?
Please add variants IPF, v1.2-G, 0366 and IPF, v1.2, 3098
@alfman hi, i have changed the amiga model to A1200 for both current whdload variants. it becomes available in the launcher after you update the databases.
Today i tried Turrican II with the newest Database Files and FS-UAE Programs.
The Problem is the Music at the Title Screen, its lagging and sometimes not smooth. I think the Problem is, that this Game is now using an "Amiga 600" as Default Config. The Older Database was using an "Amiga 1200" and the Music was playing fine 
At least you need 2 MB Fastram
Problem solved I found working version. (Tex 05 - Diabolico Intrigo (1993) (Simulmondo) (IT) .adf).
After a few screens in the arcade phase the game has problems with corrupted graphics, tried all versions including WHDLoad.
@roadrunner you are correct for the original which have only 5 disks. but due to the matter the disks contain more data then normal amiga formatted disks can hold, all cracked versions require an additional disk to sotre this date. a pretty much common method for some games when they got cracked.
@roadrunner ofcourse you are right the game is not multi language. but the 3 different language variants are merged under one entry. so the launcher will show the languages of all variants.
This game has only 5 disks not 6!
The game is english only! Not german or french.
@Frode hi, you can easy create valid entries for the variants you disabled. its always disk 1 of the versions newer then v1.21 and the other disks are used from v.1.20. as only the binary is changed on disk 1 while disk 2 & 3 just contain graphics data.
All disks in TOSEC are marked either as bad/corrupt, or containing virus.
According to a discord user; "if u run the game (whatever version) sometime will hang on the first screen when u have to press f1 to play especially if u use warp mode and always in game when u try to go right with the character it will walk on spot instead of move to the right. I've found a solution for that, if u choose A1200 profile with ROM 3.1 instead of the suggested A600 2.05 the game will run like a charm"
@ Gondlir hi, thanks for the report. but only frode can move this one into a new entry.
Knightmare Konami is not a varient of Knightmare Mindscape but totally another game
Updated database and it works now without manual changes. Thanks so much for the fast fix, much appreciated!
Thanks a lot for the response! I will update the databse and test it soon.
@nietzsche666 hi, i have set A1200 model for both supported whdload variants. so the game should start without manual changes after a database update now.
WHDLoad 1.0 version crashes (tested on FS UAE 3.0.5 & 3.1.68): DOS-Error #103 (not enough memory available) on PreLoad for Examine on object "DH0:BoneCruncherEnhanced".
Setting Chip-RAM to 2MB in Launcher lets the game load up fine (but I only tested ca. 5 minutes of the game with that). I'd create a custom config for a workaround, but unfortunately I haven't figured out how to run WHDLoad lha files with that so far.
WHDLoad, v1.1b, 0661 + v1.2, 0661
I have a problem with the mouse pointer in this game, tested on FS UAE 3.0.5 and 2.9.12dev.
Intro screens show generic workbench/AmigaDOS mouse pointer. After the blurbs of the intro stop and the special Kult game mouse pointer shows up and I'm about to play the game, the generic mouse pointer is still there. In v1.1b it freezes in the place I last moved it to. In v1.2 it stays moving and moves parallel to the Kult game mouse pointer permanently.
In v1.1 I can still use a workaround and move the pointer to lower right corner of the screen in intro sequence, so after it freezes there it's just a pixel of it left there and I can play without much trouble.
But in v2.0 the constant double pointer is very annoying, so I avoid playing that whdload version altogether.
Did anyone run into the same mouse problems with this game? And if yes, does anyone maybe even know a complete fix for this issue?
Whdload v1.2 of this game has F10 set as quit-key - and the game uses F10 to start, meaning the game exits when you try to start it - unless ofc you disable quit key in all games in FS-UAE a v1.3 with prtscr as quit key might be a better option
Whdload v1.1 of this game has F10 set as quit-key - and the game uses F10 to start, meaning the game exits when you try to start it - unless ofc you disable quit key in all games in FS-UAE a v1.2 with prtscr as quit key might be a better option?
Whdload v1.1 of this game has F10 set as quit-key - and the game uses F10 to start, meaning the game exits when you try to start it - unless ofc you disable quit key in all games in FS-UAE a v1.2 with prtscr as quit key might be a better option
@Cris Hi, I'm not sure why you're trying to replace the current cover (591x720) with a much lower-resolution version (230x281).
the game supports loading only from df0:
all screenshots were done by @Luikuri. i just cropped them properly.
@Luikuri i think that such a question came up earlier already. and as far as i can remember frode didn't want to mix cd32 whdload variants into their real cd entires. so usually cd32 variants stay together with aga versions for now.
Shouldn't this be in the CD32 section?
Could be just me but the WHDLoad version crashes if you try to use the ship's map. Both FS-UAE and Gamebase do this (they use different gamefiles).
A600 WhdLoad-version doesn't work at all (FS-UAE). A1200 works.
The default A600 setup exhibits severe sprite blinking. A1200 seems to work. (WHDLoad version tested)
@ Luikuri I assume you are talking about the WHDLoad variant of the game ? I changed the Amiga Model to A1200 there.
@thevoice Thanks, I loaded several tables in a row and confirm that the fix seems to work.
@Nolendil i reduced fastmem to 2048kb for now to solve the issue you reported.
@thevoice Indeed, it probably requires an update of FS-UAE itself.
@thevoice Thank you.
There are a few issues left: the loading screen after selecting a table sometimes doesn't show the table panel in the middle of the screen and, when it does, the panel gets corrupted towards the end of the loading; and loading Speed Devils right after Stones'n'Bones corrupts all the graphics until you quit the game. However those are probably WHDLoad-related bugs, and might even occur on real Amigas. Indeed, these bugs also happen when using the WHDLoad version in WinUAE 4.4.0. While, on the other hand, the disk version (IPF 0025) works perfectly (tested in FS-UAE, with the default A500 config and with an A1200 with 8MB FastMem). The ReadMe of the WHDLoad installer also suggests that it is difficult to make this game work so it wouldn't be surprising if there are issues left. Anyway, not much can be done until a new version of WHDLoad fixes these problems, I guess.
EDIT: Actually, reducing the FastMem to 2 MB seems to fix the graphical corruption when switching from Stones'n'Bones to Speed Devils (both on WinUAE and on FS-UAE). Other glitches are still present but they have minor impact. It should be an improvement on the workaround to change the config to 2 MB of FastMem.
@thevoice Thanks 
@Nolendil hi, thanks for the report. but i am afraid this is an issue which @frode have to have a look at.