TODO: Crop even more? (8 more on top and 8 more on bottom?)
TODO: Remove left overscan border?
TODO: Crop left border of game display only.
The gluk variant need to be moved to venice beach volleyball entry. as its the gluk release of this title.
New game entries for [Tengen] and [Bullet Proof] created, and variants moved
The bulleproof variants as well as the unlicensed Tengen variant need their own entries since its all different flavors of Tetris.
TODO: iNES format file is too small by 32768 bytes to contain all data specified by header!
Screenshot 4 actually shows a Bossfight
If I'm to guess a bit, since I don't know Japanese, "Mugen Senshi Valis" is the name on the cover, and "Fantastic Soldier Valis" looks like the NES title screen name.
No-Intro probably changed policy from naming files after title screen to cover at some point, since it was called Fantastic Soldier Valis in No-Intro earlier.
Being a Japanese game, I don't really have that strong opinion of whether to use the cover or title screen name, so I just went with the No-Intro name...
According to mobygames no-intro used the msx spelling. the nes version is named : Fantastic Soldier Valis
Yes, languages should reflect the actual in-game languages, so users can (in the future) search for games in languages they can understand.
Region should be handled differently. And for No-Intro based platforms, it's really already kind of handled by the variant name (Europe, USA, Japan, etc).
Making region a more properly supported concept in the system is something to consider, yes.
all you need to do is press ctrl + shift + 2 until arkanoid paddle is selected on port 2 once the game is started and you can use the mouse for controls.
There is quite some nes titles which are japanese releases with english texts. i always prefered to set ja instead en to have the japanese flag shown instead the english one. But probably the best solution should be some region flag to prevent confusion.
like region : japan
language(s) : en,ja whatever
TODO: Needs a special controller config
Changed languages to English for existing variants (in-game language).
@thevoice Added "ko" (Korean) as recognized language
We somehow need kr as allowed language
The real game name is :JJ Tobidase Daisakusen Part 2
FAQ: The Game requires 2 Controllers as the blue/red pillars which act as elevators/doors have to be controlled with the A and B button of the 2nd pad.
FAQ: The game is entirely controlled by the lightgun. To jump you need to target and shoot your player character.
FAQ: To play the game you need to aim and fire with the mouse while scrolling the screen left/right with the gamepad.
Screens are a bit different in size because the diffent pinballs have sometimes borders left & right some times up & down and some times left and bottom
can be disabled. the game requires a man sized boxing dummy as input device .
The NES version of the Game has really terrible controls. Do yourself a favor and play one of the Computer versions.
every event uses its own resolution. decorated with block borders. so the screens differ in size a lot .
Requires a special controller to be played. with the pad you can only move in one direction. this makes the game impossible to play.
Thanks to the massive flickering sprites on screen the shots dont't show any shooting beside grenades. acutally you can also shoot.
screenshot 2 shows the stage endboss. for the ease of developement its always the same for the first 3 stages
its a bit funny with the screenshots. each event have its own screensize. so i cropped only the top border away from surfing event.
for some reason the screen on stage 3 is just 208 in height while all other stages are 216.
The namco variants require an own entry. its a totally different game.
The taito version is a different game then ubisoft/euro version. it should be moved to an own entry.
This game requires a dancing mat. can be disabled imho.
The game requires a fitnes mat to be used. can be disables imho.
FAQ: This game is listed as a 1 or 2 player simultaneously as although the main game can only be played one player at a time there is a game mode that allows players to fight one another in a similar fashion to a 'fighter' game.
FAQ: The Japanese version is simply "Teenage Mutant Ninja Turtles", but is merged with this game entry for now (it was initially placed with the international Teenage Mutant Ninja Turtles version).
@thundercato I doublechecked and you are quite right. In may ways it would be correct to create a separate Teenage Mutant Ninja Turtles entry for the Japanese version I guess, but right now I simply move it to Teenage Mutant Ninja Turtles II I think. It is after all the same game.
The Japanese Variant of this game would appear to just be the sequel? Any ideas?
Todo: fix/crop the cover pictures