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@tomse I can understand the desire to keep things in chronological order
But, it is not desired in this case; Because some interfaces might want to limit to fewer screenshots, possibly even just one, it is important that (especially) the first screenshot is a gameplay screenshot.
So, screenshots should be sorted in order of importance rather than time. It's not a hard rule, but at least screenshot 1 should be main gameplay.
@thevoice it was intentional to have the title/intro/char creation and game play in correct order. I'll try and keep it in mind with the mouse pointers next time
@tomse: i moved 2 screenshots to get the character creaton screen from spot #1. and as a tip, try to park the mouse pointer on a single color spot of the screen and remove it there before uploading the screenshot
Full command to see the intro picture as well:
CD TREK2; CLS; PICVIEW TITLE.PNG; TREKJR
Full command to see the intro picture as well:
CD TREKCD; CLS; PICTVIEW TITLE.JPG; STARTREK
FAQ: Press Ctrl+T while in-game to toggle subtitles for the talkie versions.
TODO: Import GOG variants for other languages.
MIDI (Roland) music is broken with this game in DOSBox since SVN revision 3791. The following patch fixes it, but the fix is probably not ideal:
diff —git a/src/hardware/mpu401.cpp b/src/hardware/mpu401.cpp
index 8d3cdf4..2eef26c 100644
—- a/src/hardware/mpu401.cpp
+++ b/src/hardware/mpu401.cpp
@@ -122,7 +122,7 @@ static Bitu MPU401_ReadStatus(Bitu port,Bitu iolen) {
}
static void MPU401_WriteCommand(Bitu port,Bitu val,Bitu iolen) {
- if (mpu.state.reset) {mpu.state.cmd_pending=val+1;return;}
+ mpu.state.reset = 0;
if (val<=0x2f) {
switch (val&3) { /* MIDI stop, start, continue */
case 1: {MIDI_RawOutByte(0xfc);break;}
@tempet02 Thank for contributing. Unfortunately, I had to reject the screenshot because it was scaled. The screens must be "pixel perfect" (i.e. not be stretched). Please see https://openretro.org/screenshots for more information.
TODO: the ingame graphics have black bars on bottom and top, but the resolution is not the same as the menu system. In theory, one could add cropping/scaling parameters here that only applies to a specific resolution (via viewport).