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    Eye of the Beholder III: Assault on Myth Drannor   DOS   2020-10-08 09:38:06 by FrodeSolheim

    @tomse I can understand the desire to keep things in chronological order wink

    But, it is not desired in this case; Because some interfaces might want to limit to fewer screenshots, possibly even just one, it is important that (especially) the first screenshot is a gameplay screenshot.

    So, screenshots should be sorted in order of importance rather than time. It's not a hard rule, but at least screenshot 1 should be main gameplay.


    Eye of the Beholder III: Assault on Myth Drannor   DOS   2020-10-06 23:34:44 by tomse

    @thevoice it was intentional to have the title/intro/char creation and game play in correct order. I'll try and keep it in mind with the mouse pointers next time smiley


    Eye of the Beholder III: Assault on Myth Drannor   DOS   2019-09-14 18:07:52 by thevoice

    @tomse: i moved 2 screenshots to get the character creaton screen from spot #1. and as a tip, try to park the mouse pointer on a single color spot of the screen and remove it there before uploading the screenshot smiley


    Star Trek: Judgement Rites   DOS   2017-11-05 21:29:17 by FrodeSolheim

    Full command to see the intro picture as well:

    CD TREK2; CLS; PICVIEW TITLE.PNG; TREKJR
    

    Star Trek: 25th Anniversary   DOS   2017-11-05 14:49:59 by FrodeSolheim

    Full command to see the intro picture as well:

    CD TREKCD; CLS; PICTVIEW TITLE.JPG; STARTREK
    

    Indiana Jones and the Fate of Atlantis   DOS   2017-07-18 17:26:23 by FrodeSolheim

    FAQ: Press Ctrl+T while in-game to toggle subtitles for the talkie versions.


    Afterlife   DOS   2017-05-21 11:09:17 by FrodeSolheim

    TODO: Import GOG variants for other languages.


    Cannon Fodder   DOS   2017-03-01 19:50:12 by FrodeSolheim

    MIDI (Roland) music is broken with this game in DOSBox since SVN revision 3791. The following patch fixes it, but the fix is probably not ideal:

    diff —git a/src/hardware/mpu401.cpp b/src/hardware/mpu401.cpp
    index 8d3cdf4..2eef26c 100644
    —- a/src/hardware/mpu401.cpp
    +++ b/src/hardware/mpu401.cpp
    @@ -122,7 +122,7 @@ static Bitu MPU401_ReadStatus(Bitu port,Bitu iolen) {
     }
    
     static void MPU401_WriteCommand(Bitu port,Bitu val,Bitu iolen) {
    -       if (mpu.state.reset) {mpu.state.cmd_pending=val+1;return;}
    +       mpu.state.reset = 0;
            if (val<=0x2f) {
                    switch (val&3) { /* MIDI stop, start, continue */
                            case 1: {MIDI_RawOutByte(0xfc);break;}
    

    Syndicate Plus   DOS   2017-01-09 17:25:44 by FrodeSolheim

    @tempet02 Thank for contributing. Unfortunately, I had to reject the screenshot because it was scaled. The screens must be "pixel perfect" (i.e. not be stretched). Please see https://openretro.org/screenshots for more information.


    Syndicate Plus   DOS   2013-12-07 22:09:42 by FrodeSolheim

    TODO: the ingame graphics have black bars on bottom and top, but the resolution is not the same as the menu system. In theory, one could add cropping/scaling parameters here that only applies to a specific resolution (via viewport).