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Laser Squad Amstrad CPC

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Score: N/A
Publisher:Blade Software Ltd.
Year:1988
Languages:English
Developer:Target Games Ltd (Julian Gollop, Nick Gollop, Mike Stockwell & Mark Potente)
Players:1-2 (1 simultaneous)
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Looking for a great game that combines the use of your grey matter with the thrill of real-time search, find and destroy simulation?

IS IT!! Laser Squad combines strategic skill with the use of grenades and a variety of automatic weapons to defeat your foe. You can take the part of hunter or hunted - play with a friend and take turns at opposing roles. One player option plays against an artificial intelligence so highly developed it bites! -Bite Back- play the game. BUY THE BEST - Laser Squad. — Game Boxr

Laser Squad is a turn-based tactics video game, originally released for the ZX Spectrum and later for the Commodore 64, Amstrad CPC, MSX, Amiga and Atari ST and PC computers. It was designed by Julian Gollop and his team at Target Games (later Mythos Games and Codo Technologies) and published by Blade Software, expanding on the ideas applied in their previous Rebelstar series of games.

Laser Squad originally came with five mission scenarios, with an expansion pack released for the 8-bit versions, containing a further two scenarios. Reaction from gaming magazines was positive, gaining it high review rating and several accolades. The legacy of the game can be seen in other titles like the X-COM series, especially the acclaimed UFO: Enemy Unknown which was also created by Julian Gollop and was initially conceived as a sequel to Laser Squad.

Gameplay

Laser Squad is a turn-based tactics war game where the player completes objectives such as rescue or retrieval operations, or simply eliminating all of the enemy by taking advantage of cover, squad level military tactics, and careful use of weaponry. The squad's team members are maneuvering around a map one at a time, taking actions such as move, turn, shoot, pick up and so on that use up the unit's action points. More heavily laden units may tire more easily, and may have to rest to avoid running out of action points more quickly in subsequent turns. Morale also plays a factor; a unit witnessing the deaths of his teammates can panic and run out of the player's control.

Source:Wikpedia