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description | CPCMaster | |
developer | Target Games Ltd (Julian Gollop, Nick Gollop, Mike Stockwell & Mark Potente) |
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front_sha1 | a2dd84b2de7b75e1addfa91e031f52d82f2e9d83 2501x3280 |
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game_name | Laser Squad |
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languages | en |
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platform | cpc |
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players | 1-2 (1) |
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publish | 0 |
[Janitor] |
publisher | Blade Software Ltd. |
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wikipedia_url | CPCMaster | |
year | 1988 |
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_type | 1 |
[Janitor] |
__back_sha1 | 2ad25d5fa58d5fc9fbb1682ade1ca8d1787b1fb8 2432x3193 |
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__long_description | >Looking for a great game that combines the use of your grey matter with
>the thrill of real-time search, find and destroy simulation?
>IS IT!! Laser Squad combines strategic skill with the use of
>grenades and a variety of automatic weapons to defeat your foe.
>You can take the part of hunter or hunted - play with a friend and
>take turns at opposing roles. One player option plays against an
>artificial intelligence so highly developed it bites! -Bite Back-
>play the game. BUY THE BEST - Laser Squad.
> -- <cite>Game Boxr</cite>
***Laser Squad*** is a turn-based tactics video game, originally
released for the ZX Spectrum and later for the Commodore 64, Amstrad CPC,
MSX, Amiga and Atari ST and PC computers. It was designed by
Julian Gollop and his team at Target Games (later Mythos Games and
Codo Technologies) and published by Blade Software, expanding on
the ideas applied in their previous Rebelstar series of games.
Laser Squad originally came with five mission scenarios, with an
expansion pack released for the 8-bit versions, containing a further
two scenarios. Reaction from gaming magazines was positive, gaining it
high review rating and several accolades. The legacy of the game can be
seen in other titles like the X-COM series, especially the acclaimed
UFO: Enemy Unknown which was also created by Julian Gollop and was
initially conceived as a sequel to Laser Squad.
***Gameplay***
Laser Squad is a turn-based tactics war game where the player completes objectives such as rescue or retrieval operations, or simply eliminating all of the enemy by taking advantage of cover, squad level military tactics, and careful use of weaponry. The squad's team members are maneuvering around a map one at a time, taking actions such as move, turn, shoot, pick up and so on that use up the unit's action points. More heavily laden units may tire more easily, and may have to rest to avoid running out of action points more quickly in subsequent turns. Morale also plays a factor; a unit witnessing the deaths of his teammates can panic and run out of the player's control.
Source:[Wikpedia](https://en.wikipedia.org/wiki/Laser_Squad) |
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