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description | One of the many "spin-off" Sim titles by Maxis. The game is aimed at a younger audience, giving players the means to build a small town with limited options as opposed to similar titles, like SimCity 2000, which provided more options and more complex gameplay. |
jyanncorp |
developer | Maxis |
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front_sha1 | 501cf1a52a35c107be724b04d8971b1eeb239937 1318x2400 |
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game_name | SimCity Jr. |
[Importer] |
game_name_alt | SimTown |
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giantbomb_url | jyanncorp | |
longplay_url | jyanncorp | |
mobygames_url | jyanncorp | |
platform | snes |
[Importer] |
players | 1 |
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publish | 1 |
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publisher | Imagineer |
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screen1_sha1 | jyanncorp | |
screen2_sha1 | jyanncorp | |
screen3_sha1 | jyanncorp | |
screen4_sha1 | jyanncorp | |
screen5_sha1 | jyanncorp | |
tags | jyanncorp | |
title_sha1 | jyanncorp | |
year | 1996 |
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_type | 1 |
[Janitor] |
__back_sha1 | f41f45cf9575b134097fcf00fef23a5194a3190d 1320x2400 |
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__long_description | SimTown was released for the PC in 1995. It was developed and published by Maxis Software. The game is a construction and management simulation, very similar to SimCity (although marketed towards much younger audiences). SimTown is one of the several Sim spin-offs. SimTown was also published by Imagineer in Japan as SimCity Jr. on the Super Famicom in 1996.
SimTown is very similar to SimCity, although the game is much smaller and simpler. Instead of managing an entire city, players build and monitor a small town. When the game begins, the player has a flat area where they can begin building a town. Homes, offices, and other buildings (such as libraries and city halls) can be placed in the town, as well as roads and plants (which do nothing in improving the town). SimTown's primary objective is to merely keep everyone in the town happy. Thus, the player's role in this is to control essential supplies (water, trees, farm crops, recycling, etc). The exact amount that is needed depends on the size of the town, and how many credits have been awarded. For example, trees and ponds require water, while a commercial building will create trash that must be dealt with.
Other aspects must be kept in check as well. For example, the amount of adults in the town must be balanced with the amount of jobs. Each house contains two children, two adults, and one pet. Adults with no jobs will begin to neglect caring for their home (with it showing signs of this neglect; the home begins to collapse), until the family moves out. In a contrasting example, businesses with no employees will show the same signs of disrepair. |
jyanncorp |
file_list | [{"name": "SimCity Jr. (Japan).sfc", "sha1": "46ff3f8a9b2e85ee786d16ee7211b34967ef4567", "size": 2097152}] |
[Importer] |
languages | ja |
jyanncorp |
parent_uuid | 3f17ac83-baa1-45f0-8e06-a88efe0dda2c |
[Importer] |
platform | snes snes |
[Importer] |
tag_nointro | 2021-05-17 |
[Importer] |
variant_name | SFC, Japan |
[Importer] |
x_name | SimCity Jr., SFC, Japan, No-Intro |
[Importer] |
_type | 2 |
[Janitor] |
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