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SimCity Jr. Super Nintendo

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        3f17ac83-baa1-45f0-8e06-a88efe0dda2c

        SimCity Jr.

        description
        One of the many "spin-off" Sim titles by Maxis. The game is aimed at a younger audience, giving players the means to build a small town with limited options as opposed to similar titles, like SimCity 2000, which provided more options and more complex gameplay.
        jyanncorp
        developer
        Maxis
        jyanncorp
        front_sha1 jyanncorp
        game_name
        SimCity Jr.
        [Importer]
        game_name_alt
        SimTown
        jyanncorp
        giantbomb_url jyanncorp
        longplay_url jyanncorp
        mobygames_url jyanncorp
        platform
        snes
        [Importer]
        players
        1
        jyanncorp
        publish
        1
        jyanncorp
        publisher
        Imagineer
        jyanncorp
        screen1_sha1 jyanncorp
        screen2_sha1 jyanncorp
        screen3_sha1 jyanncorp
        screen4_sha1 jyanncorp
        screen5_sha1 jyanncorp
        tags jyanncorp
        title_sha1 jyanncorp
        year
        1996
        jyanncorp
        _type
        1
        [Janitor]
        __back_sha1 jyanncorp
        __long_description
        SimTown was released for the PC in 1995. It was developed and published by Maxis Software. The game is a construction and management simulation, very similar to SimCity (although marketed towards much younger audiences). SimTown is one of the several Sim spin-offs. SimTown was also published by Imagineer in Japan as SimCity Jr. on the Super Famicom in 1996. SimTown is very similar to SimCity, although the game is much smaller and simpler. Instead of managing an entire city, players build and monitor a small town. When the game begins, the player has a flat area where they can begin building a town. Homes, offices, and other buildings (such as libraries and city halls) can be placed in the town, as well as roads and plants (which do nothing in improving the town). SimTown's primary objective is to merely keep everyone in the town happy. Thus, the player's role in this is to control essential supplies (water, trees, farm crops, recycling, etc). The exact amount that is needed depends on the size of the town, and how many credits have been awarded. For example, trees and ponds require water, while a commercial building will create trash that must be dealt with. Other aspects must be kept in check as well. For example, the amount of adults in the town must be balanced with the amount of jobs. Each house contains two children, two adults, and one pet. Adults with no jobs will begin to neglect caring for their home (with it showing signs of this neglect; the home begins to collapse), until the family moves out. In a contrasting example, businesses with no employees will show the same signs of disrepair.
        jyanncorp
        e681e409-0c7e-5d8a-ad9d-d6d95a8ce006

        SFC, Japan

        file_list
        [{"name": "SimCity Jr. (Japan).sfc", "sha1": "46ff3f8a9b2e85ee786d16ee7211b34967ef4567", "size": 2097152}]
        [Importer]
        languages
        ja
        jyanncorp
        parent_uuid
        3f17ac83-baa1-45f0-8e06-a88efe0dda2c
        [Importer]
        platform
        snes snes
        [Importer]
        tag_nointro
        2021-05-17
        [Importer]
        variant_name
        SFC, Japan
        [Importer]
        x_name
        SimCity Jr., SFC, Japan, No-Intro
        [Importer]
        _type
        2
        [Janitor]

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