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SimCity, also known as Micropolis or SimCity Classic,is a city-building simulation video game developed by Will Wright, and released for a number of platforms from 1989 to 1991. SimCity features two-dimensional graphics and an overhead perspective. The objective of the game is to create a city, develop residential and industrial areas, build infrastructure, and collect taxes for further development of the city. Importance is placed on increasing the standard of living of the population, maintaining a balance between the different sectors, and monitoring the region's environmental situation to prevent the settlement from declining and going bankrupt.
The objective of SimCity is to build and design a city without specific goals to achieve. The player can mark land as being zoned as commercial, industrial, or residential, add buildings, change the tax rate, build a power grid, build transportation systems and take any other actions to enhance the city. Once able to construct buildings in a particular area, the too-small-to-see residents, known as "Sims", may choose to construct and upgrade houses, apartment blocks, light, heavy industrial buildings, commercial buildings, hospitals, churches, and other structures. The Sims make these choices based on such factors as traffic levels, availability of electrical power, crime levels, and proximity to other types of buildings—for example, residential areas next to a power plant will seldom appreciate the highest grade of housing. The player may face disasters including flooding, tornadoes, fires (often from air disasters or shipwrecks), earthquakes and attacks by monsters. In addition, monsters and tornadoes can trigger train crashes by running into passing trains.
SimCity includes goal-centered, timed scenarios that could be won or lost depending on the performance of the player. The scenarios were an addition suggested by Broderbund to make SimCity more like a game. The original cities were based on real-world cities and attempted to re-create their general layout. While most scenarios either take place in a fictional timeline or have a city under siege by a fictional disaster, a handful of available scenarios are based on actual historical events.