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TODO: The file data/Might&MagicIII is changed when the game is first started (might possibly also be changed later during the game). The second byte is changed from value 2 to 0. This can cause this WHDLoad to not be correctly detected. The "WHDLoad, v1.2, 2346" entry will match files from an unstarted M&MIII slave... (to be continued)
TODO: Again, fix WHDLoad mess
ADF, GameBase
increased chipmem to 1mb. to cover the extra drives. wthh just 0.5mb you only see a picture with memory requirements and tips how to free more ram.
TODO: The file data/Might&MagicIII is changed when the game is first started (might possibly also be changed later during the game). The second byte is changed from value 2 to 0. This can cause this WHDLoad to not be correctly detected. The "WHDLoad, v1.2, 2346" entry will match files from an unstarted M&MIII slave... (to be continued)
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