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Might and Magic III: Isles of Terra Amiga

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      Might and Magic III: Isles of Terra

      amigamemo_url Retro-Nerd
      developer
      New World Computing
      Retro-Nerd
      front_sha1 tomse
      game_name
      Might and Magic III: Isles of Terra
      [Importer]
      game_name_de
      Might and Magic III: Die Inseln von Terra
      mishRa
      hol_url [Importer]
      joystick_port_1_mode
      nothing
      jbl007
      languages
      Goingdown
      lemon_url Retro-Nerd
      mobygames_url Retro-Nerd
      platform
      Amiga
      [Importer]
      players
      1
      TCD
      publish
      1
      [Janitor]
      publisher
      New World Computing / Softgold (Rushware)
      Retro-Nerd
      screen1_sha1 Goingdown
      screen2_sha1 Goingdown
      screen3_sha1 Goingdown
      screen4_sha1 Goingdown
      screen5_sha1 Goingdown
      tags thevoice
      title_sha1 Goingdown
      wikipedia_url Retro-Nerd
      year
      1992
      Retro-Nerd
      _type
      1
      [Janitor]
      __back_sha1 tomse
      __link_name
      might-and-magic-iii-isles-of-terra
      TCD
      __long_description
      A party of brave heroes managed to defeat the corrupted guardian Sheltem as he attempted to destroy the world of CRON. However, the great battle between the guardians Corak and Sheltem continued in another place - the world of Terra, where Sheltem was originally appointed as a guardian. Revolting against the powerful race of the Ancients, Sheltem takes possession of their space-traveling nacelles, hurling them at the suns of other planets. It is now up to a group of local adventurers to help Corak and vanquish Sheltem once and for all. Isles of Terra is the third installment in the Might and Magic series, and a sequel to Gates to Another World. Like its predecessors, it is a role-playing game focusing on first-person exploration of vast pseudo-3D environments, character building, and turn-based combat. The five selectable races remain the same as in the previous games, as well as the eight character classes with the addition of two new ones: Druid and Ranger. Like in the second game, characters may learn unique skills such as thievery, swimming, merchant, and others. This installment does away with random or pre-set enemy encounters, featuring instead enemies dynamically roaming the game world, allowing to initiate combat from a distance (for example with ranged attacks or spells). There is no option to bribe or surrender to enemies, and escaping combat can be accomplished simply by moving away, unless the enemies have already locked on the party. An automap feature is available at all times, and the player is also allowed to save the game at any time.
      spinmaster