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Tecmo Super Bowl III: Final Edition Super Nintendo

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        cb0207f5-6973-402d-bfe5-6cdf5761326c

        Tecmo Super Bowl III: Final Edition

        description
        The final Tecmo football game to be released on the Super Nintendo Entertainment System. Features the NFL license and updated gameplay, such as create-a-player and increased playbook options.
        jyanncorp
        developer
        Tecmo
        thevoice
        front_sha1 jyanncorp
        game_name
        Tecmo Super Bowl III: Final Edition
        FrodeSolheim
        giantbomb_url jyanncorp
        longplay_url thevoice
        mobygames_url thevoice
        platform
        snes
        [Importer]
        players
        1 - 2 (2)
        thevoice
        publish
        1
        FrodeSolheim
        publisher
        Tecmo
        thevoice
        screen1_sha1 thevoice
        screen2_sha1 thevoice
        screen3_sha1 thevoice
        screen4_sha1 thevoice
        screen5_sha1 thevoice
        tags [Janitor]
        title_sha1 thevoice
        wikipedia_url thevoice
        year
        1995
        thevoice
        _type
        1
        [Janitor]
        __back_sha1 jyanncorp
        __link_name
        tecmo-super-bowl-iii-final-edition
        FrodeSolheim
        __long_description
        Tecmo Super Bowl III: Final Edition is an enhanced sequel in the Tecmo Bowl series and presently the last. It was released for the SNES and Sega Genesis in late 1995 in time for the 1996 NFL football season. All 30 NFL teams and their rosters are included in the game, and a new free agency system allows the player to put together their own personal league. The game's updated graphics and player photos were well-received by critics. Complete stats, audibles, and tournament-style play add to the game's realism, while the addition of Passing and Superstar modes helped invigorate the aging Tecmo Super Bowl series. The player calls all of the plays, changing defensive formations and offensive line-ups to match the opponents' moves. The game also features player injuries. Occasionally, a player will be injured, and will have to sit out a game or two. While the game does not have any method of classifying the injuries, or how long they will affect the player, it was still a step towards the more realistic football simulations of the present day.
        jyanncorp
        e8a0d4fa-4d42-531b-afee-7f2363946b62

        SFC, USA

        file_list
        [{"name": "Tecmo Super Bowl III - Final Edition (USA).sfc", "sha1": "9af8fe77351b9d0c853d91b689ae8c41efb618e3", "size": 2097152}]
        [Importer]
        languages
        en
        thevoice
        parent_uuid
        cb0207f5-6973-402d-bfe5-6cdf5761326c
        [Importer]
        platform
        snes snes
        [Importer]
        tag_nointro
        2021-05-17
        [Importer]
        variant_name
        SFC, USA
        [Importer]
        x_name
        Tecmo Super Bowl III - Final Edition, SFC, USA, No-Intro
        [Importer]
        _type
        2
        [Janitor]

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        183afc75-a2a5-5328-af75-8ed06a09901a

        SFC, Japan

        file_list
        [{"name": "Tecmo Super Bowl III - Final Edition (Japan) (En).sfc", "sha1": "2438dd4c12a00a82c1c8df3395432cae19e72cc9", "size": 2097152}]
        [Importer]
        front_sha1 thevoice
        languages
        en
        [Importer]
        parent_uuid
        cb0207f5-6973-402d-bfe5-6cdf5761326c
        [Importer]
        platform
        snes snes
        [Importer]
        tag_nointro
        2021-05-17
        [Importer]
        title_sha1 thevoice
        variant_name
        SFC, Japan
        [Importer]
        x_name
        Tecmo Super Bowl III - Final Edition, SFC, Japan, No-Intro
        [Importer]
        _type
        2
        [Janitor]
        __back_sha1 thevoice

        Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

        front image
        __back image
        title image
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        screen5 image