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Metal Combat: Falcon's Revenge Super Nintendo

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        6beadad2-abf6-48b6-8bfc-ad624f7c4ad0

        Metal Combat: Falcon's Revenge

        description
        Return to the gunner position of the ST Falcon in this sequel to the mecha light-gun shooter Battle Clash.
        jyanncorp
        developer
        Intelligent Systems
        thevoice
        front_sha1 jyanncorp
        game_name
        Metal Combat: Falcon's Revenge
        FrodeSolheim
        game_notice
        This game requires an emulated Super Scope
        FrodeSolheim
        giantbomb_url jyanncorp
        longplay_url thevoice
        mobygames_url thevoice
        platform
        snes
        [Importer]
        players
        1
        thevoice
        publish
        1
        FrodeSolheim
        publisher
        Nintendo
        thevoice
        screen1_sha1 thevoice
        screen2_sha1 thevoice
        screen3_sha1 thevoice
        screen4_sha1 thevoice
        screen5_sha1 thevoice
        snes_port_2_type
        superscope
        FrodeSolheim
        tags FrodeSolheim
        title_sha1 thevoice
        wikipedia_url thevoice
        year
        1993
        thevoice
        _type
        1
        [Janitor]
        __back_sha1 jyanncorp
        __link_name
        metal-combat-falcons-revenge
        FrodeSolheim
        __long_description
        Following the events of Battle Clash, the Battle Game Chiefs had been defeated. But the world did not return to peace and instead new Chiefs and new machines rose up to rule the world. Like before, the Chiefs use giant robots known as Standing Tanks (STs). Seeing the world in trouble, the hero pilots who had defeated the Battle Chiefs decide to once again enter the Battle Game using an improved version of their ST, the Falcon. The truth behind the Battle Game will take the Falcon deep into space... Metal Combat: Falcon's Revenge is a first person shooter designed for the Super Scope Light Gun. Gameplay is identical to Battle Clash. The player takes the role of the gunner of the giant robot, movement is handled automatically by the game, scrolling the screen. Players must keep the enemy robot in the gunsights and blast away at different parts of it, while also intercepting enemy missiles and counter-attacks. All robots have a weak point that will increase the damage done to them. Power-ups such as Neutron Beams and Plasma Bombs can be picked up following the completion of certain stages, and equipped at the beginning of combat.
        jyanncorp
        676b97bc-4280-572b-bdce-7da22147f21a

        SFC, USA

        file_list
        [{"name": "Metal Combat - Falcon's Revenge (USA).sfc", "sha1": "da88fc5830ddb0cdf8ffc2e8340a607d0ad8eaa1", "size": 2097152}]
        [Importer]
        languages
        en
        thevoice
        parent_uuid
        6beadad2-abf6-48b6-8bfc-ad624f7c4ad0
        [Importer]
        platform
        snes snes
        [Importer]
        tag_nointro
        2021-05-17
        [Importer]
        variant_name
        SFC, USA
        [Importer]
        x_name
        Metal Combat - Falcon's Revenge, SFC, USA, No-Intro
        [Importer]
        _type
        2
        [Janitor]

        Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

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        4cb48b24-4358-512d-8906-da974f1ce788

        SFC, Europe

        file_list
        [{"name": "Metal Combat - Falcon's Revenge (Europe).sfc", "sha1": "1d92ec65457c4e1bb984162412f2530cbaf13156", "size": 2097152}]
        [Importer]
        front_sha1 jyanncorp
        languages
        en
        thevoice
        parent_uuid
        6beadad2-abf6-48b6-8bfc-ad624f7c4ad0
        [Importer]
        platform
        snes snes
        [Importer]
        tag_nointro
        2021-05-17
        [Importer]
        title_sha1 thevoice
        variant_name
        SFC, Europe
        [Importer]
        x_name
        Metal Combat - Falcon's Revenge, SFC, Europe, No-Intro
        [Importer]
        _type
        2
        [Janitor]
        __back_sha1 jyanncorp

        Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

        front image
        __back image
        title image
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        screen5 image