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Mega Man X2 Super Nintendo

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Score: N/A
Publisher:Capcom
Year:1995
Languages:English, Japanese
Developer:Capcom
Players:1

Despite the defeat of a powerful Maverick leader, Mega Man X (now the leader of the Maverick Hunters) keeps fighting new Mavericks (including the powerful "X-Hunters") while searching for the whereabouts of Zero in the second installment of the Mega Man X series.

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Mega Man X2 (known in Japan as Rockman X2) is a side-scrolling action platformer developed and published by Capcom (published by Laguna for Europe) for the Super Nintendo Entertainment System on January 1995.

The second game in the Mega Man X series (and the sequel to the original Mega Man X), players reprise the role of highly-advanced android Mega Man X, who gains some of the major upgrades unlocked from the previous game (plus new upgrades, such as the ability to detect secret areas, perform a Dash in mid-air, store two charged beams at once for quick successive strikes, and perform a powerful screen-clearing attack).

Set six months after the events of the original Mega Man X (where X destroys Maverick leader Sigma and his forces, at the cost of the destruction of his mentor, Zero), X becomes the leader of the elite Reploid police force "Maverick Hunters". As the Maverick rebellion kicks back up, X must destroy a new group of Mavericks while hunting down the remains of Zero (taken by the "X-Hunters", a trio of powerful Mavericks consisting of Serges, Agile, and Violen).

Along with upgrades to the game's mechanics and graphics, the game includes an in-cartridge enhancement chip (Cx4) that allowed the game to use limited 3D wireframe graphics (including rotating and scaling effects). This technology would later be used in Mega Man X3.