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Mega Man 7 Super Nintendo

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Score: N/A
Publisher:Capcom
Year:1995
Languages:English, Japanese
Developer:Capcom
Players:1

The seventh installment of the Mega Man series brings Mega Man's antics to Nintendo's 16-bit console, as our robotic hero sets out to find the whereabouts of Dr. Wily (who recently escaped from prison) while encountering a mysterious new robotic ally Bass.

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Mega Man 7 (also known as Mega Man VII, and known in Japan as Rockman 7: The Confrontation of Fate!!) is a side-scrolling action platformer developed and published by Capcom for the Super Nintendo Entertainment System on September 1995.

It is the seventh installment of the original Mega Man series (and the sequel to Mega Man 6). The only installment of the series for the SNES (with the exception of spin-offs Mega Man Soccer and the Japan-exclusive Rockman & Forte), Mega Man 7 introduces the series to "bolts", a collectible currency (dropped by enemies and found scattered throughout levels) that can be used in a store (Big Eddie's Cybernetic Support Shop) to purchase items and upgrades. It also introduces Dr. Light's mechanic/assistant Auto and Mega Man's robotic rival Bass (along with his robotic wolf Treble). Mega Man's robotic bird, Beat, is also given new functionality as he can carry Mega Man out of fatal pitfalls.

Set in the year 20XX, the game takes place a half a year after the events of Mega Man 6 (in which the humanoid robot hero Mega Man defeats the evil roboticist Dr. Wily a sixth time, sending him to prison for his crimes). Despite being imprisoned, Dr. Wily triggers a fail-safe in this lab (by not being in contact with it for six months) which awakens four Robot Masters sent to rescue him. When Mega Man fails to apprehend Dr. Wily (encountering the mysterious robot Bass, along with his dog Treble, who claims to be after Dr. Wily as well), he must venture out to defeat the new Robot Masters and find Dr. Wily.