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Magicland Dizzy Amstrad CPC

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        Magicland Dizzy

        description
        CPCMaster
        developer
        The Oliver Twins & Big Red Software Ltd (R. Fred Williams, Peter J. Ranson, Chris Graham, David Whittaker & Neal Vincent
        CPCMaster
        front_sha1 CPCMaster
        game_name
        Magicland Dizzy
        CPCMaster
        languages
        en
        CPCMaster
        platform
        cpc
        CPCMaster
        players
        1
        CPCMaster
        publish
        0
        [Importer]
        publisher
        Code Masters Ltd.
        CPCMaster
        screen1_sha1 CPCMaster
        screen2_sha1 CPCMaster
        screen3_sha1 CPCMaster
        screen4_sha1 CPCMaster
        screen5_sha1 CPCMaster
        tags CPCMaster
        title_sha1 CPCMaster
        wikipedia_url CPCMaster
        year
        1990
        CPCMaster
        _type
        1
        [Janitor]
        __back_sha1 CPCMaster
        __long_description
        >DIZZY'S cartoon adventure in MAGICLAND! Explore WIERDHENGE, >PRINCE CHARMING's castle, Vampira's ICE PALACE, Wicked WITCH's >island and jump thru' THE MAGIC MIRROR! Find EXCALIBUR, wake >SLEEPING BEAUTY AND MORE! Starring all the YOLKFOLK in the latest >INCREDIBLE TALE! > -- <cite>Cassette cover</cite> ***Magicland Dizzy*** is a platform adventure game published in Europe in 1990 by Codemasters for the ZX Spectrum, Commodore 64 and Amiga platforms. By 1992 there were also DOS, Atari ST and Amstrad CPC versions available. It is the sixth game in the Dizzy series, and the fourth adventure-based Dizzy title. The story, set in a fantasy world called Magicland, follows on from the events of Fantasy World Dizzy, the previous adventure title. In Magicland Dizzy the player controls Dizzy, an egg-shaped character, who is trying to save six of his friends who have been placed under spells by the Evil Wizard Zaks. The game was the first Dizzy game not to be developed entirely by Dizzy's creators, the Oliver Twins. Instead, whilst they were focusing on other projects, Magicland Dizzy was designed by Neal Vincent and coded by external developer Big Red Software. The Oliver Twins retained design-approval oversight. The game is sometimes alternatively known by its development title, Dizzy 4, with the Roman numeral IV visible at the top of the game screen, behind the player's score. A prequel, Into Magicland, was released to promote the game and featured a new character that was never seen in any of the series games again. The game was widely acclaimed by critics across the platforms with scores typically in the 80-95% region. Criticism was leveled at its similarity to previous games in the series and the awkward inventory system. By November 1991 it was noted that the Dizzy games had sold more than half a million units across all platforms. Source:[Wikipedia](https://en.wikipedia.org/wiki/Magicland_Dizzy)
        CPCMaster