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description | James Bond Jr. was also a 1991 video game developed by Eurocom for the Nintendo Entertainment System and the Super Nintendo Entertainment System |
jyanncorp |
developer | Eurocom |
thevoice |
front_sha1 | thevoice | |
game_name | James Bond Jr |
[Importer] |
giantbomb_url | jyanncorp | |
longplay_url | thevoice | |
mobygames_url | thevoice | |
platform | nes |
[Importer] |
players | 1 |
thevoice |
publish | 1 |
thevoice |
publisher | THQ |
thevoice |
screen1_sha1 | thevoice | |
screen2_sha1 | thevoice | |
screen3_sha1 | thevoice | |
screen4_sha1 | thevoice | |
screen5_sha1 | thevoice | |
search_terms | james bond 007 |
FrodeSolheim |
tags | jyanncorp | |
title_sha1 | thevoice | |
wikipedia_url | thevoice | |
year | 1992 |
thevoice |
_type | 1 |
[Janitor] |
__back_sha1 | thevoice | |
__long_description | In this version the player assumes the role of James Bond Jr. In the first level Bond Jr. is tasked with finding 5 missiles in 45 minutes in an underground complex. Each time he reaches a bomb, he must disarm it via a tile mini game where the player must rearrange the tiles to match the picture the game is showing.
In level two, Bond Jr. must unlock 6 safes in an underground enemy base that's full of enemies and invisible doors. Once the safe has been found, the player has nine tries to find the 4 digit code that randomly changes each time they fail. The player must do all this under 25 minutes.
James Bond Jr. has bombs to blow up certain walls and a trusty gun to shoot bad guys with. To switch weapons the player must press the select button. Bond Jr. can also jump. |
jyanncorp |