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| description | A visual novel that makes use of sound and text to tell its story. An office block collapses underground after an earthquake, stranding the workers. |
jyanncorp |
| developer | Imagineer |
jyanncorp |
| front_sha1 | jyanncorp | |
| game_name | Zakuro no Aji |
[Importer] |
| giantbomb_url | jyanncorp | |
| longplay_url | jyanncorp | |
| platform | snes |
[Importer] |
| players | 1 |
jyanncorp |
| publish | 1 |
jyanncorp |
| publisher | Imagineer |
jyanncorp |
| screen1_sha1 | jyanncorp | |
| screen2_sha1 | jyanncorp | |
| screen3_sha1 | jyanncorp | |
| screen4_sha1 | jyanncorp | |
| screen5_sha1 | jyanncorp | |
| tags | jyanncorp | |
| title_sha1 | jyanncorp | |
| year | 1995 |
jyanncorp |
| _type | 1 |
[Janitor] |
| __back_sha1 | jyanncorp | |
| __long_description | Zakuro no Aji ("Taste of Pomegranate") is a visual novel from Imagineer and adopts the then-popular presentation of using text on static backgrounds with the use of sound effects and music to create atmosphere.
The game's story concerns a five-story office block that suddenly sinks into the ground after a major earthquake. The protagonist, Domon, and the other office drones are initially panicked, and decide to look for a way out. As Domon makes his way to the basement, any one of a number of different situations can occur dependent on how the player answered some multiple choice questions earlier on. |
jyanncorp |
| file_list | [{"name": "Zakuro no Aji (Japan).sfc", "sha1": "6b1c7e9dfe934da5559427efe50b0a373f9f8157", "size": 2097152}] |
[Importer] |
| languages | ja |
jyanncorp |
| parent_uuid | f000fb80-6a15-4e9d-a6f2-bca78d30f3cc |
[Importer] |
| platform | snes snes |
[Importer] |
| tag_nointro | 2021-05-17 |
[Importer] |
| variant_name | SFC, Japan |
[Importer] |
| x_name | Zakuro no Aji, SFC, Japan, No-Intro |
[Importer] |
| _type | 2 |
[Janitor] |
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