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description | A visual novel that makes use of sound and text to tell its story. An office block collapses underground after an earthquake, stranding the workers. |
jyanncorp |
developer | Imagineer |
jyanncorp |
front_sha1 | jyanncorp | |
game_name | Zakuro no Aji |
[Importer] |
giantbomb_url | jyanncorp | |
longplay_url | jyanncorp | |
platform | snes |
[Importer] |
players | 1 |
jyanncorp |
publish | 1 |
jyanncorp |
publisher | Imagineer |
jyanncorp |
screen1_sha1 | jyanncorp | |
screen2_sha1 | jyanncorp | |
screen3_sha1 | jyanncorp | |
screen4_sha1 | jyanncorp | |
screen5_sha1 | jyanncorp | |
tags | jyanncorp | |
title_sha1 | jyanncorp | |
year | 1995 |
jyanncorp |
_type | 1 |
[Janitor] |
__back_sha1 | jyanncorp | |
__long_description | Zakuro no Aji ("Taste of Pomegranate") is a visual novel from Imagineer and adopts the then-popular presentation of using text on static backgrounds with the use of sound effects and music to create atmosphere.
The game's story concerns a five-story office block that suddenly sinks into the ground after a major earthquake. The protagonist, Domon, and the other office drones are initially panicked, and decide to look for a way out. As Domon makes his way to the basement, any one of a number of different situations can occur dependent on how the player answered some multiple choice questions earlier on. |
jyanncorp |