Navigation:

Karateka Nintendo

Game

Variants

Unpublished Variants

    Disabled Variants

    Merged Game Entries

      front image

      Click on an image to upload and/or replace an image.

      __back image
      banner image

      Your changes must be accepted by a moderator before they are fully visible. Until then, your changes will be shown with orange color.

      title image
      screen1 image
      screen2 image
      screen3 image
      screen4 image
      screen5 image
      e3b2e732-a2cc-459e-8d02-143bd37f7639

      Karateka

      description
      The first commercial title developed by Jordan Mechner, Karateka is an action game that sets the player as a nameless Karate master off on a quest to rescue the beautiful Princess Mariko from the vile warlord, Akuma.
      jyanncorp
      developer
      Brøderbund
      thevoice
      front_sha1 jyanncorp
      game_name
      Karateka
      [Importer]
      giantbomb_url jyanncorp
      longplay_url thevoice
      mobygames_url thevoice
      platform
      nes
      [Importer]
      players
      1
      thevoice
      publish
      1
      thevoice
      publisher
      Soft Pro International
      thevoice
      screen1_sha1 thevoice
      screen2_sha1 thevoice
      screen3_sha1 thevoice
      screen4_sha1 thevoice
      screen5_sha1 thevoice
      tags thevoice
      title_sha1 thevoice
      wikipedia_url thevoice
      year
      1986
      thevoice
      _type
      1
      [Janitor]
      __back_sha1 jyanncorp
      __long_description
      The evil Akuma has destroyed the protagonist's homeland, killed many of his friends and kidnapped the princess Mariko. Fortunately, the hero is skilled in martial arts, so his inevitable quest to reach Akuma's palace and rescue Mariko has a chance of success. Karateka is viewed from the side and features a succession of increasingly difficult opponents. Three types of punches and kicks are available to both the player character and his foes, differentiated by their height (low, medium, and high). The protagonist has a health bar, which refills itself gradually when he stands still.
      jyanncorp
      59aa8773-4574-532a-9f5e-b6df8113cc20

      NES, Japan

      file_list
      [{"name": "Karateka (Japan).nes", "sha1": "9d6eeef0cad251f1ccddb6078bb7d0cbe56b9231", "size": 24576}]
      [Importer]
      ines_header
      4e45531a010101000000000000000000
      [Importer]
      languages
      ja
      thevoice
      nes_model
      ntsc-j
      [Importer]
      parent_uuid
      e3b2e732-a2cc-459e-8d02-143bd37f7639
      [Importer]
      platform
      nes nes
      [Importer]
      publish
      1 (inherited)
      [Importer]
      tag_nointro
      2021-05-08
      [Importer]
      variant_name
      NES, Japan
      [Importer]
      x_name
      Karateka, NES, Japan, No-Intro
      [Importer]
      _type
      2
      [Importer]

      Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

      front image
      __back image
      title image
      banner image
      screen1 image
      screen2 image
      screen3 image
      screen4 image
      screen5 image
      52e1256b-529e-5b9d-af73-92ec6de0e089

      NES, Japan, Beta

      disable
      Beta
      [Importer]
      file_list
      [{"name": "Karateka (Japan) (Beta).nes", "sha1": "a940c09a50b58c3bd6ff8a3516c5340dec08499b", "size": 24576}]
      [Importer]
      ines_header
      4e45531a010101000000000000000000
      [Importer]
      languages
      ja
      thevoice
      nes_model
      ntsc-j
      [Importer]
      parent_uuid
      e3b2e732-a2cc-459e-8d02-143bd37f7639
      [Importer]
      platform
      nes nes
      [Importer]
      publish
      0 1
      [Importer]
      tag_nointro
      2021-05-08
      [Importer]
      variant_name
      NES, Japan, Beta
      [Importer]
      x_name
      Karateka, NES, Japan, Beta, No-Intro
      [Importer]
      _type
      2
      [Importer]

      Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

      front image
      __back image
      title image
      banner image
      screen1 image
      screen2 image
      screen3 image
      screen4 image
      screen5 image