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Star Fox 2 Super Nintendo

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description
Star Fox 2 was fully developed Super Nintendo game left unreleased until 2017, when it was sold in all regions as part of the Super NES Classic edition. Later installments in the Star Fox franchise would implement Star Fox 2's mechanical and story elements as their own.
jyanncorp
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Argonaut Software / Nintendo
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Star Fox 2
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snes
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Nintendo
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FrodeSolheim
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2017
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After the success that was Star Fox, Nintendo continued to do research and development on the Super FX micro chip technology that was created in 1993 to make a game like Star Fox possible. Games like Vortex and even Stunt Race FX saw an improved version of the Super FX chip, but there was never a drastic change in the technology. That was the case until Nintendo developed the Super FX 2 chip, capable of rendering approximately 1000 polygons per second over a considerable draw distance. This technology would be used on Star Fox 2, a game which never actually saw the light of day. The game was canceled due to the upcoming release of the Nintendo 64, according to Dylan Cuthbert, one of the game's programmers. Features originating in Star Fox 2 were later implemented in future games in the Star Fox franchise. The new aiming mode, which gave players complete control over where a shot was being fired, was included as "all-range mode" in Star Fox 64, while the strategy features of the game can be found in Star Fox Command. On September 29th, 2017, Star Fox 2 was finally officially released as a part of the SNES Classic Edition.
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