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Rudra no Hihou Super Nintendo

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        accb1495-8bc8-4bb2-901e-6efe70f7df89

        Rudra no Hihou

        description
        A late Squaresoft JRPG for the Super Famicom. Four disparate groups of adventurers attempt to prevent the extinction of the human race from a fated destroyer: the titular Rudra.
        jyanncorp
        developer
        Squaresoft
        jyanncorp
        front_sha1 jyanncorp
        game_name
        Rudra no Hihou
        [Importer]
        giantbomb_url jyanncorp
        longplay_url jyanncorp
        mobygames_url jyanncorp
        platform
        snes
        [Importer]
        players
        1
        jyanncorp
        publish
        1
        jyanncorp
        publisher
        Squaresoft
        jyanncorp
        screen1_sha1 jyanncorp
        screen2_sha1 jyanncorp
        screen3_sha1 jyanncorp
        screen4_sha1 jyanncorp
        screen5_sha1 jyanncorp
        tags jyanncorp
        title_sha1 jyanncorp
        year
        1996
        jyanncorp
        _type
        1
        [Janitor]
        __back_sha1 jyanncorp
        __long_description
        Rudra no Hihou ("Treasure of the Rudras") is a scenario-based JRPG for the Super Famicom and the last game Square developed for a Nintendo console for six years. It was later added to the Virtual Console for Wii in 2011 and again for the Wii U Virtual Console in 2015. The game has yet to be officially localized into English, but translation group Aeon Genesis put out a fan translation in 2006. The game sees four heroes - each of which is named by the player before starting - who embark on different quests relating to halting the arrival of the Rudra: a deity of destruction that is fated to appear every ten thousand years to eliminate the dominant race and replace it with a new one. The human race's Rudra is due to appear, with various portents that spur the heroes into action. The first three heroes' campaigns can be played in any order, but all three must be completed before the fourth becomes available. In each campaign, the selected hero and their party will occasionally meet other parties mid-way through their adventures. The game uses a time limit system - the Rudra is fated to awaken sixteen days after the start of the game - but time only moves forward after the player has made progress with the story. Sleeping in inns or grinding outside of town won't move time forward. Each of the four heroes' campaigns are concurrent, and events that occur on specific days can be observed by multiple parties.
        jyanncorp
        81ff0536-1ed2-5c79-af00-6648f4582137

        SFC, Japan

        file_list
        [{"name": "Rudra no Hihou (Japan).sfc", "sha1": "0db32658302252bc18a8c3ad61ddba6ffa115e7f", "size": 4194304}]
        [Importer]
        languages
        ja
        jyanncorp
        parent_uuid
        accb1495-8bc8-4bb2-901e-6efe70f7df89
        [Importer]
        platform
        snes snes
        [Importer]
        tag_nointro
        2021-05-17
        [Importer]
        variant_name
        SFC, Japan
        [Importer]
        x_name
        Rudra no Hihou, SFC, Japan, No-Intro
        [Importer]
        _type
        2
        [Janitor]

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