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Linda^3 TurboGrafx-CD

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        Linda^3

        description
        jyanncorp
        developer
        AlfaSystem
        jyanncorp
        front_sha1 jyanncorp
        game_name
        Linda^3
        [Importer]
        longplay_url jyanncorp
        mobygames_url jyanncorp
        platform
        tgcd
        [Importer]
        players
        1
        jyanncorp
        publish
        1
        thevoice
        publisher
        NEC Home Electronics
        jyanncorp
        screen1_sha1 jyanncorp
        screen2_sha1 jyanncorp
        screen3_sha1 jyanncorp
        screen4_sha1 jyanncorp
        screen5_sha1 jyanncorp
        tags thevoice
        title_sha1 jyanncorp
        year
        1995
        jyanncorp
        _refresh
        5
        [Importer]
        _type
        1
        [Importer]
        __back_sha1 jyanncorp
        __long_description
        An asteroid is nearing the planet Neo Kenya. Scientists warn that the planet might be completely annihilated by it. In a most unexpected turn of events, a deity known as Anubis spoke to people and asked them to save the planet's animals before the asteroids hit it. Anubis sent the humans a huge ship - a magnified version of Noah's Ark - and demanded that one man and one woman should dedicate their time to saving the animals. A whole special team has been assigned to the project. Ken is one of the youngest members of the team, and he is sent on the grand mission to save the animals, together with his childhood sweetheart, the lovely Linda. This somewhat unusual premise translated itself into the gameplay mechanics. Though Linda³ is first and foremost a Japanese-style RPG - with top-down "world map", towns, turn-based combat, simple leveling up, focus on narrative and characters, and so on - it also has gameplay features rarely seen among games of its genre. There are no random enemies in the game; they are visibly walking on the screen, and a contact with them triggers familiar turn-based battles (viewed from first-person perspective). Hostile animals should not be killed, but captured. They can be then used in towns for a variety of purposes, including weapon and armor enhancement, food, etc. Animal saving is pivotal to the game's plot progression; in fact, at the very beginning of the game, the game offers three selectable difficulty levels, which are determined by the amount of animals Ken must save in order to complete the mission. Beside hostile animals, there are also certain types of animals (such as dogs) that will join the party and fight alongside Ken and Linda.
        jyanncorp
        __problem_screens
        thevoice