Navigation:
Click on an image to upload and/or replace an image.
Your changes must be accepted by a moderator before they are fully visible. Until then, your changes will be shown with orange color.
developer | Beluga Computer / Victor Interactive Software |
thevoice |
front_sha1 | thevoice | |
game_name | Wing Over 2 |
[Importer] |
game_name_jp | Pilot ni Narou! |
thevoice |
mobygames_url | thevoice | |
platform | psx |
[Importer] |
players | 1 |
thevoice |
publish | 1 |
thevoice |
publisher | Pack-In-Video |
thevoice |
screen1_sha1 | thevoice | |
screen2_sha1 | thevoice | |
screen3_sha1 | thevoice | |
screen4_sha1 | thevoice | |
screen5_sha1 | thevoice | |
tags | thevoice | |
title_sha1 | thevoice | |
year | 1998 |
thevoice |
_type | 1 |
[Importer] |
__back_sha1 | thevoice |
disable | Merged |
[System] |
game_name | Pilot ni Narou! Wing Over 2 |
[Importer] |
languages | ja |
thevoice |
parent_uuid | e33e9ec1-9714-4c0b-8473-c7e73bca9565 |
thevoice |
platform | psx psx |
[Importer] |
publish | 0 1 |
[Importer] |
_type | 16 |
[System] |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):
cue_sheets | [{"data": "FILE \"Wing Over 2 (Europe) (Track 1).bin\" BINARY\r\nTRACK 01 MODE2/2352\r\nINDEX 01 00:00:00\r\nFILE \"Wing Over 2 (Europe) (Track 2).bin\" BINARY\r\nTRACK 02 AUDIO\r\nINDEX 00 00:00:00\r\nINDEX 01 00:02:00\r\nFILE \"Wing Over 2 (Europe) (Track 3).bin\" BINARY\r\nTRACK 03 AUDIO\r\nINDEX 00 00:00:00\r\nINDEX 01 00:02:00\r\nFILE \"Wing Over 2 (Europe) (Track 4).bin\" BINARY\r\nTRACK 04 AUDIO\r\nINDEX 00 00:00:00\r\nINDEX 01 00:02:00", "name": "Wing Over 2 (Europe).cue"}] |
[Importer] |
file_list | [{"name": "Wing Over 2 (Europe) (Track 1).bin", "sha1": "15d87ecb635bc9d0835a1bcad165256bc8f4290d", "size": 63045360}, {"name": "Wing Over 2 (Europe) (Track 2).bin", "sha1": "f51fef09ee129e6df6dce68814607a9b0938da1c", "size": 6032880}, {"name": "Wing Over 2 (Europe) (Track 3).bin", "sha1": "e22b2a88b686bacb09cb48c3269ef6ad3169fc82", "size": 38523408}, {"name": "Wing Over 2 (Europe) (Track 4).bin", "sha1": "c2af7bebba8e18a963c432a16fbb1a2501257db7", "size": 37218048}] |
[Importer] |
languages | [Importer] | |
parent_uuid | e33e9ec1-9714-4c0b-8473-c7e73bca9565 |
[Importer] |
platform | psx psx |
[Importer] |
psx_model | pal |
[Importer] |
sbi_data | [Importer] | |
tag_redump | 2021-05-19 |
[Importer] |
variant_name | CUE, Europe |
[Importer] |
x_name | Wing Over 2, CUE, Europe, Redump |
[Importer] |
_type | 2 |
[Importer] |
__imported | 2018-01-30 |
[Importer] |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):
cue_sheets | [{"data": "FILE \"Pilot ni Narou! (Japan) (Track 1).bin\" BINARY\r\nTRACK 01 MODE2/2352\r\nINDEX 01 00:00:00\r\nFILE \"Pilot ni Narou! (Japan) (Track 2).bin\" BINARY\r\nTRACK 02 AUDIO\r\nINDEX 00 00:00:00\r\nINDEX 01 00:02:00\r\nFILE \"Pilot ni Narou! (Japan) (Track 3).bin\" BINARY\r\nTRACK 03 AUDIO\r\nINDEX 00 00:00:00\r\nINDEX 01 00:02:00\r\nFILE \"Pilot ni Narou! (Japan) (Track 4).bin\" BINARY\r\nTRACK 04 AUDIO\r\nINDEX 00 00:00:00\r\nINDEX 01 00:02:00", "name": "Pilot ni Narou! (Japan).cue"}] |
[Importer] |
file_list | [{"name": "Pilot ni Narou! (Japan) (Track 1).bin", "sha1": "db3689e3d93299df5e7a9c49cc290cb94d3aba23", "size": 68626656}, {"name": "Pilot ni Narou! (Japan) (Track 2).bin", "sha1": "f51fef09ee129e6df6dce68814607a9b0938da1c", "size": 6032880}, {"name": "Pilot ni Narou! (Japan) (Track 3).bin", "sha1": "e22b2a88b686bacb09cb48c3269ef6ad3169fc82", "size": 38523408}, {"name": "Pilot ni Narou! (Japan) (Track 4).bin", "sha1": "c2af7bebba8e18a963c432a16fbb1a2501257db7", "size": 37218048}] |
[Importer] |
front_sha1 | thevoice | |
languages | [Importer] | |
parent_uuid | e33e9ec1-9714-4c0b-8473-c7e73bca9565 |
[System] |
platform | psx psx |
[Importer] |
psx_model | ntsc-j |
[Importer] |
sbi_data | [Importer] | |
tag_redump | 2021-05-19 |
[Importer] |
title_sha1 | thevoice | |
variant_name | CUE, Japan |
[Importer] |
x_name | Pilot ni Narou!, CUE, Japan, Redump |
[Importer] |
_type | 2 |
[Importer] |
__back_sha1 | thevoice | |
__imported | 2018-01-30 |
[Importer] |
__original_parent_uuid | bbc260ce-e321-579e-a4b3-9f72824f2014 |
[System] |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):
cue_sheets | [{"data": "FILE \"Pilot ni Narou! (Japan) (Demo) (Track 1).bin\" BINARY\r\nTRACK 01 MODE2/2352\r\nINDEX 01 00:00:00\r\nFILE \"Pilot ni Narou! (Japan) (Demo) (Track 2).bin\" BINARY\r\nTRACK 02 AUDIO\r\nINDEX 00 00:00:00\r\nINDEX 01 00:02:00\r\nFILE \"Pilot ni Narou! (Japan) (Demo) (Track 3).bin\" BINARY\r\nTRACK 03 AUDIO\r\nINDEX 00 00:00:00\r\nINDEX 01 00:02:00\r\nFILE \"Pilot ni Narou! (Japan) (Demo) (Track 4).bin\" BINARY\r\nTRACK 04 AUDIO\r\nINDEX 00 00:00:00\r\nINDEX 01 00:02:00", "name": "Pilot ni Narou! (Japan) (Demo).cue"}] |
[Importer] |
disable | [Importer] | |
file_list | [{"name": "Pilot ni Narou! (Japan) (Demo) (Track 1).bin", "sha1": "e3960f680a020f9ad9a79a509aac3310a66bc430", "size": 68671344}, {"name": "Pilot ni Narou! (Japan) (Demo) (Track 2).bin", "sha1": "f51fef09ee129e6df6dce68814607a9b0938da1c", "size": 6032880}, {"name": "Pilot ni Narou! (Japan) (Demo) (Track 3).bin", "sha1": "e22b2a88b686bacb09cb48c3269ef6ad3169fc82", "size": 38523408}, {"name": "Pilot ni Narou! (Japan) (Demo) (Track 4).bin", "sha1": "c2af7bebba8e18a963c432a16fbb1a2501257db7", "size": 37218048}] |
[Importer] |
languages | [Importer] | |
parent_uuid | e33e9ec1-9714-4c0b-8473-c7e73bca9565 |
[System] |
platform | psx psx |
[Importer] |
psx_model | ntsc-j |
[Importer] |
sbi_data | [Importer] | |
tag_redump | 2021-05-19 |
[Importer] |
variant_name | CUE, Japan, Demo |
[Importer] |
x_name | Pilot ni Narou!, CUE, Japan, Demo, Redump |
[Importer] |
_type | 2 |
[Importer] |
__imported | 2018-01-30 |
[Importer] |
__original_parent_uuid | 08137858-fee4-5a35-afe6-a757674194a6 |
[System] |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):