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Moonlight Lady TurboGrafx-CD

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        a62b87da-1812-477e-99b5-2ce2bd79cb92

        Moonlight Lady

        developer
        Laser Soft
        jyanncorp
        front_sha1 jyanncorp
        game_name
        Moonlight Lady
        [Importer]
        longplay_url jyanncorp
        mobygames_url jyanncorp
        platform
        tgcd
        [Importer]
        players
        1
        jyanncorp
        publish
        1
        thevoice
        publisher
        NEC Home Electronics
        jyanncorp
        screen1_sha1 jyanncorp
        screen2_sha1 jyanncorp
        screen3_sha1 jyanncorp
        screen4_sha1 jyanncorp
        screen5_sha1 jyanncorp
        tags thevoice
        title_sha1 jyanncorp
        year
        1993
        jyanncorp
        _refresh
        5
        [Importer]
        _type
        1
        [Importer]
        __back_sha1 jyanncorp
        __long_description
        Hiwako, the daughter of a convenience store owner in a little Japanese town, is just an ordinary Japanese teenager - actually a bit of a spoiled brat. Or so she thought, until one day, a talking bird named Nike (like the Greek goddess of victory, not like the footwear brand) told her that she possessed unique powers that made her transform into the glorious lady warrior Artemis. No, Hiwako didn't stop being a spoiled brat; but as Artemis, it is now her duty to protect her home town from a demonic invasion, and she does not intend to give up. Moonlight Lady can be called a "pseudo-RPG"; its top-down view and town exploration make it look like a representative of the Japanese branch of this genre, but in reality, it is an action game with light adventure elements and no true role-playing system. Throughout most of the game, the player controls Artemis and two other heroines (Aquarius and Minerva). Attacking is performed by pressing a button for the lead character's attack, and another for a simultaneous attack by the two other girls. The player can switch the leader at any time. The girls can also charge their attacks to execute more powerful ones. Regular enemies populate the dungeons, but there is no reward (in the role-playing sense of this word) in defeating them; in fact, the player can try to avoid them altogether and head straight to the boss battle. A few items can be found and used throughout the game, but there is no real weapon and armor management, nor a financial system of any kind.
        jyanncorp