Navigation:
Click on an image to upload and/or replace an image.
Your changes must be accepted by a moderator before they are fully visible. Until then, your changes will be shown with orange color.
description | This 1986 sequel added more enemies with better AI, new treasures, harder levels, and the ability for each player to choose the character they wanted. |
jyanncorp |
developer | Atari |
thevoice |
front_sha1 | 7d82571761dd587b072142fe6264ba4692d5b91a 1538x2100 |
jyanncorp |
game_name | Gauntlet II |
[Importer] |
giantbomb_url | jyanncorp | |
longplay_url | thevoice | |
mobygames_url | thevoice | |
platform | nes |
[Importer] |
players | 1 - 4 (4) |
thevoice |
publish | 1 |
thevoice |
publisher | Mindscape |
thevoice |
screen1_sha1 | thevoice | |
screen2_sha1 | thevoice | |
screen3_sha1 | thevoice | |
screen4_sha1 | thevoice | |
screen5_sha1 | thevoice | |
tags | thevoice | |
title_sha1 | thevoice | |
wikipedia_url | thevoice | |
year | 1990 |
thevoice |
_type | 1 |
[Janitor] |
__back_sha1 | 1aa08b84714a45dbb4cd7d78980053274b5ddc5f 1536x2092 |
jyanncorp |
__long_description | Gauntlet II is essentially an expanded version of the original Gauntlet. Like in the original game, there are four character classes to play as, with the choices being Warrior, Valkyrie, Wizard and Elf. The main difference from the original game is that multiple players can now choose to play as the same character class. Because of this each player is now distinguished by the palette of their character, with red and blue being in all versions of the game, while yellow and green are featured in the 4-player version. New voice samples were added in Gauntlet II, identifying each player by their color and class (e.g. "Yellow Elf", "Red Wizard").
New level designs were added, including the possibility of encountering them in altered ways by having the play-field turned in steps of 90°. Other new features include the enemy "It", which upon contact made a player "It" and drew all enemies towards them. The only way to release this curse is by touching another player or entering the exit, turning any level containing "It" into a fantasy filled game of tag. Other notable additions include the ability to ricochet shots off walls by means of a special pick-up, acid puddles that caused large, predetermined amounts of damage and a large dragon which occupied multiple squares and required multiple hits to destroy. |
jyanncorp |
file_list | [{"name": "Gauntlet II (USA).nes", "sha1": "d4bb5ee1cbd7e5e9f55ca8544174589f697d6b6f", "size": 262144}] |
[Importer] |
ines_header | 4e45531a081040000000000000000000 |
[Importer] |
languages | en |
thevoice |
nes_model | ntsc |
[Importer] |
parent_uuid | a0376135-e106-435f-af56-72dfa4356281 |
[Importer] |
platform | nes nes |
[Importer] |
publish | 1 (inherited) |
[Importer] |
tag_nointro | 2021-05-08 |
[Importer] |
variant_name | NES, USA |
[Importer] |
x_name | Gauntlet II, NES, USA, No-Intro |
[Importer] |
_type | 2 |
[Importer] |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):
file_list | [{"name": "Gauntlet II (Europe).nes", "sha1": "89e2c88e15258fc40a2e0f13a8eb1a0d97e1d4b9", "size": 262144}] |
[Importer] |
front_sha1 | c11859a416cb9a1419a2074420cfb6d1640c06de 1472x2089 7d82571761dd587b072142fe6264ba4692d5b91a 1538x2100 |
jyanncorp |
ines_header | 4e45531a081040000000000000000000 |
[Importer] |
languages | en |
thevoice |
nes_model | pal |
[Importer] |
parent_uuid | a0376135-e106-435f-af56-72dfa4356281 |
[Importer] |
platform | nes nes |
[Importer] |
publish | 1 (inherited) |
[Importer] |
tag_nointro | 2021-05-08 |
[Importer] |
title_sha1 | thevoice | |
variant_name | NES, Europe |
[Importer] |
x_name | Gauntlet II, NES, Europe, No-Intro |
[Importer] |
_type | 2 |
[Importer] |
__back_sha1 | dcfa7ba2cb20682d4cbad051ad9ce3790a4160e4 1472x2089 |
jyanncorp |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):