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description | CPCMaster | |
developer | Random Access (Nigel Brown, Ned Langman & Barry Leitch) |
CPCMaster |
front_sha1 | c9cbccc89adb68bd62c6b64da70f3f65c29ee74c 2384x3040 |
CPCMaster |
game_name | Silkworm |
CPCMaster |
languages | en |
CPCMaster |
platform | cpc |
CPCMaster |
players | 1-2 (2) |
CPCMaster |
publish | 0 |
[Importer] |
publisher | Virgin Games Ltd. |
CPCMaster |
screen1_sha1 | CPCMaster | |
screen2_sha1 | CPCMaster | |
screen3_sha1 | CPCMaster | |
screen4_sha1 | CPCMaster | |
screen5_sha1 | CPCMaster | |
search_terms | silk worm silkworm |
FrodeSolheim |
title_sha1 | CPCMaster | |
wikipedia_url | CPCMaster | |
year | 1989 |
CPCMaster |
_type | 1 |
[Janitor] |
__back_sha1 | 49b188daf41158f40dd8ecff633daba48bf56f89 2436x3040 |
CPCMaster |
__long_description | >Classic shoot-em-up action in this accurate coin-op conversion. Fly or
>drive the Silkworm mission on your own or team up with a friend and
>combine trigger fingers against the might of the enemy. Can you survive
>the race against time?
> -- <cite>Cassette cover</cite>
***Silkworm*** is a classic side scrolling shooter, developed by Tecmo and
first released for arcade in 1988. In 1989 it was ported to the Amiga,
Atari ST, Commodore 64, ZX Spectrum, Amstrad CPC and NES (1990) systems
by The Sales Curve and released by Virgin Mastertronic.
***Gameplay***
Silkworm had interesting graphics and relatively fast-paced gameplay.
The player can take control of a Jeep mounted with a machine gun or a
Helicopter mounted with forward and downward firing guns. Two players
can work simultaneously and cooperatively against enemies, with one
playing as the Jeep and one as the Helicopter.
In single-player mode, it is generally easier to play with the
Helicopter than with the Jeep, but it can be more fun to play as the
Jeep. As the Jeep, the player needs to destroy everything directly in
front of it or be prepared to jump in order to avoid collisions.
In two-player mode, the Helicopter and Jeep must cooperate, and the
players depend on each other to succeed. For example, the Helicopter
can only fire forward, so occasionally, the Jeep must cover the rear
with his swiveling gun. However, when covering the rear, the Jeep is
vulnerable from the front, so the Helicopter must cover him.
Silkworm featured a fairly wide variety of enemies, some of which had
specific weaknesses, such as the armoured AA guns that could only be
harmed when their shields were down to fire. Most famously, there was
the "Goose" helicopter - a giant, heavily armoured "mini-boss"
helicopter that was composed of several smaller vehicles that
connected together.
***Trivia***
Silkworm belongs to the games that "don't have a final": after a
certain level, the game goes on infinitely. Despite many other games
of this kind, however, after a certain level it says to the player
that it's not going to accept any more coins to continue the current
game.
Computer conversions of this game, instead, offered the player a
notice as a final screen after beating a certain level, ending the
game.
Source:[Wikipedia](https://en.wikipedia.org/wiki/Silkworm_(video_game)) |
CPCMaster |