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developer | SEGA |
thevoice |
front_sha1 | jyanncorp | |
game_name | Dragon Crystal |
[Importer] |
longplay_url | thevoice | |
mobygames_url | thevoice | |
platform | sms |
[Importer] |
players | 1 |
thevoice |
publish | 1 |
thevoice |
publisher | SEGA |
thevoice |
screen1_sha1 | thevoice | |
screen2_sha1 | thevoice | |
screen3_sha1 | thevoice | |
screen4_sha1 | thevoice | |
screen5_sha1 | thevoice | |
tags | thevoice | |
title_sha1 | thevoice | |
wikipedia_url | thevoice | |
year | 1991 |
thevoice |
_type | 1 |
[Janitor] |
__back_sha1 | jyanncorp | |
__long_description | Dragon Crystal is a dungeon crawler with RPG elements, along the lines of classics such as Rogue or Nethack. Without relying on a story, the game throws you into a randomly generated world which you should explore carefully - and most importantly, where you must survive! The complex, maze-like levels reveal their structure only after you cover the corresponding map areas. Your goal in each level is to reach a teleporter which will take you to the next one. There are also a lot of random items scattered around - weapons, armor, money, and food. Money allows you to continue the game if you die, food prevents you from starving. The enemies are visible on screen, and you fight them in real-time combat, moving around and pressing direction arrows to strike with the equipped weapon. You are always accompanied by an egg which will eventually grow up to be a dragon if you have leveled up enough. |
jyanncorp |
file_list | [{"name": "Dragon Crystal (Europe, Brazil).sms", "sha1": "021c6983fdab4b0215ca324734deef0d32c29562", "size": 131072}] |
[Importer] |
languages | en |
thevoice |
parent_uuid | 8f5a6780-6ef6-4422-aabe-1aaf2a61f51c |
[Importer] |
platform | sms sms |
[Importer] |
tag_nointro | 2021-04-09 |
[Importer] |
variant_name | SMS, Europe, Brazil |
[Importer] |
x_name | Dragon Crystal, SMS, Europe, Brazil, No-Intro |
[Importer] |
_type | 2 |
[Janitor] |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):