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Cosmo Police Galivan Nintendo

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description
A non-linear sci-fi action game developed by Nihon Bussan. The Famicom version additionally had light RPG elements, but it was never released outside of Japan.
jyanncorp
developer
Nihon Bussan
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front_sha1 jyanncorp
game_name
Cosmo Police Galivan
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giantbomb_url jyanncorp
longplay_url thevoice
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platform
nes
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players
1
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publish
1
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publisher
Nihon Bussan
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screen1_sha1 thevoice
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year
1988
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_type
1
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__long_description
Cosmo Police Galivan puts the player in control of a human being armed with a beam blade, which is only able to attack monsters in close proximity. As the game continues, the player character can use different powers - some ranged - to take out enemies and progress further. Eventually, the player will have the option of becoming a metal-armored officer with considerably more fire-power, though this power-up state will vanish if too much damage is taken. The player character will also level-up after destroying so many enemies, improving their health and "cosmo points" - a stat similar to mana that is used to power the player character's special attacks. The game's world is a network of caves that the player can explore for necessary items and bonus areas. The NES version expands this aspect, providing some Metroidvania-esque exploration. Some impediments are in place to restrict further exploration until the right item is found, as well
jyanncorp
file_list
[{"name": "Cosmo Police Galivan (Japan).nes", "sha1": "63d5ab59b1513a4d5d432077415789a36f1cd09a", "size": 262144}]
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ines_header
4e45531a081012000000000000000000
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languages
ja
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nes_model
ntsc-j
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parent_uuid
715ebb43-ab8a-4390-9d59-1fd75a5ba929
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platform
nes nes
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publish
1 (inherited)
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tag_nointro
2021-05-08
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variant_name
NES, Japan
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x_name
Cosmo Police Galivan, NES, Japan, No-Intro
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_type
2
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