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A Famicom version was released only in Japan as Super Arabian. A port of Arabian for arcades.
An action platformer styled as an Arabian Nights-flavored "storybook", which follows the trials of a brave Arabian prince as he attempts to infiltrate the palace and save a princess locked in the tower. To reach said damsel in distress, the prince must complete four "pages" (or levels) of the book: an ocean-bound ship, a maze of caves, the castle walls, and the tower, each infested with an assortment of mythical enemies, like flying Rocs and evil Genies.
Besides walking, jumping and climbing, the prince can cling onto vines, duck and crawl through tight passages, and glide along on flying carpets. Last but not least is the mighty kick, which sends the baddies sprawling; if you kick multiple enemies in one go, you'll get a score bonus (in the arcade version) or temporary invicibility (NES).
To complete a level, all the lettered jugs must be collected. A bonus is awarded if they're picked up in the right order to spell out the indicated word ("ARABIAN" in the arcade version, or a different word in each level on the NES). Once a princess is rescued, the next section begins, more difficult than the last.