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description | CPCMaster | |
developer | Softstone Ltd (Gary Knight) |
CPCMaster |
front_sha1 | e1bb9a6bbc4e6df8be3771dba038887f2f960df1 2392x3109 |
CPCMaster |
game_name | Impossible Mission |
[Importer] |
languages | en |
CPCMaster |
platform | cpc |
[Importer] |
players | 1 |
CPCMaster |
publish | 0 |
[Importer] |
publisher | U.S. Gold Ltd. |
CPCMaster |
screen1_sha1 | CPCMaster | |
screen2_sha1 | CPCMaster | |
screen3_sha1 | CPCMaster | |
screen4_sha1 | CPCMaster | |
screen5_sha1 | CPCMaster | |
title_sha1 | CPCMaster | |
wikipedia_url | CPCMaster | |
year | 1986 |
CPCMaster |
_type | 1 |
[Janitor] |
__long_description | >Your mission Agent 4125 is to foil a horrible plot. From an underground
>laboratory, Elvin, the scientist, is holding the world hostage under the
>threat of nuclear annihilation. You must penetrate his stronghold, avoid
>his human-seeking robots and find the pieces of the secuirity code.
>Somersault over the robots or use a precious snooze code to deactivate
>them long enough to search each room. Use the Agency's computer to
>unscramble the passwords from the code pieces, or try to solve them
>yourself. You've got to reach Elvin's control centre, but you'd better
>beware... This mission is stamped IMPOSSIBLE!
> -- <cite>Cassette cover</cite>
***Impossible Mission*** is a platform computer game for several home
computers. The original version for the Commodore 64 was programmed by
Dennis Caswell and published by Epyx in 1984.
Though originally developed for the Commodore 64, Impossible Mission was
ported to the Apple II, Atari 7800, ZX Spectrum, Acorn Electron,
BBC Micro, Amstrad CPC and Sega Master System. Not all of the ports had
the same features as the C64 edition, such as speech.
The NTSC Atari 7800 version has a confirmed bug that makes the game
impossible to win; it places some of the code pieces underneath
computer terminals, which the player cannot search
(since attempting to do so will access the terminal). The bug was
fixed in the PAL version. Rumors of a bug fix for the NTSC version
were put to rest when Atari formally announced the retirement of the
Atari 7800 on January 1, 1992. The ZX Spectrum version also has this
bug, although as the placement of code pieces is random, terminals may
not always be used to hide the pieces.
The sequel, Impossible Mission II, followed in 1988. It further
complicated the quest with new traps and items. Elvin's stronghold
also grew in size, divided into a number of towers which the player
had to traverse, all the while picking up pieces of the password
(an aural one this time).
A popular rumor is that the game ElectroCop was originally a sequel
to Impossible Mission, but this rumor has not been substantiated.
In 1994, Impossible Mission 2025 was released for the Amiga. It kept
the same idea as the previous games, and mainly featured updated
graphics and audio, as well as allowing the player to choose between
three different characters. The game also contains the
Commodore 64 version of Impossible Mission.
Source:[Wikipedia](https://en.wikipedia.org/wiki/Impossible_Mission) |
CPCMaster |