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Sutte Hakkun Super Nintendo

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        4ff32f5b-fcf4-4a86-9d61-e0d2de9d3515

        Sutte Hakkun

        description
        A puzzle game developed in-house by Nintendo and Indieszero that stars a drinking bird toy able to drain and redistribute colored fluids.
        jyanncorp
        developer
        indieszero / Nintendo
        jyanncorp
        front_sha1 jyanncorp
        game_name
        Sutte Hakkun
        [Importer]
        giantbomb_url jyanncorp
        longplay_url jyanncorp
        mobygames_url jyanncorp
        platform
        snes
        [Importer]
        players
        1
        jyanncorp
        publish
        1
        jyanncorp
        publisher
        Nintendo
        jyanncorp
        screen1_sha1 jyanncorp
        screen2_sha1 jyanncorp
        screen3_sha1 jyanncorp
        screen4_sha1 jyanncorp
        screen5_sha1 jyanncorp
        tags jyanncorp
        title_sha1 jyanncorp
        wikipedia_url jyanncorp
        year
        1998
        jyanncorp
        _type
        1
        [Janitor]
        __back_sha1 jyanncorp
        __long_description
        Sutte Hakkun is a puzzle action game in the shape of a platformer. The playing character is an abundant-beaked bird resembling a penguin, named Hakkun, that is able to walk and jump but not to fly. The Rainbow of Happiness shined in the sky above Peaceful Islands: one day it broke apart and now Hakkun has to track down, collect, and put together all rainbow crystals to relive it. The gameplay hinges upon two elements: blocks and potions, the latter of several colours. Hakku makes its way through levels by changing the position of blocks — that will be done by swallowing them to release them on an other place then — and sucking potions — that are to be injected to blocks by the beak, endowing them with new properties consequential to the colour of the fluid — from jars. A level is cleared when the rainbow shards in it are collected. Neither a time limit nor enemy characters are there impeding Hakkun's way. Equally distinctive is the score system: a set number of points is given at the beginning of each level, and a decrease happens with any move made, thus rewarding the player for completing levels with as little moves as possible. Before reaching the format of a common Super Famicom cartridge, the game was released for and downloadable by the console's add-on Satellaview in four versions. Given data size limitations, only one of the four of those, released for use with the Nintendo Power cartridge, could include all the levels designed by game creators: that is the one released as a Super Famicom standard cartridge later, and on Wii's Virtual console eventually.
        jyanncorp
        71741a11-4f23-5b1c-9f27-6b0f0b3eb5de

        SFC, Japan

        file_list
        [{"name": "Sutte Hakkun (Japan).sfc", "sha1": "12e1a5133aa4f08501436e1237f980c0ef0d64e3", "size": 3145728}]
        [Importer]
        languages
        ja
        jyanncorp
        parent_uuid
        4ff32f5b-fcf4-4a86-9d61-e0d2de9d3515
        [Importer]
        platform
        snes snes
        [Importer]
        tag_nointro
        2021-05-17
        [Importer]
        variant_name
        SFC, Japan
        [Importer]
        x_name
        Sutte Hakkun, SFC, Japan, No-Intro
        [Importer]
        _type
        2
        [Janitor]

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