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Wizardry: Knight of Diamonds - The Second Scenario Nintendo

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      2452f178-44fb-4218-8964-0b32754930fe

      Wizardry: Knight of Diamonds - The Second Scenario

      description
      Wizardry II continues the story arc that had started with the first game. After Werdna's defeat, a new threat arises to disrupt the peace of the kingdom.
      jyanncorp
      developer
      Sir-tech
      thevoice
      front_sha1 jyanncorp
      game_name
      Wizardry: Knight of Diamonds - The Second Scenario
      jyanncorp
      game_name_jp
      Wizardry III: Diamond no Kishi
      thevoice
      giantbomb_url jyanncorp
      longplay_url thevoice
      mobygames_url thevoice
      platform
      nes
      [Importer]
      players
      1
      thevoice
      publish
      1
      thevoice
      publisher
      ASCII
      thevoice
      screen1_sha1 thevoice
      screen2_sha1 thevoice
      screen3_sha1 thevoice
      screen4_sha1 thevoice
      screen5_sha1 thevoice
      sort_key
      wizardry 2
      jyanncorp
      tags thevoice
      title_sha1 thevoice
      wikipedia_url thevoice
      year
      1991
      thevoice
      _type
      1
      [Janitor]
      __back_sha1 jyanncorp
      __long_description
      Wizardry: Knight of Diamonds is the sequel to Wizardry: Proving Grounds of the Mad Overlord. It is an early example of an expansion pack, requiring the player to have the original Wizardry installed to play. It uses the same engine and spells, but is scaled for importing existing characters rather than creating a new party. Players explore a 3D wire frame maze searching for a key item, the Staff of Gnilda, required to complete the game. The player creates a party of up to 6 characters of various classes, and then gain experience points by fighting random encounters. The maze has many hidden doors and secrets, so the player is encouraged to map out each floor on graph paper to find their way. The story takes place after the events of the first game. The mad king Trebor has committed suicide after becoming obsessed with the amulet and fearing the return of Werdna. With both Trebor and Werdna dead all seemed well within the kingdom of Llylgamyn. Unfortunately, this peace didn't last very long. With Werdna dead and out of the limelight, an evil knight named Davalpus felt it was time to make his move. He stormed the castle, slaughtered the royal family, and declared himself supreme dictator for life. The Prince of the land fought and killed Davalpus using the legendary Staff of Gnilda and wearing the armor of the Knight of Diamonds. However, the god Gnilda took the staff back and placed it deep within his heavily guarded six-level temple. Since the staff's power protects the land from invasion by hostile outlanders, someone will need to venture into the temple and get the staff back along with Gnilda's blessing. Though Knight of Diamonds is the second scenario in the series, it was the third game in the series released for Famicom/NES. The NES version was redesigned to be played by new parties and the maps were re-designed to be non-linear. This makes the NES version more like a unique entry in the series rather than a port of the computer versions. The Famicom version is compatible with the ASCII TurboFile, an accessory that allowed the player to transfer characters between the Famicom Wizardry games. This feature was removed from the NES version. The Famicom version also allowed the player to switch between English and Japanese text.
      jyanncorp
      04450697-6690-5a48-a7fa-18cfeef0e4a2

      NES, USA

      file_list
      [{"name": "Wizardry - Knight of Diamonds - The Second Scenario (USA).nes", "sha1": "98cbf6d8d410c6725b59c08c35a22f29c3531aa8", "size": 262144}]
      [Importer]
      ines_header
      4e45531a081042000000000000000000
      [Importer]
      languages
      en
      thevoice
      nes_model
      ntsc
      [Importer]
      parent_uuid
      2452f178-44fb-4218-8964-0b32754930fe
      [Importer]
      platform
      nes nes
      [Importer]
      publish
      1 (inherited)
      [Importer]
      tag_nointro
      2021-05-08
      [Importer]
      variant_name
      NES, USA
      [Importer]
      x_name
      Wizardry - Knight of Diamonds - The Second Scenario, NES, USA, No-Intro
      [Importer]
      _type
      2
      [Importer]

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      d70bde02-2257-445a-bc11-276639f92dc8

      Wizardry III - Diamond no Kishi

      disable
      Merged
      [System]
      game_name
      Wizardry III - Diamond no Kishi Wizardry: Knight of Diamonds - The Second Scenario
      [Importer]
      languages
      ja
      thevoice
      parent_uuid
      2452f178-44fb-4218-8964-0b32754930fe
      thevoice
      platform
      nes nes
      [Importer]
      publish
      0 1
      [Importer]
      _type
      16
      [System]

      Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

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      3d11d1af-0454-5a22-8fe4-dff996057ddd

      NES, Japan

      file_list
      [{"name": "Wizardry III - Diamond no Kishi (Japan).nes", "sha1": "146ee572c31c4fe04f9a06f75ada988ac743f40c", "size": 262144}]
      [Importer]
      front_sha1 jyanncorp
      ines_header
      4e45531a081042000000000000000000
      [Importer]
      languages
      ja
      thevoice
      nes_model
      ntsc-j
      [Importer]
      parent_uuid
      2452f178-44fb-4218-8964-0b32754930fe
      thevoice
      platform
      nes nes
      [Importer]
      publish
      1 (inherited)
      [Importer]
      tag_nointro
      2021-05-08
      [Importer]
      title_sha1 thevoice
      variant_name
      NES, Japan
      [Importer]
      x_name
      Wizardry III - Diamond no Kishi, NES, Japan, No-Intro
      [Importer]
      _type
      2
      [Importer]
      __back_sha1 jyanncorp

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