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Bishoujo Senshi Sailor Moon S: Kurukkurin Super Nintendo

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        1d167466-5367-425e-b14c-5007d619e473

        Bishoujo Senshi Sailor Moon S: Kurukkurin

        description
        A Sailor Moon S licensed puzzle game for the Super Famicom where the player has to capture all three of the mystical talismans before their opponent.
        jyanncorp
        developer
        Tom Create
        jyanncorp
        front_sha1 jyanncorp
        game_name
        Bishoujo Senshi Sailor Moon S: Kurukkurin
        jyanncorp
        giantbomb_url jyanncorp
        longplay_url jyanncorp
        mobygames_url
        puzzle, singlescreen, tilearrangement
        jyanncorp
        platform
        snes
        [Importer]
        players
        1 - 2 (2)
        jyanncorp
        publish
        1
        thevoice
        publisher
        Bandai
        jyanncorp
        screen1_sha1 jyanncorp
        screen2_sha1 jyanncorp
        screen3_sha1 jyanncorp
        screen4_sha1 jyanncorp
        screen5_sha1 jyanncorp
        tags jyanncorp
        title_sha1 jyanncorp
        year
        1995
        jyanncorp
        _type
        1
        [Janitor]
        __back_sha1 jyanncorp
        __long_description
        Bishoujo Senshi Sailor Moon S: Kurukkurin is a licensed Sailor Moon puzzle game from Bandai and the contract developer Tom Create. It uses the same concept as SameGame, where the player clicks on a tile to remove it and any adjacent tiles of the same color, as well as same-colored tiles adjacent to those, and so on. It features both one-player and two-player options. The player selects any one of the Sailor Senshi (minus Saturn) or Tuxedo Kamen (Tuxedo Mask). Using the Luna/Artemis heads as cursors, the player "pops" clusters of similarly-colored hearts. An aspect that Kurukkurin introduces are the sky-blue hearts, which act as "trash" in that they will be destroyed along with any tiles that are activated near them, but the player can also "reveal" them by passing their cursor across, revealing their color and/or whether they are a useful power-up item. New sky-blue hearts appear regularly while playing, and it's down to the player to either they want to see what they are or simply remove them as-is via chain reactions.
        jyanncorp
        4e2f6bf2-b06b-5360-9645-a13c7e73f9f7

        SFC, Japan

        file_list
        [{"name": "Bishoujo Senshi Sailor Moon S - Kurukkurin (Japan).sfc", "sha1": "be191914942b08a4834bdd33a98c4770ece23167", "size": 524288}]
        [Importer]
        languages
        ja
        jyanncorp
        parent_uuid
        1d167466-5367-425e-b14c-5007d619e473
        [Importer]
        platform
        snes snes
        [Importer]
        tag_nointro
        2021-05-17
        [Importer]
        variant_name
        SFC, Japan
        [Importer]
        x_name
        Bishoujo Senshi Sailor Moon S - Kurukkurin, SFC, Japan, No-Intro
        [Importer]
        _type
        2
        [Janitor]

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