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    Dan Dare: Pilot of the Future
    The New Zealand Story
    Championship Golf: Pebble Beach
    Quest for Glory
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    The New Zealand Story
    Instructions (en).txt
    Croak!
    Croak! (1992)(Selwyn, Stevens).adf
    Sensible World of Soccer [v1.1]
    Manual (en).pdf
    Sensible World of Soccer [v1.1]
    SWOS1.1box.png
    It Came from the Desert
    Formatted save disk with volume name DSAVE
    Lords of the Realm
    Manual (en).pdf
    Lords of the Realm
    delete
    Lords of the Realm
    Technical Supplement (en).pdf
    Lords of the Realm
    Caste Siege and Battle Manual (en).pdf
    The Bard's Tale II: The Destiny Knight
    Clue Book (en).pdf
    Legion
    Game Manual
    Sensible Soccer
    Manual (en,fr,de,it).pdf
    Gunship 2000
    Manual (en).pdf
    Gunship 2000 [AGA]
    Manual (en).pdf
    Worms
    Manual (en, de, it).pdf
    Worms
    Code Booklet (en).pdf
    Guldkorn Expressen
    Manual (da).pdf
    Lancelot
    Manual (en).pdf
    Lancelot
    Manual (en).pdf
    Ace II
    Codes
    Ace II
    delete
    Ace II
    Instructions (en,fr,de,es).pdf
    MiG-29 Fulcrum
    Manual -budget- (en).pdf
    Pool of Radiance
    Clue Book (en).pdf
    Pool of Radiance
    Code Wheel (en).pdf
    Pool of Radiance
    Manual (en).pdf
    Pool of Radiance
    Adventurers Journal (en).pdf
    Railroad Tycoon
    Disk scans 600dpi
    Railroad Tycoon
    Technical Supplement (en).pdf
    Railroad Tycoon
    Player Aid Card - Card A missing
    Railroad Tycoon
    Manual (en).pdf
    Falcon
    Manual (en).pdf
    Flashback
    Manual (en).pdf
    Falcon Mission Disk Volume 1: Operation Counterstrike
    Manual (en).pdf
    Grand Master
    Manual (en).pdf
    Up Periscope
    Operations Handbook (en).pdf
    Up Periscope
    Manual (en).pdf
    Sargon Chess II
    Manual (da).pdf
    Frontier: Elite II
    Manual (en).pdf
    The Lost Vikings
    Manual (en).pdf
    Wings
    Instructions (en).pdf
    Stunt Car Racer
    Manual(en).pdf
    Stunt Car Racer
    Manual(en).pdf
    Onslaught [PD]
    Onslaught v1.0 (1994)(Moss, Carl)(PD).adf
    Extreme Violence
    Extreme Violence v6.92 (1993-05-02)(Green, Simon)(SW)[KS2.0][AMOS].adf
    Extreme Violence
    Extreme Violence v6.9 (1993-01)(Green, Simon)(SW)[Five-Star - Software 2000][AMOS].adf
    Extreme Violence
    Extreme Violence v6.9 (1993-01)(Green, Simon)(SW)[AMOS].adf
    Extreme Violence
    Extreme Violence v6.9 (1993-01)(Green, Simon)(SW)[a][AMOS].adf
    Extreme Violence
    Extreme Violence v6.9 (1993-01)(Green, Simon)(SW)[a2][AMOS].adf
    Conflict in Vietnam
    Manual (en).pdf
    Track Suit Manager (Goliath) amiga
    publish = 1
    Track Suit Manager (Goliath) amiga
    screen5_sha1 = c5ab4298145b32c205f54715b2588b0c3fc640e4
    Track Suit Manager (Goliath) amiga
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    Track Suit Manager (Goliath) amiga
    screen3_sha1 = 95a97a24c45740bc47a0a87a6bbc7926c2ab1ffb
    Track Suit Manager (Goliath) amiga
    screen2_sha1 = c0af4c1e0439801d7b294027fb3f15e8412af8fa
    Track Suit Manager (Goliath) amiga
    screen1_sha1 = 25e3edd1114bf9bb0b50c71fadc2fe1c2d4e5911
    Track Suit Manager (Goliath) amiga
    title_sha1 = a0213679d5848f6a5f48e5752c72ac362747566d
    Track Suit Manager (Goliath) amiga
    __custom_cover = Used Atari ST cover as a custom Amiga cover.
    Track Suit Manager (Goliath) amiga
    __long_description = In this simulation, you get to manage any one of the European national squads and take them through friendly matches and the various stages of the European Nations Cup and the World Cup. If you are feeling a bit masochistic, you can take on the managership of the England side with its built-in list of players. Or maybe you would fancy another country in which case you'll have to type in your own players a minimum of 30 and a maximum of 100 players in all. You specify their playing position - goalkeeper, defence, midfield or forward (and, optionally, their home club) and the program takes care of the rest. TSM disappointingly makes no use at all of the Amiga's potential - it looks like a straight conversion job from 8 bit machines - it still manages to be an absorbing, addictive and stimulating game. If the above flaws could be attended to, it would be magnificent. As it is, Track Suit Manager is merely excellent. Go get it.
    Track Suit Manager (Goliath) amiga
    __back_sha1 = b80878bc7fca8738cb53c3cc91b742d9f0a5e4f9
    Track Suit Manager (Goliath) amiga
    front_sha1 = 26446aeefe5affdd2e40f7388514d2ed7e24986e
    T-Racer amiga
    __custom_cover = Crafted quick cover using in-game GFX.
    T-Racer amiga
    __long_description = T-Racer is a 2D side-scrolling shoot 'em up with a side view. Written for Amiga line of computers entirely in Assembly 68000. Technically it offered the best that existed at the time: multi-layer parallax scrolling, hundreds of on-screen color, dozens of BOB (Blitter Objects, or sprite, for non-Amigans), scroll extremely fluid. Call me old-fashioned, but I'm in it for the effects--explosions are good, and the last blue 'rippley-looking level' really hit the eye-cones. Music's good. Overall: difficult, somewhat interesting.
    T-Racer amiga
    front_sha1 = 614851955b1a4c1c6a0af2f2735b7258ecbcc80a
    The Toyottes amiga
    __long_description = The Toyottes is a really fun looking game, but unfortunately, the graphics are the best thing about it. Quite humorous graphics can draw you into the game. An average use of colour, but the backdrops are pretty bland. Couple this with lots going on, and you get a very confusing play. Also some good music, with a good variety of sound effects during the game. Overall, they add to the humour of the graphics quite well. The basic idea is pretty good, and fighting the various monsters is quite fun, but once you've seen most of the screens and baddies the game loses its addictiveness and appeal. As far as platform games go, Toyottes isn't that great and not really something I can recommend.
    The Toyottes amiga
    front_sha1 = 1ce34640d3335a2a8266a4ddedcf3f8c1ad9821c
    Dan Dare: Pilot of the Future (TAP) zxs
    __imported = 2017-02-21
    Dan Dare: Pilot of the Future zxs
    front_sha1 = 6448ced7a41cfb93038ded934d8d59ca351abaa3
    Top Secret amiga
    front_sha1 = 8577a20866179419c9365880a4f86b8654633556
    Top Secret amiga
    __custom_cover = Crafted quick cover for this PD game using in-game GFX.
    Dan Dare: Pilot of the Future zxs
    publisher = Virgin Games
    Dan Dare: Pilot of the Future zxs
    developer = Gang of Five
    Dan Dare: Pilot of the Future zxs
    publisher = Virgin Games Ltd
    Dan Dare: Pilot of the Future zxs
    screen1_sha1 = 324d1225bcb3b975f6a2f5151d96d39c126e6422
    Dan Dare: Pilot of the Future zxs
    screen2_sha1 = 77646b444b19728af7014128ed92a08cc477c5de
    Dan Dare: Pilot of the Future zxs
    title_sha1 = 5db1214157cd9400b15ff95a41120e6ae35f3b83
    Dan Dare: Pilot of the Future zxs
    year = 1986
    Dan Dare: Pilot of the Future (TZX) zxs
    __imported = 2017-02-21
    Dan Dare: Pilot of the Future (TZX) zxs
    __imported = 2017-02-21
    Dan Dare: Pilot of the Future (TZX) zxs
    __imported = 2017-02-21
    Dan Dare: Pilot of the Future zxs
    mobygames_url = http://www.mobygames.com/game/zx-spectrum/dan-dare-pilot-of-the-future
    Dan Dare: Pilot of the Future zxs
    __link_name = dan-dare-pilot-of-the-future
    Dan Dare: Pilot of the Future zxs
    game_name = Dan Dare: Pilot of the Future
    Dan Dare: Pilot of the Future zxs
    _type = 1
    Dan Dare: Pilot of the Future zxs
    platform = zxs
    Tom and Jerry 2 amiga
    __long_description = The game uses the exact same engine as 'Tom & Jerry: Hunting High and Low' (including the title screen). It is a level disk as a standalone game. Two of the most popular cartoon creations of all time have now been brought to the computer screen. Everybody always refers to Jerry as the cutest little mouse you ever did see etc, etc, but I have a sneaking suspicion that true fans of the programs found him to be too good to be true and much preferred Tom, the anti-hero. Nevertheless, there is no option within the game; you must control Jerry. He is hungry and looking for a supply of his favourite cheese. There is plenty scattered around the house but Tom is out to do his best not to let him get any. The action is that of a platform game as you leap round the furniture trying to reach the cheese before Tom grabs you. There are a number of devices that you can use to keep Tom at bay for a few vital seconds. Most successful is to drop something on his head, such as a hammer, vase or bowling boll. You can also distract him by turning on the television or setting off a jack-in-the-box. I can find nothing to recommend about this game whatsoever. Both Tom and Jerry fans and casual games players will be extremely disappointed if they pay good money for this drivel.
    Tom & Jerry: Hunting High and Low amiga
    __long_description = There can be few people who have not heard of Tom and Jerry, the funniest double-act responsible for bringing more gratuitous violence to our screen then Rambo, The Professionals and Eastenders combined. With the exception of the later cartoons, which at generous assessment were rubbish, most of their adventures have stood the test of time and still manage to be funny at the fifteenth time of viewing. So if it works for a cartoon, the same zany formula should work for a computer game. Right? Well it is a good theory. The game's opening credits are promising, with accurate renditions of both characters, and the Amiga's sound capabilities reproduce Tom's manic laughter perfectly. The action, such as it is, takes place in various places about the house that are linked by Jerry's mouseholes. The aim is to guide Jerry through rooms, over shelves and furniture, devouring as much cheese as possible within the time limit of 500 seconds. Tom is in hot pursuit and for every time he catches Jerry you lose 30 seconds. Jerry risks losing a lot more. You can fight back by dropping books, bananas, bowling balls and other sundry items of cartoon mayhem on Tom and, when all else fails, you can escape down the nearest mousehole. After about 30 seconds or so it all becomes very boring indeed, which is a shame because the concept is good and the graphics are not bad. There must be scope for a good Tom and Jerry game somewhere. This one isn't it.
    Star Trek: The Game amiga
    __problem_screens =
    Star Trek: The Game amiga
    screen2_sha1 = 6d794b78ec2c425cdde3f0e1f5f65d475a8a0ed2
    Star Trek: The Game amiga
    screen2_sha1 =
    Star Trek: The Game amiga
    screen2_sha1 =
    Star Trek: The Game amiga
    screen2_sha1 =
    Horace & The Spiders (ROM) zxs
    __imported = 2017-02-21
    Star Trek: The Game amiga
    screen2_sha1 =
    Star Trek: The Game amiga
    screen2_sha1 =
    Horace & The Spiders zxs
    publisher = Sinclair Research
    Horace & The Spiders zxs
    developer = Psion Software
    Horace & The Spiders zxs
    wos_url = http://www.worldofspectrum.org/infoseekid.cgi?id=0002350
    Horace & The Spiders zxs
    mobygames_url = http://www.mobygames.com/game/zx-spectrum/horace-the-spiders
    Horace & The Spiders zxs
    __link_name = horace-and-the-spiders
    Time and Magik: The Trilogy amiga
    __back_sha1 = d99460cb6eba803a37f97de8cafa8b2ea98aff0c
    Time and Magik: The Trilogy amiga
    __long_description = Level 9's answer to the Infocom's Zork, this trilogy includes Lords of Time, Red Moon, and The Price of Magik, all of which center around wizards and spells. Despite the name "trilogy" these games do not share the same plot thread. Lords of Time has the best plot in this series: you must journey through time to collect various objects to defeat the Lord of Time. Red Moon and Price of Magik have more mundane plots, but the spell-related puzzles keep things interesting.
    Tilt amiga
    __long_description = Not to be confused with Codemasters' action-adventure game of the same name, Genias' Tilt is a fun puzzler that plays like EA's classic Marble Madness meets a pinball game. The goal is straightforward: maneuver the ball on each maze from the entrance to the exit. Along the way, though, you must avoid obstacles like magnets, traps, holes, and various other moving parts to make your task more difficult. As the name implies, you control the ball's movement by tilting the table, just like playing pinball. The game includes very comprehensive instructions, which you can access from the title screen. Overall, if you like puzzle games that emphasizes hand-eye coordination and timing (a la Tetris), give Tilt a try.
    The Three Musketeers amiga
    __long_description = The Three Musketeers is a software conversion of the novel with the same name. The basic storyline involves a love affair between Anne of Austria, bride of the French king Louis XIII, and the Duke of Buckingham. Cardinal Richelieu wants to get her out of the way to ensure his own influence on the king. An opportunity arises when Anna sends a diamond necklace to the Duke as a token of love - exactly the necklace she is supposed to war for an important ball... Now the three musketeers Athos, Portos and Aramis - accompanied by the newcomer D'Artagnan - need to get it back in time. The player takes the role of D'Artagnan. The game plays mostly like a choose-your-own adventure game: the player reads verbose, written texts which are accompanied with static pictures. When it is decision time, the player gets presented with a few choices from which he needs to choose one, sometimes under time pressure. Only the correct choice proceeds the game. Sometimes the player needs to choose in which of the four cardinal directions he wants to walk, e.g. in a maze section.
    Buggy Boy amiga
    front_sha1 =
    Buggy Boy amiga
    front_sha1 = f246523c9b02e6dfa84a24f7d09980d247c929ae
    Die Drachen von Laas (WHDLoad, v1.0, De) amiga
    variant_notice = There is a newer WHDLoad install available.
    Die Drachen von Laas (WHDLoad, v1.01, De) amiga
    parent_uuid = 50dd9570-16e7-50f3-b848-053d08a303b5
    Space Harrier: Return to the Fantasy Zone (WHDLoad, v1.3) amiga
    parent_uuid = fbfc8999-047d-5052-9a93-121232c1b6b3
    Speed Buggy amiga
    front_sha1 =
    Speed Buggy amiga
    front_sha1 = 45fa35583c3dee4ffe71db3b8eb29a311a3db30b
    GunForce - Battle Fire Engulfed Terror Island snes
    disable = Duplicate
    GunForce (SFC, Europe, Proto) snes
    parent_uuid = e18f974e-584d-400e-9b9b-60fab6d7d67e
    4D Sports Driving (ADF, GameBase) amiga
    parent_uuid = d3045a00-9c99-5e8d-ae5f-3001c1f0e433
    4D Sports Driving (WHDLoad, v1.0, 1461) amiga
    parent_uuid = d3045a00-9c99-5e8d-ae5f-3001c1f0e433
    4D Sports Driving (WHDLoad, v1.0, 1461) amiga
    parent_uuid = d3045a00-9c99-5e8d-ae5f-3001c1f0e433
    Star Trek: The Game amiga
    __problem_screens = Screen1-2 are duplicates
    Star Trek: The Game amiga
    screen1_sha1 = c2a555cd1d0192a1582bf49288318212e8bb5a4d
    Take 'Em Out amiga
    __long_description = Take 'em Out is a typical Op Wolf clone, only more violent. Blood flows freely as you tear your way through wave after wave of terrorists and the odd civilian hostage. Before you are let out on your wave of carnage you have to qualify on the shooting range. The first of these has the standard targets flashing up to be greeted with a twelve gauge shot gun. Score the necessary amount and you are let loose in the armoury. Take 'em Out is a respectable game, good fun to play with a laughably large amount of gore. Then you finish the third level, and you get the 'Congratulations you have completed your mission’ screen! If it was not for the lack of levels, Take 'em Out could be a substantially superior game to what it now is. As it stands though, it is a quick-finish gun 'em down and an expensive way to spend a commercial break.
    Tanglewood amiga
    __long_description = Ha! Here's something you didn't know: you've got an uncle called Arthur. He's not from East Enders and he doesn't have a mate called Terry but he does own the mining rights to T'ngl-y-wd. Spit in my eye, eh? Isn't the world a small place guv'nor? Well, yeah, it is a small place and that is why T'ngl-y-wd isn't on it – actually. It's a 'small undistinguished planet in a remote galaxy'. Arthur didn't worry about it much until he found out that it contained some pretty valuable stones, then he shot his mouth off over a couple of pints of beer and was elbowed out by the mining company. Yup, those nice men at the mining centre have hidden Arthur's documents and re-established the planet's operational base. There's a court case in ten days and Arthur (sounds a bit like my uncle, Ripperbile) needs to find those papers or he's out on his ear. This is definitely an arcade-style adventure weighted towards the arcade. You might find the puzzles pretty devious, but it's all a question of having the right thing at the right time. If you like your adventures grilled and ready to eat you probably won't find Tanglewood instantly appealing. You could spend ages exploring this deep and mysterious world – there must be some juicy titbits somewhere – but it takes so long to get anywhere that you might decide to throw your disk over the nearest bridge and cut your toenails instead. But watch out – you might start enjoying yourself!
    Tanglewood amiga
    __back_sha1 = b6734e4a71ec5af65ec5698ae1c4e02f968da5bf
    Team Yankee amiga
    __long_description = Yankee can’t compare with M-1 for realism, but it’s an extremely playable and enjoyable sim. The essence of the game is a mix of tactics – critical in positioning your forces and timing artillery strikes – and arcade action. Swiveling the turret, finding the enemy, getting a laser lock-on, waiting for a round to be loaded then knocking a tank out all requires good reactions. Then as soon as the first shot hits, the rest of the platoon will know your position and return fire, so it’s critical to take them all out quickly. This is great fun, helped along by great graphics. Up close things are blocky, especially the UDG-style forests, but overall the effect is top-notch. The game’s only real drawback is the lack of scenarios. Enemy intelligence does increase dramatically as ranks improve, but new scenarios would’ve been best.
    Tecnoball amiga
    front_sha1 = 31da0cc3f500454d54ab15cc706b8d0cf7212978
    Tecnoball amiga
    __long_description = It's another Breakout variant: with the help of a paddle at the lower edge of the screen, you have to play back a ball, and you have to remove the built-up stone formations. Besides the well-known clasps, bigger paddles and laser guns, there are also magnets, more effective balls and additional paddles. You can “pre-order” them in a shop for the next level after each game has been started. The game is well done: a lot of background, convincing animations and remarkable pieces of music. Many, many years ago, Tecnoball would probably have become a hit, but today you get only the great yawning...
    Tee Off! amiga
    __long_description = Tee Off! is an overhead-view golf game using mouse control. There are four courses on offer: Sunnymede, Runcorn, Petersfield and Overbridge. Beginner, amateur and pro modes are offered, affecting the distances to the pin. Shot placement involves a 3-click routine to set pace and spin, with a full range of clubs (but no on-screen reminder of their maximum distance). Holes incorporate bunkers, trees and sand-traps, although trees are not considered to be Out of Bounds - on occasion you can end up having to play shots from atop a tree.
    Tee Off! amiga
    __problem_cover = Cover was snatched from eBay, please feel free to replace it with proper scanned image.
    Tee Off! amiga
    front_sha1 = 9aedd59aaa0cce5dd6792a7c57def81125d99e06
    Street Gang amiga
    __back_sha1 = e1f8f86af86463e7c8bbd49bb0080bdef272f05c
    Street Gang amiga
    __back_sha1 =