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    Archon 2 - Adept
    Bedienungsanleitung (de).pdf
    Archon 2 - Adept
    Referenzkarte (de).pdf
    DragonStrike
    Cards (en).pdf
    DragonStrike
    Manual (en).pdf
    The World's Greatest Baseball Game
    Manual (en).pdf
    Their Finest Hour: The Battle of Britain
    Reference Card (en).pdf
    Miner [David Hembrow]
    spectrumad.png
    Zap Attack
    zapattack.tap
    Miner [David Hembrow]
    Miner.z80
    Guldkorn Expressen
    Manual (da).pdf
    Blue Print
    Manual (en).pdf
    Dune
    Addendum (en,de,fr,it,es).pdf
    Midnight Resistance
    Manual (en,fr,de,it).pdf
    Midnight Resistance
    Manual (en,it,fr,de).pdf
    Midnight Resistance
    Manual (en,it,fr,de).pdf
    Lemmings
    Manual (en,fr,de,it).pdf
    Lemmings
    delete
    Omega Race
    Manual (en).pdf
    Omega Race
    Manual (en).pdf
    Heroes of the Lance
    Manual (en).pdf
    Heroes of the Lance
    Manual (en).pdf
    Heroes of the Lance
    Manual (en).pdf
    Loom
    Soundtrack.mp3
    Loom
    Soundtrack.mp3
    Pool of Radiance
    Manual (en).pdf
    Pool of Radiance
    Clue Book (en).pdf
    Pool of Radiance
    Adventurers Journal (en).pdf
    Pool of Radiance
    Manual (en).pdf
    Pool of Radiance
    Manual (en).pdf
    Pool of Radiance
    Manual (en).pdf
    Loom
    Audio Tape (en).pdf
    Eye of the Beholder
    Map (en).pdf
    Eye of the Beholder
    Reference Card (en).pdf
    Eye of the Beholder
    Rule Book (en).pdf
    Eye of the Beholder
    Clue Book (en).pdf
    Eye of the Beholder
    Clue Book (en).pdf
    Airborne Ranger
    Technical Supplement (en).pdf
    Airborne Ranger
    Keyboard (en).tif
    Airborne Ranger
    Manual (en).pdf
    Airborne Ranger
    BoxSide.png
    Airborne Ranger
    BoxFront.png
    Airborne Ranger
    Introduction Tape (en).pdf
    Airborne Ranger
    Manual (en).pdf
    Sim City
    Manual (de).pdf
    Ferrari Formula One
    disk.tif
    Ferrari Formula One
    Label (en).tif
    Ferrari Formula One
    Manual (en).pdf
    Ferrari Formula One
    Manual-en.pdf
    Mean Machine
    Manual (en).pdf
    Fatal Mission 2
    Fatal_Mission_2_1993-09-29_Burrows_Robin_SW.adf
    Soul Crystal amiga
    front_sha1 = b6e7bb86093bae34747dbf61d702577d2a65dc66
    Dragons Breath (WHDLoad, v1.6, It) amiga
    title_sha1 = 25959bcc7edb0540f1a12db5104d7dd9e1ad04ce
    Dragons Breath (WHDLoad, v1.6, It) amiga
    screen1_sha1 = aa8d2070b1705db55238da3ce599de81ce6b907e
    Dragons Breath (WHDLoad, v1.6, It) amiga
    screen2_sha1 = 3b9964511c0d9e9f48fef76a9cf3f6dac9a5467f
    Dragons Breath (WHDLoad, v1.6, It) amiga
    screen3_sha1 = de5bdc06ce29a4816d660f88119209bc6f94ec5a
    Dragons Breath (WHDLoad, v1.6, It) amiga
    screen4_sha1 = 8bb49734e050ff850f18c569c2f7b8072429569b
    Dragons Breath (WHDLoad, v1.6, It) amiga
    screen5_sha1 = 01ac5b6864618a601bee2869462393c8438379f2
    Gladiators amiga
    mobygames_url = https://www.mobygames.com/game/amiga/sword-slayer
    Extase amiga
    description = Extase is an action puzzle game, spiritual sequel to the brain bowler game in Purple Saturn Day. The screen display depicts a symmetrical network of wires, some buttons, some fuses, some switches, and a picture of a female android in the middle. The overall aim is to restore sensory functions to the android, one in each level. All of this is done against an opponent, either human or computer, who controls the opposite half of the board.
    Quest For Glory I: So You Want To Be A Hero amiga
    description = Quest for Glory: So You Want to Be a Hero (originally known as Hero's Quest: So You Want to Be a Hero) is a 1989 adventure game/role-playing game hybrid published by Sierra On-Line. It is the first game in the Quest for Glory series, and has been credited for being a genre-defining game, as it tried to mix graphical adventure gaming with role-playing-like elements such as statistic building that would actually affect the ability to accomplish certain parts of the game.
    Prehistorik amiga
    __long_description = Prehistorik is a side-view platform game with a superficial similarity to Chuck Rock. You control a neanderthal who must march through hostile pre-historic environments seeking food and keeping himself safe. Some food can be found in caves, but it mainly exists in living animal forms. These include fire-breathing Pyro-Tax dragons, the Turtosaurus, and the Bad Bat. Each of these must be clubbed to death, some taking up to 5 hits, and then walked over. Some other enemies are indestructible, with the monkeys who throw coconuts at you particularly fiendish. You will have to complete the level within the time limit, and avoid contact with these foes. However, bombs and improved weapons can be collected, as can extra lives, time bonuses and an improved jump.
    Face-Off [Krisalis] amiga
    __back_sha1 = 3a3bf6ea686e422b3c9a66ceac7f0f6d7d31d73b
    Interphase amiga
    description = Interphase is a 1989 combination first-person shooter and puzzle video game developed by The Assembly Line and published by Image Works for multiple platforms. The developers were licensed to use concepts from Neuromancer, reflected in the virtual-reality cyberspace concept and theme of a powerful corporation.
    Dragons Breath amiga
    description = Play one of the three evil wizards all competing to find the magical talisman. To do so, the player must hatch, raise, breed dragons, and use them to spread terror and power across the land! Use these dragons and spells to conquer or help numerous villages and cities across the land while devastating the other wizards also seeking control of the land.
    Starblaze amiga
    mobygames_url = https://www.mobygames.com/game/amiga/starblaze
    Starblaze amiga
    description = Starblaze or Star-Blaze, is a 3D Spacial Shoot 'Em Up. You shoot a cannon with crosshairs on a fast ship. Our goal is to become intergalactic warrior destroying hundreds of waves of enemies. It is possible to collect different types of items for help. When the shield of your ship runs out, you die.
    The Speris Legacy amiga
    description = The Speris Legacy is a 1996 action role-playing game developed by Binary Emotions and published by Team17 that was released for the Amiga 1200 and Amiga CD32.
    Combo Racer amiga
    __long_description = This racing game comes with a novelty - instead of the more conventional vehicles, it sets you riding a sidecar in a game with realistic and arcade elements. The circuits are based on real ones, although the opposition (of which there are 9) are known simply by first names such as David and Paul. The display appears to use real 3D, with some fairly terrifying directional changes, although it doesn't tilt as you turn. A full map of your position relative to your rivals is presented at the top of the screen. Crashes cause gradual engine damage, reducing your initial 140mph top speed by a slight amount each time - you'll also lose time as you rejoin. Before each race you must set a qualifying lap, which allows you multiple attempts.
    Captain Dynamo amiga
    __long_description = Insane genius Austen van Flyswatter has stolen a huge collection of diamonds, and retrieving them involves navigating a succession of fiendishly-designed arrangements of platforms and traps. Does that sound like a job for a retired superhero? Captain Dynamo thinks so, and aims to recapture them for their rightful owner. Gameplay is platform-based, with 12 (6 in Amiga version) vertically-scrolling levels, each containing around 50 diamonds - the more of these you can collect, the higher your score. Some will require advance planning to reach, while you will often be dependent on booster pads to reach the higher sections of a level.
    Star Wars: The Empire Strikes Back amiga
    mobygames_url = https://www.mobygames.com/game/amiga/star-wars-the-empire-strikes-back__
    Dark Side amiga
    __long_description = In Driller, the Ketars attempted to blow up the moon Mitral, but you stopped them. Now, they have Energy Collection Devices collectively known as ECDs, and hope to stock them up to use towards the Zephyr One device, and direct its energy at the planet Evath, resulting in a catastrophic radiation overload. Your mission is to beam onto their base on the moon Tricuspid and destroy the ECDs. Destroying one will buy you more of your limited time. The problem is, many are connected to at least 2 others, and those can immediately regenerate, so you must tackle them in an order in which those with only 1 connection are attacked first. You are inside a spacesuit, propelled by a Jet Pack with limited fuel, and possess lasers and a shield. Shield energy is limited but can be recharged through pentagons and rods. In a world viewed through the Freescape 3D system, you roam the verdant planet of trees, buildings, and underground tunnels. Gameplay in Dark Side has more action than its predecessor, Driller. The Freescape world has a third dimension - due to the jetpack you can leave the ground and look down on the view. You can also rotate the angle, change the length of your steps, make quick U-turns, and look up or down. The jetpack uses energy at a fast rate, so use this feature sparingly. You must avoid the security turrets called Plexors, which shoot lasers and weaken your shield, and deflector devices, which can beam you into prison.
    Murders in Venice amiga
    __long_description = Terrorists plotting against the city of Venice have set a five-hour deadline - as a private detective, it is your job to stop them in that time frame. Motion in this mouse-controlled adventure is achieved by clicking on directional arrows, but pay attention to everything you see. You carry an organiser with which you take notes, make illustrations and store information. Your camera can be used to photograph suspicious clues and persons so you can show them to other suspects as evidence later. The game plays out in real time so timing and patience are everything, as there are points where you have to wait for certain characters to appear at a certain place at a certain time.
    Carlos amiga
    __long_description = You are Carlos, a fat man wearing a black beard and bright coverall. You start your travels accompanied by a parrot in the jungles full of animals. During the game you should jump your way through 5 different levels full of different inhabitants (such as clowns, rats, monkeys, golf-players, etc.), climbing the ladders, entering the passageways to teleport to another locations, using the supporting devices (such as powder kegs to jump higher), collecting the different kinds of useful items from the chests, killing the enemies jumping over them, blowing them away summoning the limited amount of whirlwinds in the visible area, or morphing to the bull for limited amount of times. The parrot is flying over you and helping you to eliminate the flying enemies. On each level you have to gather the keys to open the gates, push some switches or levers, and collect certain items for some kind of picture.
    Jet Pilot amiga
    __long_description = The last commercial flight simulator to be released for the Amiga for at least ten years, JetPilot offered simulation of two NATO combat air planes that were already well on their way of being replaced in most air forces around the world (A bit like the Amiga at that point in time, the cynical reader might think), namely the English Electric Lightning and the Lockheed F-104 Starfighter. Additionally, the aging MiG-21 is on offer for that retro Warzaw Pact taste. Branding itself as "The pinnacle of realistic flight simulation", JetPilot makes no attempts to conceal the intricacies of real-life piloting. The aircraft are available in a wide range of different specifications, along with real-life airfields from around northern Europe. The environment may be fine-tuned to your preferences, not only for time of year and day, but also for temperature, winds and air pressure. Communications between aircraft and with the tower is also handled with accuracy, and with a bit of Vulcan Software's trademark speech technology. Striving for realism, JetPilot does what no other Amiga simulator had done before by ignoring digital joysticks. Mouse or analogue joystick are your only main control options, with the mouse also being used for moving your head around the cockpit and accessing its functions. The keyboard is also put to ample use. Despite being a late release, JetPilot still clings to the proven filled polygons for graphics rendition, but offers support for higher resolutions and flicker-free graphics on applicable machines.
    Pixie and Dixie amiga
    __back_sha1 = 2ed1e20800023855b972d4b756a795182d75218d
    Dynamite Düx amiga
    __long_description = Side-scrolling beat 'em ups in which you must rescue a trapped female friend are nothing unusual. Being able to use direct-combat moves as well as collecting bonus weapons, and food for energy recharging, is pretty typical as well. Games of this type that were converted from the arcade to home computers are particularly commonplace - Renegade and the Double Dragon series are famous examples. Where this one stands out, however, is the setting of your character as a duck called Bin (and his red buddy Pin), and with motion having a clear waddling appearance. The enemies to fight are all from the animal kingdom, but somewhat warped - crocodiles with boxing moves and cows armed with rocket packs for example. Bin has six levels to clear before he can rescue Lucy from Achacha's clutches.
    Dynamite Düx amiga
    description = Dynamite Düx is a beat 'em up video game developed by Sega AM2 and released by Sega for arcades in 1988. A girl named Lucy is kidnapped by the evil Sorcerer Achacha, and the player's mission is to rescue her.
    Dynamite Düx amiga
    __back_sha1 = eb651833714dadff71aa1b214bb3aa8c156e5d31
    Supremacy (ADF, cr PDX, f AGA NOMAD) amiga
    amiga_model = A1200
    Jahangir Khan's World Championship Squash amiga
    __long_description = Squash simulations are something of a rarity, and it was this niché that Krisalis aimed one of their many sports simulations into. The rules of squash are accurately recreated, with a realistic court layout (viewed isometrically) and a need to hit legal shots. Three different ball speeds, variable match lengths and an 'easy' mode are on offer. Different tournament types are on offer, at 'club' and 'tournament' levels, with a customisable ladder system of multiple divisions to rise up. There is a full roster of opponents to play in one-off or tournament modes.
    Jahangir Khan's World Championship Squash amiga
    __back_sha1 = bd667444d7105bcd10b296b1bc84f6774b13b11c
    Lethal Xcess amiga
    description = Lethal Xcess is a shoot 'em up game developed by two members of demo crew X-Troll and published by Eclipse Software in 1991 for the Atari ST and Amiga. It is a sequel to 1990's Wings of Death, in which its wizard hero goes into the far future to fight the descendants of the evil witch that he had defeated in the first game.
    Lethal Xcess amiga
    game_name_alt = Lethal Xcess: Wings of Death II
    Ultima III: Exodus amiga
    description = Ultima III: Exodus is the third game in the series of Ultima role-playing video games. Exodus is also the name of the game's principal antagonist. It is the final installment in the "Age of Darkness" trilogy. Released in 1983, it was the first Ultima game published by Origin Systems.
    Cybercon III amiga
    __long_description = The Cybercon III computer was built with the intent of looking after the world, but something went wrong—the computer killed people instead, and now the world lies in chaos. The player takes on the role of one of the few survivors, with the goal of destroying the Cybercon III computer. The gameplay of Cybercon III revolves around exploration, combat, and puzzle-solving as the player works their way through complex where the computer is stored, with the player tasked with destroying or disabling the computer and its defenses and bypassing the computer's notice, made easier by way of a secret entrance into the complex.
    U.N. Squadron amiga
    __long_description = Side-scrolling shoot-em-up, in a similar style to such games as Gradius, R-Type and Scramble. The aim is to wipe out the enemy, which has gathered around the allied airspace of 'Area 88', in a series of military aircraft-based scenarios. You choose one of three unique pilots; Shin Kazama, Micky Schymon or Greg Gates, each with varying abilities at damage repair, weapon handling and flying skill, and engage the enemy over a series of challenging missions. The player starts out with the weakest plane, the F8E Crusader, which can only be armed with a very basic range weapons. But, through completing various missions, enough cash can be raised to purchase higher-quality aircraft. These superior planes are more agile, have improved resilience to damage and have a greater range of fire. Furthermore, the more advanced fighters can be armed with superior special weapons, such as napalm. The missions include attacks on sand bases, the nuclear submarine 'Seavet' and enemy supply camps, as well as seeing off groups of airborne 'bandits' who swarm-in on Area 88. The enemy is plentiful, and the pace is frantic. Shoot at everything on the screen that moves, and the allied forces might just come out on top...
    U.N. Squadron amiga
    description = U.N. Squadron is a 1989 side-scrolling shooting game released by Capcom. The game was released in Japan as Area 88 and is based on the manga series of the same name, featuring the same main characters. Their mission is to stop a terrorist group known as Project 4. It was followed by a spiritual successor Carrier Air Wing.
    Cloud Kingdoms amiga
    __long_description = Baron von Bansai has stolen Terry's precious collection of crystals, and dropped them onto 32 different kingdoms, so Terry sets off to retrieve them. Viewed from above, his challenge sees him having to progress through these worlds, collecting keys to gain access to different sections, and avoiding enemy balls and bugs by jumping them where possible. There are no 'lives' as such, but there's a strict time limit of around 400 seconds for the whole game, and death puts you back to the start of the level, with time lost as well. You get an extra 80 seconds for completing each level though. The levels feature all manner of further hazards - there are holes in the ground to avoid falling through (some visible, some hidden), arrows which force the ball in a particular direction, slippery squares making any movement's effect exaggerated, magneted squares making it impossible to jump from, and many more. Fortunately lots of power-ups, time boosts and bonus fruits are dropped onto the levels at random intervals as well. To complete the game you must clear 8 levels, and the structure is non-linear - initially you have a choice of 4 levels, and after completing one of those you have a choice of 4 more levels (which are different depending on which level you completed first). The third and fourth levels you take on as you go through the game are chosen from a choice of 3, the fifth and sixth from a choice of two, and only those final two levels are perscribed (although they do vary depending on which levels you've already done). Each of the 32 worlds has its own twist - Arrow Kingdom has a large amount of arrows directing you, Ice Kingdom is especially slippery, Unseen Kingdom leaves you to work out the route for yourself (other than the holes, which are all you can see), Box Kingdom involves a lot of flying over some trapped squares to grab the keys they contain before making the main jumps onto the sections which contain crystals, and so on.
    International Open Golf Championship amiga
    __long_description = Ocean presents in association with Pringle of Scotland an international open golfing experience. The game features many and varied forms of golf including skins, foursomes, matchplay, strokeplay, practice and fourball with the action taking place over a wide variety of terrain and locations. All of the expected levels of difficulty are also available starting of as an amateur, working through to professional standard and for the few amongst us even master level. The landscape is realistically portrayed in real-time 3D, with bird's eye tracking shots of your strokes giving the player the full story on each and every shot allowing the player to get a better understanding of each course. Also included is the ability to take your character and shot statistics with you on a floppy disc around to your friend's house, invaluable if you want to start off with the correct handicap.
    Spy vs. Spy 2 - The Island Caper amiga
    __long_description = A follow-up to the first Spy vs Spy game now sees the spies stranded on a desert island. This time, instead of the four items which allow you to leave for the airport, the spies must try to collect three pieces of a missile and escape from the island in a waiting submarine before a volcano erupts. There are a few pitfalls to avoid such as quicksand and sharks. There are also new traps (hidden pits, napalm, snares and a pistol) and hand-to-hand combat is done with swords instead of clubs. There are seven difficulty levels which affect how much time will elapse before the volcano erupts and the size of the playing area.
    Spy vs. Spy 2 - The Island Caper amiga
    __back_sha1 = fe1b51dbe9274cd8c4544038db1dbbe11de6b2e1
    King's Quest IV: The Perils of Rosella amiga
    description = King's Quest IV: The Perils of Rosella is a graphic adventure game developed and released by Sierra On-Line in 1988. The player takes on the role of Princess Rosella, daughter of King Graham of Daventry (King's Quest I and King's Quest II) and the twin sister of Gwydion/Alexander (King's Quest III), who must save her father and a good fairy and destroy an evil witch.
    Battlehawks 1942 amiga
    description = Battlehawks 1942 is a naval air combat combat flight simulation game released in 1988 by Lucasfilm Games. It is set in the World War II Pacific air war theatre, and was the first of Lucasfilm Games' trilogy of World War II flight simulations, followed by Their Finest Hour (1989) and Secret Weapons of the Luftwaffe (1991).
    World Championship Soccer amiga
    __long_description = This soccer game lets you choose a team representing one of twenty-four countries around the world to participate in the World Championship tournament, which is identical to the real 1990 World Cup. Once you pick your team you can also select which players you want on the field, so that you can round out the team's strengths and weaknesses. Also provided are modes for single exhibition matches, either against the computer or against a friend. The action is viewed from above with large player sprites. Violent play is encouraged as there are no free kicks. The gameplay is rather simple: you can only control the player closest to the ball, and many soccer rules (such as penalty flags and offsides) are missing.
    World Championship Soccer amiga
    __back_sha1 = c0980da880c7344c9819cb0b74ae08629e04ef48
    Code Name: Iceman amiga
    __long_description = In the beginning of the 21st century, Earth is experiencing a global oil shortage. Surprisingly, Tunisia remains one of the few countries still in possession of large quantities of high-quality oil. USA and Soviet governments race each other in their attempts to purchase as much oil as possible. Finally, the Soviets take a step further and kidnap the US ambassador, hoping to provoke an international incident. Naval Officer Johnny Westland is sent to Tunisia with the order of rescuing the ambassador and preventing further escalation of the conflict. Code-Name: Iceman is primarily an adventure game similar to Sierra's other works in that genre. The player navigates the protagonist in eight different directions from third-person view, and types text commands to interact with the environment. The command "Look" may be typed separately and lead to different text descriptions depending on where on screen the protagonist is positioned. The game is similar to Police Quest series in that it relies on realistic procedures, in this case military instructions, first aid, etc. The player may reach dead ends and resort to restoring an earlier save if some of these procedures are not followed properly. In addition, a considerable portion of the game consists of submarine simulation, requiring the player to navigate a submarine and fight enemy craft.
    Kaiser amiga
    mobygames_url = https://www.mobygames.com/game/amiga/kaiser_
    Kaiser amiga
    __long_description = Kaiser is an updated version of the 8-Bit game of the same name. The most obvious addition are the graphics: while the original almost entirely consisted of text, here all screens have a drawn background image and mostly also include animations. By clicking on interactive elements, e.g. the city for city development, the player can reach other screens and further settings to change. While the basic principle of the game has not changed, there are a number of additional features. For example, the city development was extended (now the player also needs to buy houses and military tents) and there are two starting conditions (1700 as noble or 1725 as margrave with more advanced funds and possessions). There are also a number of smaller additions like the possibility to buy/sell trade goods instead of only grain.
    Kaiser amiga
    __back_sha1 = 9b395efe118b6744be019cfaa1138c64df103bae
    Steg the Slug amiga
    __long_description = Steg the slug has to feed his family of "T'yungunz". To do this he must blow bubbles to catch the grubs that they feed on and guide them through the level by blowing on them or nudging them past any obstacles in the way to the nest where T'yungunz live. To complete a level, you must make sure that a certain number of T'yungunz are fully fed so they go to sleep. If they don't get enough food then eventually they die. The levels are full of contraptions such as bellows, and obstacles such as spikes and fire that will burst the bubbles. Some of these can be activated or deactivated using various switches. Usually Steg navigates each level by walking on the floor, and also he can climb up the walls and even walk on the ceiling. There are also devices he can construct out of the parts from the Acme Bionic Bitz Catalogue, such as the Rocket Pack, and Bionic Legs, which allow different ways of getting around each level.
    Steg the Slug amiga
    description = Steg, also known as Steg the Slug, is a puzzle-platform game developed by Big Red Software and published by Codemasters in 1992. Players control the titular slug who must traverse caverns in order to capture maggots in bubbles, then guide them to his starving young who wait in a nest.
    Steg the Slug amiga
    game_name_alt = Steg
    Steg the Slug amiga
    __back_sha1 = 9311dbe5841a0938a85b67850ce22a084dfaae66
    Clik Clak amiga
    __long_description = This top-down puzzle game starts with a screen featuring a number of red cogs at different parts of the screen, and a grid of pegs (which become less complete on later levels). Your task on each level is to use a number of gears of one of 3 different sizes to ensure that all the cogs are linked together. All this has to be completed before the engine overheats. Making life harder are two creatures with the peculiar name "Poffins". One of these goes around removing pegs, and the other causes the engine to overheat further. They can be shot out of the way, or have gears placed over them to stop them. There's also a bonus round, which is a fruit machine, only with cogs and other things from the game rather than fruit.
    Clik Clak amiga
    __back_sha1 = 193ecd5be2d4cd11cb17514f855ae1a4f528b772
    Phantasie III: The Wrath of Nikademus amiga
    __long_description = Phantasie III: The Wrath of Nikademus is the third chapter of the Phantasie trilogy. This time, the Dark Lord Nikademus has set his evil sights on conquering - not only an island - but the entire world. He must be stopped, and you've chosen to undertake this difficult and dangerous quest. The basic gameplay in this game is quite similar to the system implemented in part one and part two, with several additions and enhancements. Some weapons and spells have been added. During combat, you can move each character to the front, middle, or back of the party. It's also possible to aim your spells at different ranks of the enemy. Wounds are specified by body location and extent of injury.
    Their Finest Hour: The Battle of Britain (ADF, v1.0, cr LSD, Platinum Edition) amiga
    amiga_model = A500+
    Their Finest Hour: The Battle of Britain amiga
    description = Their Finest Hour: The Battle of Britain is a World War II combat flight simulation game released in October 1989. It was the second game in the trilogy of World War II titles by Lucasfilm Games, the others being Battlehawks 1942 (1988) and Secret Weapons of the Luftwaffe (1991).
    R-Type II amiga
    description = R-Type II is a horizontally scrolling shooter developed and published by Irem. It was released in arcades in 1989. It is the sequel to R-Type, and the second game in the R-Type series.
    R-Type II amiga
    __long_description = The player controls a ship called the R-9C, which is an improved version of its predecessor game's ship, the R-9. The ship's design was changed slightly, and the wave cannon was given a new charge level. Two new types of weapons (the Search Laser and Shotgun Laser) were added, bringing the total number of weapon types up to five. A new anti-ground unit bomb was added to the missile inventory. Though the number of levels was decreased from the previous game, the number of enemies, their durability, and the number of bullets they shoot were greatly increased. Enemy movements and terrain were also made trickier, bringing the game's difficulty up considerably. The same revival system is used as in R-Type, where the player is brought back to a checkpoint whenever their ship is destroyed. The game consists of six levels. Though an ending screen is displayed after the player finishes all of the levels once through, the game's true ending is only displayed after the player completes the levels a second time under increased difficulty. The game starts off in a ruined Bydo base, and continues through a giant cave where waterfalls can prevent the ship from progressing. The player battles several huge battleships in the third level, and the terrain constantly shifts around during the fourth and fifth levels. The final level takes place on the Bydo home planet, where the alien organisms are cloned and mass-produced.
    Rockford amiga
    description = This is a rocks'n'diamonds style game. Play in six different worlds (as a explorer, cook, doctor, etc.) of increasing difficulty, and grab the coins/apples/hearts while avoiding the boulders. And there are enemies to make your life (even more) difficult.
    Jewels of Darkness amiga
    __long_description = Jewels of Darkness is a trilogy of text adventure games by Level 9. The individual games were initially released separately in 1982. They featured some themes and names inspired by the books of J. R. R. Tolkien and so became known as the Middle-Earth Trilogy. The individual releases were available for the BBC Micro unlike the compilation. In 1986 the three games were revised, expanded and rereleased together as a compilation. For legal reasons the references to Middle Earth were removed and the trilogy was retitled Jewels of Darkness. The games include simple static graphics.
    Jewels of Darkness amiga
    __back_sha1 = 84ec3309667fa7f398e2863c2d91d9cd97f8df1b
    Wizardry: Bane of the Cosmic Forge amiga
    description = Wizardry VI: Bane of the Cosmic Forge (originally known as Wizardry: Bane of the Cosmic Forge) is the 6th title in the Wizardry series of role-playing video games. It was the first in the trilogy surrounding the Dark Savant, which was followed by Wizardry VII: Crusaders of the Dark Savant and Wizardry 8. It was developed by Sir-Tech Software, Inc. and was released on the Amiga and DOS platforms in 1990 by the same company.
    Deep Space amiga
    __long_description = Deep Space is an early spaceflight action-simulation game in which the player is an owl-headed "freelance buccaneer", piloting a long-range space fighter on a search-and-destroy raid into alien space to destroy the enemy mothership. On the way, the player dogfights simple 3D-rendered enemy ships and uses a cargo scoop to pick up and apprehend their squirming alien pilots after they have ejected. The game features a lavishly-detailed cockpit with a significant level of complex functionality controlled by mouse and keyboard input aside the standard joystick flight control. It is rendered in a peculiar art style that will be familiar to players of other Psygnosis games. Deep Space is played in single sessions; there is no campaign mode. During the course of the game, in addition to combat with enemy ships and observation posts, the player can also expect to face minefields and asteroids. If the player is broke and runs out of fuel, they can skim fuel from a gas giant, though this is difficult and risky. Each enemy ship or observation post destroyed, alien or enemy satellite scooped, and explosive mine cleared earns the player credits which can either be spent on ordering repair drones, refuel drones or powerful quark bombs, or accumulated toward the final score earned after destruction of the mothership. The game can be played in five different star systems, each with its own map, that represent different levels of difficulty.
    Deep Space amiga
    __back_sha1 = b514102f08e24c81cf64c556a2b6a64c77cb8e2a
    Dungeon Quest amiga
    description = In a far-off land, an evil force is in charge, and you set off with the intention of putting things right. Immediately you see signs of desolation and environmental failure, with lifeless and malnourished people all round. Still, you must not give up; your friend who lives amidst this needs your help. With full graphical depiction of events and places, this interactive fiction can be played purely using the keyboard, but the bottom half of the screen contains some mouse interaction for direction entry. You can move in four directions, examine and take objects, talk to people and solve puzzles.
    Cabal amiga
    description = Cabal is a 1988 arcade shooter video game published by Taito, in North America by Fabtek and in Europe by Capcom. In the game, the player controls a commando, viewed from behind, trying to destroy various enemy military bases. The game was innovative for the era, but only a mild success in the arcades, and became better known for its various home conversions.
    Warm Up amiga
    description = Warm Up is a top-down racing game based on the Formula 1. The player has the choice between eight cars which differ in the gearing system (automatic or manual), acceleration and maximum speed. Other customizing options concern the tires, spoiler, damper and steering sensitivity. Those effect how the car controls during the races and can also be changed during pit stops. The available playing modes (all in three difficulty levels) are training, single races and a whole season in which the 16 courses (based on the real ones) are arranged in a linear order.
    A Prehistoric Tale amiga
    __long_description = Play the role of a time traveler whose job is to rescue dinosaur eggs from an unsafe environment so they can have a chance to evolve into mammals. Your progress will be impeded by those dinosaurs that have time to hatch. Fortunately, these beasts are afraid of mice which you can set loose in certain locations. A Prehistoric Tale is a non-scrolling 2-D platformer. Kill enemies by jumping on them. Alternately, hatched dinosaurs can be temporarily caged by jumping over them. This game is essentially a remake of Dino Eggs for the Commodore 64.
    Gazza's Super Soccer amiga
    description = Gazza's Superstar Soccer is a football game created in 1989 by Empire Interactive, and was named after the popular English footballer Paul Gascoigne. It was also released in the Netherlands and Germany as Bodo Illgner's Super Soccer and in Scandinavia as Anders Limpar's Proffs Fotboll. The game was included in several sports games compilations and had a sequel, named Gazza II.
    Gazza's Super Soccer amiga
    __back_sha1 = 698587469142345a49687ae5d11ad6a1ec2ef100
    The Lost Vikings amiga
    description = he Lost Vikings is a puzzle-platform game developed by Silicon & Synapse (now Blizzard Entertainment) and published by Interplay. The player controls three separate Vikings with different abilities. The three Vikings must work together to finish each level and find their way back home. A sequel, The Lost Vikings 2, was released in 1997.
    Jet amiga
    __long_description = Based on subLOGIC's classic Flight Simulator. Choose either an F-16 Fighting Falcon for land missions or an F-18 Hornet for missions starting at sea from an aircraft carrier. You can practice flying and aerobatics in "free flight" mode, dogfight against Soviet MiGs, launch strikes against land or sea based targets, watch a demo, or load a subLOGIC scenery disk. For either combat mode, you get to select which missiles and bombs your plane will have. Most of the indicators a real jet fighter would have are present: altimeter, heading, frame loading, gear status, brake status, fuel level, radar, attitude, and range. You can turn a few of these on and off. Controls consist of either the joystick or numeric keypad for steering and other keys to handle your optional indicators, landing gear, weapons, and even the eject button! Lastly, if you want a different perspective, you can get a view from the control tower instead of your cockpit.
    HeroQuest II: Legacy of Sorasil amiga
    mobygames_url = https://www.mobygames.com/game/heroquest-ii-legacy-of-sorasil
    HeroQuest II: Legacy of Sorasil amiga
    __long_description = The isometric role-playing game engine of the original HeroQuest license is reused in this sequel, set in the evil-infested land of Rhia. There are now 9 large missions to take on, with a largely linear progression in the order these are played. You can choose a team of 4 from 8 character classes, adding rangers, mystics, elves and clerics to the original game's 4. The exact abilities of these can be customized before you start. The game is controlled using action icons at the bottom of a screen to set the basic instructions to move, fight, open doors, search for keys and so on. Characters can move individually, allowing for diverse strategies based on the specific strengths and weaknesses of these characters.
    HeroQuest II: Legacy of Sorasil amiga
    description = HeroQuest II: Legacy of Sorasil is an isometric role-playing game that was released on Amiga 1200 and CD32 in 1994 by Gremlin Interactive. The game is the sequel to the 1991 video game HeroQuest, both inspired by the adventure board game Hero Quest from Milton Bradley.