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Midnight Resistance Commodore 64

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How do you get infinite lives?

Get a high score, then using the keyboard type in 'siamese'. The screen will flash to letting you know you now have infinite lives for all future games.

How can you skip levels?

On the title screen, plug your joystick into Port One, then move it in a circular motion clockwise and press the fire button a couple of times. The border should turn grey to confirm that the cheat is now active. Plug your joystick back into Port Two, and you can now press the space bar to jump to the next level.

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Score: N/A
Publisher:Ocean
Year:1990
Languages:English
Developer:Special FX
Players:1

Jump, duck, and shoot as you fight through intense levels of enemies on foot, tank, air and more. Will you make it to the end and rescue your family? Only if you collect homing missiles, flame throwers, three way guns and more to defeat all the enemies you will encounter in this arcade hit!

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JOIN the resistance fighters in their crusade against the awesome powers of King Crimson - the manic scientist, and his Crimson Corps - mere earthlings transmuted into treacherous fighting machines... giant armoured tanks, lethal circular saws, airbourne fighters, mechanized snakes and many more. If you have the skill you can locate the weapons of your predecessors failed missions - if you have the courage you can fight to reach your ultimate goal - the destruction of King Crimson himself. So, POWER-UP and take on the mechanoid world of mayhem and its leader - KING CRIMSON. — Cassette cover

Midnight Resistance (ミッドナイトレジスタンス Middonaito Rejisutansu?) is a side-scrolling action shooting game produced by Data East for the arcades in 1989. The game was ported by Data East to the Sega Mega Drive in 1990 and by Ocean Software to various home computer platforms during the same year. The game is set in a dystopian future where the player controls a member of a resistance movement who goes on a mission to rescue his kidnapped family from a mad scientist. Ocean Software released ports for the Commodore 64, ZX Spectrum, Amstrad CPC, Commodore Amiga, and the Atari ST, some which were developed by Special FX. The Commodore 64 and ZX Spectrum versions are of particular note and are regularly mentioned in lists of greatest games ever made for these systems. The Spectrum version had a completely redesigned, chunky, cartoony style to it. It had push screen scrolling and very few on-screen colours due to hardware limitations, but it is considered by many to be one of the stand out technical achievements for the hardware and was awarded a score of 90% in Sinclair User and 93% in CRASH magazine. It was also included in their 100 best Spectrum games ever made, reaching number 10. The Spectrum version was also voted number 11 in the Your Sinclair Readers' Top 100 Games of All Time. The Commodore version stayed relatively faithful to the original arcade version. It was critically acclaimed by most publications of the time and gained a score of 90% from Zzap!64 Magazine. It was also featured in their top 100 C64 games ever made. The ZX Spectrum version was ported to the Amstrad CPC in a stripped down version as was common for the era, due to the two computers sharing the same processor. It is missing the music and colour of the 128 Spectrum version and has less buyable weapons at the end of each stage. It achieved a review of 86% in Amstrad Action magazine. Source:Wikipedia