CONGRATULATIONS! You're the next lucky contestant on the game show offering the ultimate prize... Your life! Sure, you can win toasters and microwaves... after you defeat hordes of cyborg mutants, power orbs and the 30-ton Mutoid Man! Any wonder this shoews #1 in the ratings? SMASH T.V.... No Holds Barred, Do-or-die, sensational storyline... THIS IS SHOWBIZ AT ITS HOTTEST!!! — Game Box
Smash TV, known as Super Smash TV on some other versions, is a 1990 arcade game created by Eugene Jarvis and Mark Turmell for Williams. It is a run and gun game in the same vein as its predecessor, Robotron: 2084 (also produced by Jarvis). As in the previous game, players battle waves of enemies by using guns; the arcade version even uses the two-joystick control system of Robotron. The plot of Smash TV revolves around a futuristic game show in which players compete for various prizes, as well as their lives.
Home versions were developed for various platforms, most of which were published by Acclaim Entertainment.
The play mechanic is very similar to that of Eugene Jarvis' earlier Robotron: 2084, with dual-joystick controls and series of single screen areas. The theme of the game, borrowed from The Running Man, involves players competing in a violent game show, set in the then future year of 1999. Moving from one room to the next within the studio/arena, players have to shoot down hordes of enemies as they advance from all sides, while at the same time collecting weapons, power-up items, and assorted bonus prizes until a final show down with the show's host where players are finally granted their prizes, life and freedom. Among the game's items are keys – if enough keys are collected, players can access a bonus level called the Pleasure Dome.