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Sim City 2000 Amiga

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      7d71bd46-15a4-5aad-ba1c-3de1d94aa16b

      Sim City 2000

      amiga_model
      A1200
      TCD
      banner_sha1 kkgarbod
      description
      SimCity 2000 is a city-building simulation video game and the second installment in the SimCity series. SimCity 2000 was first released by Maxis in 1994 for computers running Apple Macintosh Operating System. It was later released on the Amiga, DOS & Microsoft Windows, followed by a release for OS/2. In 1995, SimCity 2000 won "Best Military or Strategy Computer Game" Origins Award.
      amigafreak68k
      developer
      Maxis
      lomdav
      fast_memory
      4096
      nexusle
      front_sha1 nexusle
      game_name
      Sim City 2000
      [Importer]
      hol_url [Importer]
      lemon_url lomdav
      mobygames_url lomdav
      platform
      Amiga
      [Importer]
      players
      1
      TCD
      publish
      1
      FrodeSolheim
      publisher
      Maxis
      lomdav
      screen1_sha1 FrodeSolheim
      screen2_sha1 nexusle
      screen3_sha1 nexusle
      screen4_sha1 nexusle
      screen5_sha1 FrodeSolheim
      search_terms
      simcity sim city
      FrodeSolheim
      tags thundercato
      title_sha1 nexusle
      wikipedia_url Retro-Nerd
      year
      1994
      lomdav
      _type
      1
      [Janitor]
      __back_sha1 jyanncorp
      __link_name
      sim-city-2000
      TCD
      __long_description
      The unexpected and enduring success of the original SimCity, combined with the relative lack of success with other "Sim" titles, finally motivated the development of a sequel. SimCity 2000 was a major extension of the concept; the view was now dimetric instead of overhead, land could have different elevations, and underground layers were introduced for water pipes and subways. New types of facilities include prisons, schools, libraries, museums, marinas, hospitals and arcologies. Players can build highways, roads, bus depots, railway tracks, subways, train depots and zone land for seaports and airports. There are a total of nine varieties of power plants in SimCity 2000, including coal, oil, natural gas, nuclear, wind turbines, hydroelectric dams (which can only be placed on waterfall tiles), solar and the futuristic fusion power and satellite microwave plant. Most types of power plants have a limited life span and must be rebuilt periodically. Players can build highways to neighboring cities to increase trade and the population. The budget and finance controls are also much more elaborate—tax rates can be set individually for residential, commercial and industrial zones. Enacting city ordinances and connecting to neighboring cities became possible. The budget controls are very important in running the city effectively. Another new addition in SimCity 2000 is the query tool. Using the query tool on tiles reveals information such as structure name and type, altitude, and land value. Certain tiles also display additional information; power plants, for example, display the percentage of power being consumed when queried, and querying roads displays the amount of traffic on that tile. Querying a library and selecting "Ruminate" displays an essay written by Neil Gaiman. Graphics were added for buildings under construction in the residential, commercial, and industrial zones, as well as darkened buildings depicting abandoned buildings as a result of urban decay. News comes in the form of several pre-written newspaper articles with variable names that could either be called up immediately or could be subscribed to on a yearly basis. The newspaper option provided many humorous stories as well as relevant ones, such as new technology, warnings about aging power plants, recent disasters and opinion polls (highlighting city problems). SimCity 2000 is the only game in the entire series to have this feature (besides the discontinued children's version, SimTown), though newer versions have a news ticker. The newspapers had random titles (Times, Post, Herald, etc.), and prices based on the simulated year. Certain newspapers have a special monthly humor advice column by "Miss Sim". Some headlines have no purpose whatsoever in the game, such as "Bald Radio Found" or "Frog Convention". Though there is no "true" victory sequence in SimCity 2000, the "exodus" is a close parallel. An "exodus" occurs during the year 2051 or later, when 300 or more Launch Arcologies are constructed; the following January each one "takes off" into space so that their inhabitants can form new civilizations on distant worlds.[2] This reduces the city's population to those who are not living in the Launch Arcologies, but it also opens wide areas for redevelopment and returns their construction cost to the city treasury. This is related to the event in SimEarth where all cities are moved into rocket-propelled domes that then leave to "found new worlds" (leaving no sentient life behind). The game also included several playable scenarios, in which the player must deal with a disaster (in most, but not all scenarios) and rebuild the city to meet a set of victory conditions. These were based in versions of real-life cities, and some were based on real events such as the Oakland firestorm of 1991, the 1989 Hurricane Hugo in Charleston, South Carolina, the Great Flood of 1993 in Davenport, Iowa, or dealing with the 1970s economic recession in Flint, Michigan—but also included more fanciful ones such as a "monster" destroying Hollywood in 2001. More scenarios added with the SCURK included a nuclear meltdown in Manhattan in 2007. Source: Wikipedia
      amigafreak68k
      407262e3-7af9-53b5-b2b8-02502b1a90aa

      HD, AGA, 0890

      chipset
      AGA
      [Importer]
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      [Importer]
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      [Importer]
      hd_requirements
      workbench
      FrodeSolheim
      hd_startup
      cd SimCity2000; SimCity2000
      FrodeSolheim
      languages
      en
      thevoice
      parent_uuid
      7d71bd46-15a4-5aad-ba1c-3de1d94aa16b
      [Importer]
      platform
      Amiga Amiga
      [Importer]
      variant_name
      HD, AGA, 0890
      FrodeSolheim
      variant_warning
      On first start, you need to click on the resolution before clicking OK
      FrodeSolheim
      x_name
      SimCity2000 (Amiga, HD, AGA, 0890)
      [Importer]
      _type
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      [Janitor]
      __imported
      2016-03-13
      [Importer]

      Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

      front image
      __back image
      title image
      banner image
      screen1 image
      screen2 image
      screen3 image
      screen4 image
      screen5 image
      8e54b06a-4703-554e-9247-dd5a70e2f80c

      HD, AGA, 0890, Modified

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      [Importer]
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      [Importer]
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      [Importer]
      hd_requirements
      workbench
      FrodeSolheim
      hd_startup
      cd SimCity2000; SimCity2000
      FrodeSolheim
      languages
      en
      thevoice
      parent_uuid
      7d71bd46-15a4-5aad-ba1c-3de1d94aa16b
      [Importer]
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      Amiga Amiga
      [Importer]
      variant_name
      HD, AGA, 0890, Modified
      FrodeSolheim
      x_name
      SimCity2000 (Amiga, HD, AGA, 0890, Patched)
      [Importer]
      _type
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      [Janitor]
      __imported
      2016-03-13
      [Importer]

      Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

      front image
      __back image
      title image
      banner image
      screen1 image
      screen2 image
      screen3 image
      screen4 image
      screen5 image
      516daecc-40bd-5d4e-ad94-f3455c351f44

      ADF, v1.1d, AGA, DE, HD

      chipset
      TCD
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      7d71bd46-15a4-5aad-ba1c-3de1d94aa16b
      [Importer]
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      Amiga Amiga
      [Importer]
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      0 1
      FrodeSolheim
      requirements
      FrodeSolheim
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      ADF, v1.1d, AGA, DE, HD
      [Importer]
      x_name
      SimCity 2000 (Amiga, TOSEC, ADF, v1.1d, 1994-10-28, Maxis, AGA, DE, HD)
      [Importer]
      _type
      2
      [Janitor]
      __imported
      2013-06-23
      [Importer]

      Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

      front image
      __back image
      title image
      banner image
      screen1 image
      screen2 image
      screen3 image
      screen4 image
      screen5 image
      25879d0f-5e24-513d-a1c1-f2e708225e22

      ADF, v1.1d, AGA, h PSG, HD

      chipset
      TCD
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      [Importer]
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      7d71bd46-15a4-5aad-ba1c-3de1d94aa16b
      [Importer]
      platform
      Amiga Amiga
      [Importer]
      publish
      0 1
      FrodeSolheim
      requirements
      HD, WB
      nexusle
      tag_tosec
      2012-12-24
      [Importer]
      variant_name
      ADF, v1.1d, AGA, h PSG, HD
      [Importer]
      x_name
      SimCity 2000 (Amiga, TOSEC, ADF, v1.1d, 1994-10-27, Maxis, AGA, h PSG, HD)
      [Importer]
      _type
      2
      [Janitor]
      __imported
      2013-06-23
      [Importer]
      __source
      Commodore Amiga - Games - [ADF] (TOSEC-v2012-12-24_CM)
      [Importer]

      Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

      front image
      __back image
      title image
      banner image
      screen1 image
      screen2 image
      screen3 image
      screen4 image
      screen5 image
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      AGA
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      58f715a1067aac4f6953345f86cbdb8dd9164e4b
      [Importer]
      fast_memory
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      FrodeSolheim
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      FrodeSolheim
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      amigafreak68k
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      [Importer]
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      [Importer]
      publish
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      FrodeSolheim
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      [Importer]
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      You need to click on the resolution before clicking OK
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      [Importer]
      _type
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      [Janitor]
      __imported
      2013-06-23
      [Importer]

      Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

      front image
      __back image
      title image
      banner image
      screen1 image
      screen2 image
      screen3 image
      screen4 image
      screen5 image
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      [Importer]
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      [Importer]
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      FrodeSolheim
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      [Importer]
      hdinst_args
      FrodeSolheim
      hd_requirements
      workbench
      FrodeSolheim
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      amigafreak68k
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      [Importer]
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      [Importer]
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      FrodeSolheim
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      [Importer]
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      [Importer]
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      [Janitor]
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      2013-06-23
      [Importer]

      Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

      front image
      __back image
      title image
      banner image
      screen1 image
      screen2 image
      screen3 image
      screen4 image
      screen5 image
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      IPF, AGA, DE, HD, 0575

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      [Importer]
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      nexusle
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      7d71bd46-15a4-5aad-ba1c-3de1d94aa16b
      [Importer]
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      Amiga Amiga
      [Importer]
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      nexusle
      publish
      0 1
      FrodeSolheim
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      nexusle
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      screen2_sha1 nexusle
      screen3_sha1 nexusle
      screen4_sha1 nexusle
      title_sha1 nexusle
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      [Importer]
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      [Importer]
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      [Janitor]
      __imported
      2013-06-23
      [Importer]
      __source
      Commodore Amiga - Games - SPS (TOSEC-v2012-12-24_CM)
      [Importer]

      Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

      front image
      __back image
      title image
      banner image
      screen1 image
      screen2 image
      screen3 image
      screen4 image
      screen5 image
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      IPF, AGA, HD, 0890

      chipset
      TCD
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      nexusle
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      [Importer]
      platform
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      [Importer]
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      [Janitor]
      publish
      0 1
      FrodeSolheim
      requirements
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      nexusle
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      IPF, AGA, HD, 0890
      [Importer]
      x_name
      SimCity 2000 (Amiga, TOSEC, IPF, 1994, Maxis, AGA, HD, 0890)
      [Importer]
      _type
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      [Janitor]
      __imported
      2013-06-23
      [Importer]
      __source
      Commodore Amiga - Games - SPS (TOSEC-v2012-12-24_CM)
      [Importer]

      Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

      front image
      __back image
      title image
      banner image
      screen1 image
      screen2 image
      screen3 image
      screen4 image
      screen5 image