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Railroad Tycoon Amiga

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      3d29738b-dffb-5ff5-a120-b17ec9117a15

      Railroad Tycoon

      banner_sha1 spinmaster
      developer
      MPS Labs (MicroProse)
      Retro-Nerd
      front_sha1 tomse
      game_name
      Railroad Tycoon
      [Importer]
      hol_url [Importer]
      lemon_url nexusle
      mobygames_url nexusle
      platform
      Amiga
      [Importer]
      players
      1
      TCD
      publish
      1
      [Janitor]
      publisher
      MicroProse
      lomdav
      screen1_sha1 [Image]
      screen2_sha1 spinmaster
      screen3_sha1 [Image]
      screen4_sha1 [Image]
      screen5_sha1 spinmaster
      tags [Janitor]
      title_sha1 spinmaster
      wikipedia_url nexusle
      year
      1991
      lomdav
      _type
      1
      [Janitor]
      __back_sha1 tomse
      __link_name
      railroad-tycoon
      FrodeSolheim
      __long_description
      With $100000 in the bank after taking out loans and selling stocks, it's time to start a railroad! Choose from 4 scenarios across two continents with randomly generated resources, and design your own railroad that moves people and goods across the country. Use the revenue to continue expanding, while keeping control of your company and appeasing your stock holders with growth and revenues. Play the stock market with company assets. Drive your competitors out of business with buyouts and rate wars. Multiple types of resources to carry (roughly grouped as slow freight, fast freight, passengers, mail) and convert, own facilities to maximize profit (buy a steel mill and the conversion from iron ore to steel makes money for YOU). Use the latest available technology to your advantage (new locomotives). Your objective is to retire with a huge bonus (based on your company's assets) and become the President or the Prime Minister (depending on which continent).  The game is essentially a bird's-eye-view real-time strategy game with aspects of building and stock market manipulation. Each fiscal period is 2-years, which corresponds to 1-day of track time. Build different sizes of stations to take care of different local needs, create trains that switch consists at different stations and maximize throughput. Upgrade/retire/modify trains as times change. The faster the trains arrive, the more money they earn. Multiple options will keep you busy as each game is different.
      spinmaster