The arcade ation thriller with the BIG finish. Infiltrate the criminal underworld - your mission is to seek out and destroy the king pin of the MR BIG CORPORATION - if you get that far. You'll hve to outwit his enormous army of body guards, gangs of charisma-bypass patients in trench coats, the bullet brain with the build of a rhinoceros and the breath of a dung beetle, packs of vicious canine yappies, the psychotic clown with an evil sense of humour - you'll die, but not laughing! Then there's the gas guzzling cadilac jock - a cool specimen, elbow hanging on the door rail, a serious looking piece in his hand and ready to blow you away as he rolls down main street leaving you coughing lead. It's not all bad!... You've got a chopper to back you up, a mean, shiny street machine, some heavy metal hardware and some pretty neat moves. And what about the king pin... did i say he was Mr. Big? No. he's MR BIG! — Game Box
Narc is a 1988 arcade game designed by Eugene Jarvis for Williams Electronics and programmed by George Petro. It was one of the first ultra-violent video games and a frequent target of parental criticism of the arcade game industry. The object is to arrest and kill drug offenders, confiscate their money and drugs, and defeat "Mr. Big".
It was the first game in the newly restarted Williams Electronics coin-op division, and features their notable use of digitized graphics (later made famous in games such as Mortal Kombat). In fact, the quality of the graphics in terms of number of colors would not be surpassed until the game Mortal Kombat II (released in 1993). The game features what in arcade terminology is termed a medium resolution monitor – higher resolution than televisions and normal arcade monitors, although often in a smaller physical size. NARC was also the very first arcade game to utilize the TI TMS34010, which is a 32-bit processor. The game was also notable for the numerous voice samples used during and between levels.
Narc was ported to the NES and several home computer systems in 1990.
Programmed by David Leitch at Sales Curve Interactive and published by Ocean Software, the versions of the game for the ZX Spectrum and Amstrad CPC computers generally received positive reviews, including 9/10 from CRASH, 8/10 from Sinclair User and 72% from Your Sinclair. Matt Bielby of Your Sinclair called it "one of the most objectionable Speccy games I've seen in ages", and called it "repetitive" and the plot "utter nonsense. "