Midnight Resistance Amiga

FAQ Entries

This Amiga game is originally very dark, due to an error when porting the game from Atari ST - the color values are only half of what they should have been (The screenshots shown have been brightened). The WHDLoad version is patched to correct the colors.

Game Lists

17 game lists have this game (1 public).

Completed Games (TCD)

front image
Score: 8.0
Developer:Special FX
Players:1 - 2 (2 simultaneous)
Missing short game description
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JOIN the resistance fighters in their crusade against the awesome  powers of King Crimson - the manic scientist, and his Crimson Corps -  mere earthlings transmuted into treacherous fighting machines...  giant armoured tanks, lethal circular saws, airbourne fighters,  mechanized snakes and many more. If you have the skill you can  locate the weapons of your predecessors failed missions - if you  have the courage you can fight to reach your ultimate goal - the  destruction of King Crimson himself. So, POWER-UP and take on the  mechanoid world of mayhem and its leader - KING CRIMSON. — Cassette cover

Midnight Resistance (ミッドナイトレジスタンス Middonaito Rejisutansu?) is a  side-scrolling action shooting game produced by Data East for the  arcades in 1989. The game was ported by Data East to the Sega Mega Drive  in 1990 and by Ocean Software to various home computer platforms during  the same year. The game is set in a dystopian future where the player  controls a member of a resistance movement who goes on a mission to  rescue his kidnapped family from a mad scientist.

Ocean Software released ports for the Commodore 64, ZX Spectrum,  Amstrad CPC, Commodore Amiga, and the Atari ST, some which were  developed by Special FX. The Commodore 64 and ZX Spectrum versions  are of particular note and are regularly mentioned in lists of greatest games ever made for these systems.

The Spectrum version had a completely redesigned, chunky, cartoony  style to it. It had push screen scrolling and very few on-screen  colours due to hardware limitations, but it is considered by many  to be one of the stand out technical achievements for the hardware  and was awarded a score of 90% in Sinclair User and 93% in CRASH  magazine. It was also included in their 100 best Spectrum games  ever made, reaching number 10. The Spectrum version was also voted  number 11 in the Your Sinclair Readers' Top 100 Games of All Time. The Commodore version stayed relatively faithful to the original  arcade version. It was critically acclaimed by most publications  of the time and gained a score of 90% from Zzap!64 Magazine.  It was also featured in their top 100 C64 games ever made.  The ZX Spectrum version was ported to the Amstrad CPC in a stripped  down version as was common for the era, due to the two computers  sharing the same processor. It is missing the music and colour of  the 128 Spectrum version and has less buyable weapons at the end of  each stage. It achieved a review of 86% in Amstrad Action magazine.