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Lethal Xcess Amiga

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    6992a0d5-3c1a-5338-a61c-8b40b7534c7c

    Lethal Xcess

    amigamemo_url Retro-Nerd
    banner_sha1 TCD
    description
    Lethal Xcess is a shoot 'em up game developed by two members of demo crew X-Troll and published by Eclipse Software in 1991 for the Atari ST and Amiga. It is a sequel to 1990's Wings of Death, in which its wizard hero goes into the far future to fight the descendants of the evil witch that he had defeated in the first game.
    spinmaster
    developer
    Eclipse (Austria)
    Retro-Nerd
    floppy_drive_count
    1
    TCD
    front_sha1 Retro-Nerd
    game_name
    Lethal Xcess
    FrodeSolheim
    game_name_alt
    Lethal Xcess: Wings of Death II
    spinmaster
    hol_url [Importer]
    languages
    en
    TCD
    lemon_url Retro-Nerd
    mobygames_url Retro-Nerd
    platform
    Amiga
    [Importer]
    players
    1 - 2 (2)
    TCD
    publish
    1
    [Janitor]
    publisher
    Eclipse (Austria)
    Retro-Nerd
    screen1_sha1 Enzo
    screen2_sha1 Enzo
    screen3_sha1 Enzo
    screen4_sha1 Enzo
    screen5_sha1 Enzo
    search_terms
    excess
    killergorilla
    tags thevoice
    title_sha1 FrodeSolheim
    viewport
    74 62 656 400 = 76 65 640 396
    lomdav
    wikipedia_url Retro-Nerd
    year
    1991
    Retro-Nerd
    _type
    1
    [Janitor]
    __back_sha1 thevoice
    __link_name
    lethal-xcess
    FrodeSolheim
    __long_description
    After the events of Wings of Death, the once evil sorcerer Sagyr has been reintegrated into society and only does good things with his magic. Unfortunately, one day he stumbles upon a curse which releases an evil witch called Xandrilia. She immediately conquers the world and teleports Sagyr 3 000 years into the future. Using a spaceship, his only hope to free the world is to destroy the planet Metallycha, where Xandrilia's heirs live. Just like its predecessor, Lethal Xcess is a vertically scrolling shooter. The graphics are less fantasy-oriented than its predecessor, in favour of a combination between high technology and plantlife. Your spaceship no longer morphs according to powerups picked up, but the basic weapon system is still there, only expanded. Eight different weapon systems are now available, each of which can be upgraded multiple times. Other powerups are extra speed, smart bombs and autofire. The skull-shaped "power-down" also rear their ugly heads again. Technologically, the game has also undergone great upgrades since its predecessor. The playfield is now larger, and up to 150 sprites can be displayed on screen on the Atari ST, more on STE machines. In fact, the game was put out on dual-format disks which boot both on Amigas and Ataris. Another new feature is a simultaneous two-player mode.
    spinmaster
    front_sha1 jyanncorp