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Eye of the Beholder II: The Legend of Darkmoon Amiga

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        Eye of the Beholder II: The Legend of Darkmoon

        amigamemo_url Retro-Nerd
        amiga_model
        A600
        TCD
        banner_sha1 TCD
        developer
        Westwood
        Retro-Nerd
        front_sha1 tomse
        game_name
        Eye of the Beholder II: The Legend of Darkmoon
        [Importer]
        game_name_alt
        Eye Of The Beholder II: Legende Von Darkmoon
        thevoice
        hol_url [Importer]
        joystick_port_1_mode
        none
        Goingdown
        languages
        en
        Retro-Nerd
        lemon_url Retro-Nerd
        mobygames_url Retro-Nerd
        platform
        Amiga
        [Importer]
        players
        1
        amigafreak68k
        publish
        1
        [Janitor]
        publisher
        SSI
        Retro-Nerd
        screen1_sha1 Goingdown
        screen2_sha1 Goingdown
        screen3_sha1 Goingdown
        screen4_sha1 Goingdown
        screen5_sha1 Goingdown
        search_terms
        eob eob2 dark moon darkmoon
        FrodeSolheim
        tags profo
        title_sha1 Goingdown
        wikipedia_url Retro-Nerd
        year
        1992
        Retro-Nerd
        _type
        1
        [Janitor]
        __back_sha1 tomse
        __link_name
        eye-of-the-beholder-ii-the-legend-of-darkmoon
        TCD
        __long_description
        The Archmage Khelben summons the Heroes of Waterdeep, slayers of the Beholder Xanathar, for another mission. Strange things are happening in the forests near Waterdeep, centered around the Temple Darkmoon. People have been disappearing and shallow graves containing human remains have been found. Khelben teleports the party to the forests near Darkmoon so they may find out what kind of evil is working in the towers of the temple. Eye of the Beholder II: The Legend of Darkmoon is, like its predecessor, a first-person dungeon-crawling role-playing game based on the second edition of AD&D rules. It uses the same point-and-click gameplay mechanics and controls as the first game, with only minor changes. The game is set entirely in pseudo-3D maze-like areas; no automapping is available. Combat flows in real time, and characters can move as a single unit to lure enemies or avoid blows. A starting party consists of four characters, which can be transferred from the earlier game or created from scratch. Six classes (Fighter, Ranger, Paladin, Cleric, Mage, and Thief) are available. Characters can reach higher levels and learn new spells, must face new and tough monsters, and solve multiple puzzles. Compared to the first game, many more illustrated NPC encounters and cutscenes were added.
        spinmaster