Navigation:

Elf Ocean Amiga

Game

Variants

Unpublished Variants

    Disabled Variants

      Merged Game Entries

        front image

        Click on an image to upload and/or replace an image.

        __back image
        banner image

        Your changes must be accepted by a moderator before they are fully visible. Until then, your changes will be shown with orange color.

        title image
        screen1 image
        screen2 image
        screen3 image
        screen4 image
        screen5 image
        0efba59a-3198-5633-87e5-b9473cabf22a

        Elf [Ocean]

        amigamemo_url nexusle
        developer
        Nirvana
        thundercato
        front_sha1 thevoice
        game_name
        Elf [Ocean]
        TCD
        hol_url [Importer]
        languages
        en, de, fr
        nexusle
        lemon_url lomdav
        mobygames_url nexusle
        platform
        Amiga
        [Importer]
        players
        1
        amigafreak68k
        publish
        1
        [Janitor]
        publisher
        Ocean
        lomdav
        screen1_sha1 [Image]
        screen2_sha1 [Image]
        screen3_sha1 [Image]
        screen4_sha1 [Image]
        screen5_sha1 [Image]
        tags thevoice
        title_sha1 nexusle
        year
        1991
        lomdav
        _type
        1
        [Janitor]
        __back_sha1 thevoice
        __link_name
        elf-ocean
        TCD
        __long_description
        Cornelius the Elf was living peacefully in a forest with his sweetheart Elisa. However, an evil creature known as Necrilous the Not-Very-Nice kidnapped Elisa and disappeared with her. Cornelius must embark on a perilous journey to rescue the love of his life. Elf is a platform action game with light adventure elements. Cornelius is armed with a ring that fires projectiles at enemies. During the course of the game he can collect herbs and animals (called "pets"), which can be traded in shops for upgrades such as stronger attacks, extra speed, magic spells, or devices such as a flying machine. In addition, certain segments require the player to communicate with NPCs populating the game world and fulfill their requests, usually by obtaining specific items for them.  The game keeps track of the player character's behavior, assigning the player a rating and affecting the ending scene depending on the protagonist's actions, which mainly involve killing or sparing the lives of the game's non-hostile characters. The protagonist's health is measured in hearts and lives, which can be replenished or increased. The player can save the game between stages.
        spinmaster
        front_sha1 jyanncorp
        front_sha1 jyanncorp
        __back_sha1 jyanncorp