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Lotus Esprit Turbo Challenge ZX Spectrum

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        e1d2693a-d70f-4a7b-bb71-8a2cc759ec64
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        Lotus Esprit Turbo Challenge

        developer
        Ali Davidson & Berni
        CPCMaster
        front_sha1 CPCMaster
        game_name
        Lotus Esprit Turbo Challenge
        CPCMaster
        languages
        en
        CPCMaster
        platform
        spectrum
        CPCMaster
        players
        1-2 (2)
        CPCMaster
        publish
        0
        [Importer]
        publisher
        Gremlin
        FrodeSolheim
        screen1_sha1 CPCMaster
        screen2_sha1 CPCMaster
        screen3_sha1 CPCMaster
        screen4_sha1 CPCMaster
        screen5_sha1 CPCMaster
        title_sha1 CPCMaster
        wikipedia_url CPCMaster
        wos_url [Importer]
        year
        1990
        CPCMaster
        _type
        1
        [Janitor]
        __back_sha1 CPCMaster
        __link_name
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        FrodeSolheim
        __long_description
        >Feel the thrill of accelerating from 0 to 60 in 4.7 seconds as you race  >head to head over hills, through valleys and around vicious bends  >gripping the wheel of your Lotus Esprit Turbo. > -- <cite>Game Box</cite> ***Lotus Esprit Turbo Challenge*** was the first game in the series was  released in 1990 for most popular contemporary 8-bit and 16-bit computer  systems, the Amiga version being the most technically advanced. The game  allowed the player to race a Lotus Esprit Turbo SE car through several  (32 in the Amiga version) circuit race tracks of varying scenery.   Two player simultaneous play (with split screen) was also provided,  and a choice of audio tracks to accompany races. Each track is lap-based and consists of turns of varying degrees, as  well as hills and hollows which slow down or speed up the car passing  through them. Each turn is indicated by a chain of road-side signs,  and the difficulty of the turn is reflected by the number and density  of these signs - a feature common to all titles in the Lotus series. While racing, the players must manage their fuel supply, occasionally  visiting the pit stop for refuelling. Also apart from overtaking the  other cars, the racers must avoid various hazards and obstacles. These  are dependent on the scenery the track is located in, and include  slippery road on the winter courses, road blocks, slippery puddles and  wooden logs. The tracks are split into three race series, with different difficulty levels. In each race the player or players compete against 20 opponents. The goal is to finish each race on the highest possible position; if the player finishes a race within the first 10 places they qualify for the next race and receive points towards a final position on the high-score table. The names of the computer-controlled drivers are puns on the names of real-life racers of the time ("Ayrton Sendup", "Nijel Mainsail" and "Alain Phosphate" for example). Unusually, the player's starting position in each race is the exact opposite of the position reached at the end of the previous one. This gives weaker players a chance to improve by starting in a higher position. When racing in the one-player mode, the bottom half of the screen is unused and features a static image of the Esprit Turbo. In the two-player mode one half is used by each player. The two-player feature operates similarly to the one-player mode, except that only one player needs to reach 10th place to qualify both players for the next race. Source:[Wikipedia](https://en.wikipedia.org/wiki/Lotus_(series))
        CPCMaster
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        [Importer]

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        screen5 image
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        FrodeSolheim
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        [Janitor]
        __imported
        2014-05-19
        CPCMaster

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        [Importer]
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        [Importer]

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        9dc93810-cb50-514a-9dba-9da952e12a0f
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        [Janitor]
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        CPCMaster

        Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

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        __back image
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        screen3 image
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        screen5 image
        2af19793-4c7f-56e4-9a25-c83571e7e523
        Languages

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        [Importer]
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        [Importer]

        Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

        front image
        __back image
        title image
        banner image
        screen1 image
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        screen3 image
        screen4 image
        screen5 image
        6fcf93f2-f92d-510c-9e38-50641ac4df9c
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        [Importer]

        Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

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        __back image
        title image
        banner image
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        screen2 image
        screen3 image
        screen4 image
        screen5 image
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        [Importer]

        Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

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        __back image
        title image
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        CPCMaster

        Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

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