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X Zone Super Nintendo

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      5332f706-43ec-44c7-9168-22a8f5660d8c

      X Zone

      description
      A 4 MB rail-shooter game that makes use of the Super Scope peripheral.
      jyanncorp
      developer
      Kemco
      thevoice
      disable
      FrodeSolheim
      front_sha1 jyanncorp
      game_name
      X Zone
      [Importer]
      game_notice
      This game requires an emulated Super Scope
      FrodeSolheim
      giantbomb_url jyanncorp
      longplay_url jyanncorp
      mobygames_url thevoice
      platform
      snes
      [Importer]
      players
      1
      thevoice
      publish
      1
      thevoice
      publisher
      Kemco
      thevoice
      screen1_sha1 thevoice
      screen2_sha1 thevoice
      screen3_sha1 thevoice
      screen4_sha1 thevoice
      screen5_sha1 thevoice
      snes_port_2_type
      superscope
      FrodeSolheim
      tags FrodeSolheim
      title_sha1 thevoice
      wikipedia_url thevoice
      year
      1992
      thevoice
      _type
      1
      [Janitor]
      __back_sha1 jyanncorp
      __link_name
      x-zone
      FrodeSolheim
      __long_description
      Compond X's powerful bio-computer has begun to malfunction and "X-Tra", aka the external threat recognition assault system, is firing on anything that moves. In fact, the computer has accessed the nation's nuclear weapon countdown systems for a retaliatory strike. Since nuclear war might X-tinguish life on the planet, the player must enter the X-Termination zone of the compound and fight on through defenses to the central computer. X-Zone is a first-person light gun game. The player must shoot the robotic enemies on the screen and the projectiles that they launch at the player. Most levels are ended with a battle against a boss, which follows specific patterns and whose systems/weapons must be shot at and destroyed individually.
      jyanncorp