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Worms Super Nintendo

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      6c7174ff-fc95-4a9e-a976-cd19c8ab3f55

      Worms

      description
      The brainchild of Andy Davidson, Worms is a 1995 turn-based tactical artillery game where up to four teams of worms square off against one another using an wide assortment of weaponry.
      jyanncorp
      developer
      Team 17
      thevoice
      front_sha1 jyanncorp
      game_name
      Worms
      [Importer]
      giantbomb_url jyanncorp
      longplay_url thevoice
      mobygames_url thevoice
      platform
      snes
      [Importer]
      players
      1 - 4 (1)
      thevoice
      publish
      1
      FrodeSolheim
      publisher
      Ocean
      thevoice
      screen1_sha1 thevoice
      screen2_sha1 thevoice
      screen3_sha1 thevoice
      screen4_sha1 thevoice
      screen5_sha1 thevoice
      tags thevoice
      title_sha1 thevoice
      wikipedia_url thevoice
      year
      1996
      thevoice
      _type
      1
      [Janitor]
      __back_sha1 jyanncorp
      __link_name
      worms
      FrodeSolheim
      __long_description
      Worms is a turn-based strategy game. It features up to 4 teams of 4 worms, aiming to destroy the others on a generated terrain. Each worm has 100 hit points, and dies when his hit points fall to 0. Upon death, a worm explodes, causing damage to everyone around. Gameplay is turn-based. Each turn, the player can control one specific worm from his team. The worm can crawl left and right or jump. However, there is a time limit to make a move; also, if the worm falls from a great height, it loses health and the turn ends immediately; and if a worm falls into water or offscreen, it dies. Each turn, a worm can also make a single attack: the player can aim up and down, choose a weapon and then fire it. After attacking, the turn ends. There's a lot of weapons available - the standard ones as bazookas (which is affected by the (random) wind settings and gravity) and grenades. The others include a Fire Punch, dynamite, air strikes, and utilities such as ropes and girders. There are 10 styles of terrain, ranging from forests and deserts to Candy land and the moon (complete with affected gravity). Shots leave craters in the ground, and complex tunnels can be formed.
      jyanncorp
      13f91b01-297d-5648-9dc4-5fb8bd2e15ab

      SFC, Europe

      file_list
      [{"name": "Worms (Europe).sfc", "sha1": "7ef5634edbe30ef9874d0768528b182f220335be", "size": 1966080}]
      [Importer]
      languages
      en
      thevoice
      parent_uuid
      6c7174ff-fc95-4a9e-a976-cd19c8ab3f55
      [Importer]
      platform
      snes snes
      [Importer]
      tag_nointro
      2021-05-17
      [Importer]
      variant_name
      SFC, Europe
      [Importer]
      x_name
      Worms, SFC, Europe, No-Intro
      [Importer]
      _type
      2
      [Importer]

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      464d00c8-28ab-548c-a3ca-b31a320512b6

      SFC, Europe

      disable
      Outdated
      [Importer]
      file_list
      [{"name": "Worms (Europe).sfc", "sha1": "923e12fc1c59336c28be6bf5b677effb3b8faff9", "size": 2097152}]
      [Importer]
      languages
      en
      thevoice
      parent_uuid
      6c7174ff-fc95-4a9e-a976-cd19c8ab3f55
      [Importer]
      platform
      snes snes
      [Importer]
      tag_nointro
      2017-09-17
      [Importer]
      variant_name
      SFC, Europe
      [Importer]
      x_name
      Worms, SFC, Europe, No-Intro
      [Importer]
      _type
      2
      [Janitor]

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