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description | An experimental shape-shifting robot is humanity's last defense in this Super FX Chip-enhanced SNES mech shooter. |
jyanncorp |
developer | Argonaut Software |
thevoice |
front_sha1 | 356c1a32b9e1595e70d3444781e685b1febfc314 2100x1534 |
jyanncorp |
game_name | Vortex |
[Importer] |
giantbomb_url | jyanncorp | |
longplay_url | thevoice | |
mobygames_url | thevoice | |
platform | snes |
[Importer] |
players | 1 |
thevoice |
publish | 1 |
FrodeSolheim |
publisher | Electro Brain |
thevoice |
screen1_sha1 | thevoice | |
screen2_sha1 | thevoice | |
screen3_sha1 | thevoice | |
screen4_sha1 | thevoice | |
screen5_sha1 | thevoice | |
tags | [Janitor] | |
title_sha1 | thevoice | |
wikipedia_url | thevoice | |
year | 1994 |
thevoice |
_type | 1 |
[Janitor] |
__back_sha1 | 7706d962f920e781727fc48b373e01b34ee6055f 2100x1534 |
jyanncorp |
__link_name | vortex |
FrodeSolheim |
__long_description | Vortex is a third-person mech shooter originally released for the SNES in 1994. It was one of a handful of games to use the Super FX Chip developed by Argonaut Games, which are also Vortex's developers. This chip allowed for more sophisticated polygonal graphics, which Vortex uses for its central shapeshifting mech protagonist and the various enemies and other obstacles in each mission.
The game puts the player in the cockpit of a giant robot who can shapeshift. Relatively unique for a console game at the time the gameplay was mostly in 3D with the main character able to move around planets in any direction they saw fit. The main gimmick for the game was that the mech could transform into other vehicles, all of which had different strengths and weaknesses, such as improved speed with higher fuel consumption. Each transformation requires a different button combination, which the player is forced to memorize. |
jyanncorp |