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Tintin: Prisoners of the Sun Super Nintendo

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        368fe337-f846-4ab6-b17c-3eea599ff7c3

        Tintin: Prisoners of the Sun

        description
        A platformer loosely based on two comic books, "The Seven Crystal Balls" and "Prisoners of the Sun."
        jyanncorp
        developer
        Infogrames
        thevoice
        front_sha1 jyanncorp
        full_name
        The Adventures of Tintin: Prisoners of the Sun
        FrodeSolheim
        game_name
        Tintin: Prisoners of the Sun
        FrodeSolheim
        giantbomb_url jyanncorp
        longplay_url jyanncorp
        mobygames_url thevoice
        platform
        snes
        [Importer]
        players
        1
        thevoice
        publish
        1
        FrodeSolheim
        publisher
        Infogrames
        thevoice
        screen1_sha1 thevoice
        screen2_sha1 thevoice
        screen3_sha1 thevoice
        screen4_sha1 thevoice
        screen5_sha1 thevoice
        tags jyanncorp
        title_sha1 thevoice
        wikipedia_url thevoice
        year
        1996
        thevoice
        _type
        1
        [Janitor]
        __back_sha1 jyanncorp
        __link_name
        tintin-prisoners-of-the-sun
        FrodeSolheim
        __long_description
        The Adventures of Tintin: Prisoners of the Sun is based on the Belgian comic book of the same name. The basic plotline is the same: Professor Cuthbert Calculus gets kidnapped and the player, in the role of Tintin, needs to rescue him. The rest is more loosely adapted: in contrast to the comic, which is mostly based in Peru, this game offers many different locations all over the world. The gameplay itself is a typical platforming action: Tintin walks through the levels while avoiding the enemies. Pretty much everyone, e.g. little girls and security guards, is out to hurt Tintin who has no means of defending himself. This means the most important aspect is learning enemy placements, their patterns and how to avoid them. But he has to hurry because of the time limit. Required for success is the usage of the two playing plains: from the player's perspective in the foreground and further towards the background. Tintin can switch between the two at any time.
        jyanncorp
        10b5a57a-aaa7-5b86-83e3-a0af8e010602

        SFC, Europe

        file_list
        [{"name": "Tintin - Prisoners of the Sun (Europe) (En,Fr,De,Es).sfc", "sha1": "c5a18d06aa1e411c73cd97572716f8d712bccb8a", "size": 2097152}]
        [Importer]
        languages
        en, de, es, fr
        [Importer]
        parent_uuid
        368fe337-f846-4ab6-b17c-3eea599ff7c3
        [Importer]
        platform
        snes snes
        [Importer]
        tag_nointro
        2021-05-17
        [Importer]
        variant_name
        SFC, Europe
        [Importer]
        x_name
        Tintin - Prisoners of the Sun, SFC, Europe, No-Intro
        [Importer]
        _type
        2
        [Janitor]

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