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description | This sequel to Spindizzy is an isometric, navigation-based puzzle game developed and designed by Paul Shirley. |
jyanncorp |
developer | Activision |
thevoice |
front_sha1 | d8d500756207aa587cc66f467234aa8f656bd6a7 2100x1534 |
jyanncorp |
game_name | Spindizzy Worlds |
[Importer] |
giantbomb_url | jyanncorp | |
longplay_url | thevoice | |
mobygames_url | thevoice | |
platform | snes |
[Importer] |
players | 1 |
thevoice |
publish | 1 |
FrodeSolheim |
publisher | ASCII |
thevoice |
screen1_sha1 | thevoice | |
screen2_sha1 | thevoice | |
screen3_sha1 | thevoice | |
screen4_sha1 | thevoice | |
screen5_sha1 | thevoice | |
search_terms | spin dizzy spindizzy |
FrodeSolheim |
tags | thevoice | |
title_sha1 | thevoice | |
wikipedia_url | thevoice | |
year | 1992 |
thevoice |
_type | 1 |
[Janitor] |
__back_sha1 | e295f670d0d5326176c2ec68de6fb1558a87e3ad 2100x1534 |
jyanncorp |
__link_name | spindizzy-worlds |
FrodeSolheim |
__long_description | On it's most basic level, Spindizzy Worlds is, like its predecessor, similar to Marble Madness. Controlling GERALD, you must move through the isometrically viewed landscape (largely flick-screen on the ST). There are two skill levels; the harder one features more of the precarious ledges and falls of Spindizzy. Each one takes you to a different matrix of levels, which can be played in different orders and each consist of 10 screens, with a bonus level at the end.
You have limited energy, which can be recharged by collecting crystals. Fuel is limited, and is reduced by contact with hazards - generating a replacement GERALD takes time. There are many gates which are opened by running into spaces of the same colour. There are also aliens to avoid, and most movement is along thin slippery ledges with heavily inertia-based controls. |
jyanncorp |
file_list | [{"name": "Spindizzy Worlds (USA).sfc", "sha1": "58b4de4903156b24abb253b166082dd0d7212e22", "size": 1048576}] |
[Importer] |
languages | en |
thevoice |
parent_uuid | cfcac5fb-c0e8-425d-8fc8-372080cbbcb5 |
[Importer] |
platform | snes snes |
[Importer] |
tag_nointro | 2021-05-17 |
[Importer] |
variant_name | SFC, USA |
[Importer] |
x_name | Spindizzy Worlds, SFC, USA, No-Intro |
[Importer] |
_type | 2 |
[Janitor] |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):
file_list | [{"name": "Spindizzy Worlds (Europe).sfc", "sha1": "38379958ea42e37d2859f006a50e90ce3cc190d4", "size": 1048576}] |
[Importer] |
front_sha1 | 09ed673e9e3cd73f2668d7fec2b21b342655e64a 2103x1476 d8d500756207aa587cc66f467234aa8f656bd6a7 2100x1534 |
jyanncorp |
languages | en |
thevoice |
parent_uuid | cfcac5fb-c0e8-425d-8fc8-372080cbbcb5 |
[Importer] |
platform | snes snes |
[Importer] |
tag_nointro | 2021-05-17 |
[Importer] |
title_sha1 | thevoice | |
variant_name | SFC, Europe |
[Importer] |
x_name | Spindizzy Worlds, SFC, Europe, No-Intro |
[Importer] |
_type | 2 |
[Janitor] |
__back_sha1 | jyanncorp |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):
file_list | [{"name": "Spindizzy Worlds (Japan) (En).sfc", "sha1": "0f638cb98399a456c826a66e59e9c3286aebb644", "size": 1048576}] |
[Importer] |
front_sha1 | thevoice | |
languages | en |
thevoice |
parent_uuid | cfcac5fb-c0e8-425d-8fc8-372080cbbcb5 |
[Importer] |
platform | snes snes |
[Importer] |
tag_nointro | 2021-05-17 |
[Importer] |
title_sha1 | thevoice | |
variant_name | SFC, Japan |
[Importer] |
x_name | Spindizzy Worlds, SFC, Japan, No-Intro |
[Importer] |
_type | 2 |
[Janitor] |
__back_sha1 | thevoice |
Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):