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Push-Over Super Nintendo

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      3be9e051-dc4e-41b2-852e-caaddbed3d99

      Push-Over

      description
      A puzzle platformer starring an ant, his dominoes, and a connoisseur of cheesy potato puffs.
      jyanncorp
      developer
      Red Rat Software
      thevoice
      front_sha1 jyanncorp
      game_name
      Push-Over
      [Importer]
      giantbomb_url jyanncorp
      mobygames_url thevoice
      platform
      snes
      [Importer]
      players
      1
      thevoice
      publish
      1
      FrodeSolheim
      publisher
      Ocean
      thevoice
      screen1_sha1 thevoice
      screen2_sha1 thevoice
      screen3_sha1 thevoice
      screen4_sha1 thevoice
      screen5_sha1 thevoice
      search_terms
      push over pushover
      FrodeSolheim
      tags thevoice
      title_sha1 thevoice
      wikipedia_url thevoice
      year
      1992
      thevoice
      _type
      1
      [Janitor]
      __back_sha1 jyanncorp
      __link_name
      push-over
      FrodeSolheim
      __long_description
      You're playing a small ant that is willing to help a friend in rather inconvenient situation. Apparently, your friend, doggie, likes to eat cookies that has his picture on their box, and he got himself so carried away that he lost the balance, and a bag of cookies fell deep down into an ant-hill. Now, you're goin' in, in a mission of solving puzzles, and retrieving the cookies for your friend. Now, this ant-hill is a bit different from the ones you saw, and especially from the one you live in. It's path is filled up with boulders, and all the gates, and you must travel the quest to find the cookies. After each different place inside, you'll find a small bag of cookie, and bring it back to your friend doggie. The main quest consists of you carrying your-size boulders, and placing them in a well imagined line, so when you push the exact one, all must fall, and the one that marks the end must fall the last, or the door will stay shut permanently. Beside we know that ants are very easy, and can live almost every fall, you cannot practice that, so if you jump from a little bit too high position, don't expect much, but to retry the level. Every block, or boulder in a game has a different markings. Like for example, the yellow ones are bricks you can push, and they will just as easily fall, and push, or not, the brick in front of it. The red ones will do the opposite, you cannot push them, and if the yellow, or any other brick hits it, it'll continue falling back to the other side. Some bricks explode when you push them, or other brick hits them, and that way they leave the hole, so your brick can continue spinning, or yet again, not. Some spin without stop, 'til they hit some other brick that can fall, some replaces the spaces, like building a bridge on that place, some go high and when hit the top, they stick to it, and push, or not, the brick in front of them. Anyway, that's the game basics. Each level gives you the new code/password, so you can continue from the position where you ended each time you type that code. Perspective of your ant is like in any other platform game, and you control it with arrow keys, or joystick. But beware, the time is clicking, so you'll have to solve each level in a hurry.
      jyanncorp
      1bbd817b-9897-5557-acd9-985962411b2d

      SFC, USA

      file_list
      [{"name": "Push-Over (USA).sfc", "sha1": "3abdcc83a074c8378cee03eabb36e5f3afd1e3af", "size": 524288}]
      [Importer]
      languages
      en
      thevoice
      parent_uuid
      3be9e051-dc4e-41b2-852e-caaddbed3d99
      [Importer]
      platform
      snes snes
      [Importer]
      tag_nointro
      2021-05-17
      [Importer]
      variant_name
      SFC, USA
      [Importer]
      x_name
      Push-Over, SFC, USA, No-Intro
      [Importer]
      _type
      2
      [Janitor]

      Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

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      a6148df0-78bb-5f68-b944-87a662acdeae

      SFC, Europe

      file_list
      [{"name": "Push-Over (Europe) (En,Fr,De,Es).sfc", "sha1": "cd949f174e8fdd9d6d7d20064aef2022b13d00b6", "size": 524288}]
      [Importer]
      front_sha1 jyanncorp
      languages
      en, de, es, fr
      thevoice
      parent_uuid
      3be9e051-dc4e-41b2-852e-caaddbed3d99
      [Importer]
      platform
      snes snes
      [Importer]
      tag_nointro
      2021-05-17
      [Importer]
      title_sha1 thevoice
      variant_name
      SFC, Europe
      [Importer]
      x_name
      Push-Over, SFC, Europe, No-Intro
      [Importer]
      _type
      2
      [Janitor]

      Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

      front image
      __back image
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      066ae667-45c4-5bd3-8d8e-4d35f16d00ec

      SFC, Europe, Beta, 1992-06-29

      disable
      Beta
      [Importer]
      file_list
      [{"name": "Push-Over (Europe) (En,Fr,De,Es) (Beta) (1992-06-29).sfc", "sha1": "254435ec8d24f5de5e780857dd1be4c0f17617eb", "size": 1048576}]
      [Importer]
      languages
      en, de, es, fr
      thevoice
      parent_uuid
      3be9e051-dc4e-41b2-852e-caaddbed3d99
      [Importer]
      platform
      snes snes
      [Importer]
      publish
      0 1
      [Importer]
      tag_nointro
      2021-05-17
      [Importer]
      variant_name
      SFC, Europe, Beta, 1992-06-29
      [Importer]
      x_name
      Push-Over, SFC, Europe, Beta, 1992-06-29, No-Intro
      [Importer]
      _type
      2
      [Janitor]
      __disable
      1
      [Importer]

      Override the images from the main game entry. (It can be useful to upload language-specific screens, but don't use unless needed):

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