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Ms. Pac-Man Super Nintendo

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description
A sequel to the arcade classic featuring Pac-Man's feminine counterpart. The game is notable for having a variety of mazes as opposed to the single maze design in the original game, as well as bonus items that wandered through the mazes rather than appearing just in the center.
jyanncorp
developer
General Computer Corporation / Midway
thevoice
front_sha1 jyanncorp
game_name
Ms. Pac-Man
[Importer]
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longplay_url thevoice
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platform
snes
[Importer]
players
1 - 2 (2)
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publish
1
FrodeSolheim
publisher
Williams Entertainment
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tags thevoice
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year
1996
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1
[Janitor]
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ms-pac-man
FrodeSolheim
__long_description
In 1981, a sequel to Pac-Man was introduced in the form of his girlfriend, Ms. Pac-Man. This sequel continued on the "eat the dots/avoid the ghosts" gameplay of the original game, but added new features to keep the title fresh. Like her boyfriend, Ms. Pac-Man attempts to clear four various and challenging mazes filled with dots and ever-moving bouncing fruit while avoiding Inky, Blinky, Pinky and Sue, each with their own personalities and tactics. One touch from any of these ghosts means a loss of life for Ms. Pac-Man. Ms. Pac-Man can turn the tables on her pursuers by eating one of the four Energizers located within the maze. During this time, the ghosts turn blue, and Ms. Pac-Man can eat them for bonus points (ranging from 200, 400, 800 and 1600, progressively). The Energizer power only lasts for a limited amount of time, as the ghost's eyes float back to their center box, and regenerate to chase after Ms. Pac-Man again. Survive a few rounds of gameplay, and the player will be treated to humorous intermissions showing the growing romantic relationship between Pac-Man and Ms. Pac-Man, leading all the way up to the arrival of "Junior".
jyanncorp
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en
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snes snes
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variant_name
SFC, USA
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Ms. Pac-Man, SFC, USA, No-Intro
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[{"name": "Ms. Pac-Man (Europe).sfc", "sha1": "bb833f58ed18e929195bd870ee79f1b1e87ad7fc", "size": 262144}]
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Beta
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snes snes
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publish
0 1
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2021-05-17
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